Player Matchup

Hercules
Hercules
Platinum IV
CBeast
Hercules
Platinum IV
Level 123
God Stats
1W - 0L
1,233 SR
Queue Stats
45W - 50L
1,769 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
MonkeyDJose
Gilgamesh
Gold I
Level 128
God Stats
14W - 9L
1,737 SR
Queue Stats
361W - 356L
1,740 MMR
Solo
Cupid
Cupid
Platinum V
PermaBanKEKW
Cupid
Platinum V
Level 40
God Stats
14W - 9L
1,500 SR
Queue Stats
66W - 55L
1,780 MMR
Solo
Janus
Janus
Platinum II
WanabeThor
Janus
Platinum II
Level 49
God Stats
13W - 24L
1,697 SR
Queue Stats
334W - 328L
1,797 MMR
Party 1
Ganesha
Ganesha
Platinum V
thatguy831
Ganesha
Platinum V
Level 57
God Stats
8W - 6L
1,761 SR
Queue Stats
269W - 253L
1,680 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 79
1,586 SR
1,753 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,724 SR
1,754 MMR
King Arthur
King Arthur
Platinum IV
CMDRJager
King Arthur
Platinum IV
Level 124
God Stats
21W - 18L
1,589 SR
Queue Stats
154W - 145L
1,762 MMR
Solo
Serqet
Serqet
Platinum II
ChávezTheGod
Serqet
Platinum II
Level 128
God Stats
22W - 15L
1,639 SR
Queue Stats
1,052W - 1,071L
1,805 MMR
Solo
Artio
Artio
Gold II
Gøthic
Artio
Gold II
Level 89
God Stats
2W - 2L
1,791 SR
Queue Stats
55W - 54L
1,593 MMR
Solo
Discordia
Discordia
Gold III
KingEuphoric
Discordia
Gold III
Level 107
God Stats
4W - 3L
1,892 SR
Queue Stats
52W - 59L
1,671 MMR
Party 2
Rama
Rama
Platinum IV
demnight
Rama
Platinum IV
Level 158
God Stats
9W - 7L
1,706 SR
Queue Stats
92W - 84L
1,937 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CBeast
Hercules
18
5 / 3 / 4
12,057
524
13,683
24,142
27,326
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
MonkeyDJose
Gilgamesh
20
10 / 3 / 6
13,024
566
14,531
21,932
12,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
13 / 2 / 9
14,324
623
32,202
20,086
9,107
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
17
1 / 4 / 8
10,809
470
8,910
10,774
4,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
thatguy831
Ganesha
15
0 / 3 / 17
11,038
480
8,153
25,904
30,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
AthenaTsukuyomiApolloTiamatSol

VS

Bans
SetSobekGebYmirKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CMDRJager
King Arthur
18
3 / 5 / 1
12,019
523
15,963
27,915
25,560
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 6 / 4
10,465
455
12,292
16,453
9,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artio
Gøthic
Artio
13
1 / 7 / 5
10,181
443
3,848
20,150
16,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
KingEuphoric
Discordia
18
7 / 2 / 5
12,059
524
23,646
10,906
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
17
3 / 9 / 1
11,071
481
9,896
21,295
5,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
31
29
Kills
15
15
Deaths
29
44
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
CBeast
Hercules
5
3
4
2.33
L
King Arthur
CMDRJager
King Arthur
3
5
1
0.7
L
1
6
4
0.5
L
Artio
Gøthic
Artio
1
7
5
0.5
L
Discordia
KingEuphoric
Discordia
7
2
5
4.75
W
Gilgamesh
MonkeyDJose
Gilgamesh
10
3
6
4.33
W
13
2
9
8.75
W
Janus
1
4
8
1.25
L
Rama
3
9
1
0.39
W
Ganesha
thatguy831
Ganesha
0
3
17
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,479
Damage
65,645
102,838
Taken
96,719
83,927
Mitigated
61,109
37,113
Healing
20,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CBeast
Hercules
13,683
3,898
0
9,441
24,142
27,326
286
5,443
17,905
0
69,667
L
King Arthur
CMDRJager
King Arthur
15,963
1,564
0
7,408
27,915
25,560
0
6,951
20,526
0
75,067
L
12,292
1,535
0
304
16,453
9,874
0
1,718
14,637
0
74,488
L
Artio
Gøthic
Artio
3,848
923
441
2,720
20,150
16,458
0
4,092
15,908
16,923
0
L
Discordia
KingEuphoric
Discordia
23,646
1,223
209
3,124
10,906
3,677
0
1,874
9,004
102,941
0
W
Gilgamesh
MonkeyDJose
Gilgamesh
14,531
5,468
0
4,949
21,932
12,999
1,121
5,847
16,085
0
88,416
W
32,202
23,762
681
12,098
20,086
9,107
6,042
5,186
13,714
0
130,989
W
Janus
8,910
1,197
148
3,377
10,774
4,162
436
3,206
6,925
79,879
0
L
Rama
9,896
8,345
0
6,119
21,295
5,540
225
1,714
19,581
0
84,668
W
Ganesha
thatguy831
Ganesha
8,153
1,095
0
6,419
25,904
30,333
201
9,618
16,036
31,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,252
Gold Earned
55,795
621
Minions Killed
617
0
Camps Cleared
0
2,290,034
Distance Traveled
2,122,718
34
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,057
524
142
6
0
459,972
7
L
King Arthur
12,019
523
150
7
0
423,367
1
L
Serqet
10,465
455
119
5
0
456,785
6
L
Artio
10,181
443
28
1
0
428,902
0
L
Discordia
12,059
524
173
8
0
448,151
8
W
Gilgamesh
13,024
566
124
5
0
509,607
9
W
Cupid
14,324
623
197
9
0
435,423
3
W
Janus
10,809
470
145
6
0
446,591
8
L
Rama
11,071
481
147
6
0
365,513
3
W
Ganesha
11,038
480
13
1
0
438,441
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role