Player Matchup

Janus
Janus
Platinum V
Benny13
Janus
Platinum V
Level 157
God Stats
47W - 63L
1,571 SR
Queue Stats
426W - 434L
1,578 MMR
Solo
Artio
Artio
Silver I
Llagu363
Artio
Silver I
Level 80
God Stats
1W - 3L
1,500 SR
Queue Stats
117W - 139L
1,489 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
Ríejh
Zhong Kui
Gold II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
WillianD
Izanami
Gold IV
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 10L
1,489 MMR
Solo
Nemesis
Nemesis
Gold III
pilotesmencantan
Nemesis
Gold III
Level 37
God Stats
9W - 9L
1,570 SR
Queue Stats
61W - 61L
1,591 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 93
1,528 SR
1,530 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,464 SR
1,540 MMR
Ratatoskr
Ratatoskr
Bronze III
AntonysS
Ratatoskr
Bronze III
Level 98
God Stats
0W - 1L
1,352 SR
Queue Stats
1W - 2L
1,484 MMR
Party 2
Cerberus
Cerberus
Bronze III
ArgentoII
Cerberus
Bronze III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold I
BautiGalla
Anhur
Gold I
Level 118
God Stats
33W - 28L
1,637 SR
Queue Stats
546W - 551L
1,692 MMR
Party 1
Vulcan
Vulcan
Gold IV
FlokiTheBuilder
Vulcan
Gold IV
Level 122
God Stats
6W - 13L
1,442 SR
Queue Stats
161W - 165L
1,469 MMR
Party 1
King Arthur
King Arthur
Bronze III
Klendriel
King Arthur
Bronze III
Level 129
God Stats
1W - 2L
1,390 SR
Queue Stats
1W - 2L
1,554 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Benny13
Janus
18
4 / 0 / 9
11,566
643
11,041
8,700
3,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
Llagu363
Artio
13
1 / 2 / 8
8,952
497
2,521
13,715
7,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
Ríejh
Zhong Kui
17
3 / 4 / 4
10,994
611
11,136
16,572
11,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
WillianD
Izanami
20
9 / 2 / 1
12,837
713
13,703
13,214
3,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
15 / 1 / 4
11,678
649
18,427
14,356
6,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ApolloTiamatAthenaGilgameshScylla

VS

Bans
TsukuyomiCu ChulainnNu WaTyrGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
AntonysS
Ratatoskr
13
2 / 8 / 2
7,784
432
7,221
15,720
4,971
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
ArgentoII
Cerberus
10
0 / 9 / 3
6,937
385
4,466
20,171
8,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
16
2 / 5 / 1
9,300
517
5,887
10,978
3,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 3 / 1
9,619
534
11,579
10,281
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Klendriel
King Arthur
13
3 / 7 / 1
8,354
464
12,289
19,129
13,608
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
32
Kills
9
9
Deaths
32
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
AntonysS
Ratatoskr
2
8
2
0.38
L
Cerberus
ArgentoII
Cerberus
0
9
3
0.17
L
Anhur
2
5
1
0.5
W
Janus
Benny13
Janus
4
0
9
8.5
L
2
3
1
0.83
L
King Arthur
Klendriel
King Arthur
3
7
1
0.5
W
Artio
Llagu363
Artio
1
2
8
2.5
W
Zhong Kui
Ríejh
Zhong Kui
3
4
4
1.25
W
Izanami
WillianD
Izanami
9
2
1
4.75
W
15
1
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,828
Damage
41,442
66,557
Taken
76,279
31,945
Mitigated
33,821
23,964
Healing
12,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
AntonysS
Ratatoskr
7,221
1,511
0
3,305
15,720
4,971
0
4,467
11,075
0
51,159
L
Cerberus
ArgentoII
Cerberus
4,466
23
0
3,228
20,171
8,828
0
5,230
14,751
21,914
0
L
Anhur
5,887
3,551
0
2,638
10,978
3,054
0
711
10,267
0
64,977
W
Janus
Benny13
Janus
11,041
806
0
2,834
8,700
3,141
92
4,256
4,444
89,906
0
L
11,579
3,925
0
1,461
10,281
3,360
0
4,950
5,079
73,904
0
L
King Arthur
Klendriel
King Arthur
12,289
1,969
0
1,700
19,129
13,608
0
8,335
10,409
0
49,798
W
Artio
Llagu363
Artio
2,521
110
442
3,889
13,715
7,355
204
5,714
8,001
17,264
0
W
Zhong Kui
Ríejh
Zhong Kui
11,136
1,819
0
9,006
16,572
11,085
2,160
1,072
15,500
68,082
0
W
Izanami
WillianD
Izanami
13,703
9,174
0
5,127
13,214
3,856
2,608
3,462
9,752
0
116,308
W
18,427
12,368
0
2,666
14,356
6,508
0
3,446
10,910
0
91,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,027
Gold Earned
41,994
683
Minions Killed
478
0
Camps Cleared
0
1,866,625
Distance Traveled
1,687,061
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
7,784
432
76
4
0
363,866
4
L
Cerberus
6,937
385
37
2
0
345,087
8
L
Anhur
9,300
517
136
8
0
299,062
3
W
Janus
11,566
643
179
10
0
394,377
6
L
Vulcan
9,619
534
146
8
0
371,648
5
L
King Arthur
8,354
464
83
5
0
307,398
7
W
Artio
8,952
497
21
1
0
391,912
6
W
Zhong Kui
10,994
611
147
8
0
308,932
1
W
Izanami
12,837
713
204
11
0
339,790
3
W
Nemesis
11,678
649
132
7
0
431,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role