Player Matchup

Sol
Sol
Dragonassassin7
Sol
Level 104
God Stats
2W - 0L
1,455 SR
Queue Stats
32W - 34L
1,438 Elo+
Party 1
Athena
Athena
YungGroot_10
Athena
Level 13
God Stats
2W - 0L
1,737 SR
Queue Stats
13W - 18L
1,378 Elo+
Party 1
Pele
Pele
t4Tars
Pele
Level 105
God Stats
9W - 6L
1,974 SR
Queue Stats
298W - 375L
1,421 Elo+
Solo
Team Averages
Level 74
1,722 SR
1,412 Elo+

VS

Team Averages
Level 71
1,526 SR
1,380 Elo+
Cabrakan
Cabrakan
RunningFelix
Cabrakan
Level 22
God Stats
29W - 31L
1,557 SR
Queue Stats
97W - 115L
1,368 Elo+
Party 2
Izanami
Izanami
dish_rag-123
Izanami
Level 64
God Stats
2W - 5L
1,534 SR
Queue Stats
272W - 273L
1,380 Elo+
Solo
Arachne
Arachne
felixnoah
Arachne
Level 126
God Stats
7W - 8L
1,487 SR
Queue Stats
310W - 393L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 4
4,379
876
4,842
2,575
679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
7
0 / 1 / 3
4,183
837
1,083
4,416
1,738
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pele
t4Tars
Pele
8
5 / 0 / 0
5,226
1,045
2,618
3,005
1,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
RunningFelix
Cabrakan
6
1 / 2 / 0
4,323
865
1,976
6,007
4,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
dish_rag-123
Izanami
4
0 / 0 / 1
3,802
760
869
1,052
310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Arachne
felixnoah
Arachne
6
0 / 3 / 1
3,948
790
1,917
4,892
1,836
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
5
Kills
1
1
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
Cabrakan
RunningFelix
Cabrakan
1
2
0
0.5
W
Athena
0
1
3
1.5
L
Izanami
dish_rag-123
Izanami
0
0
1
0.5
L
Arachne
felixnoah
Arachne
0
3
1
0.17
W
Pele
t4Tars
Pele
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,543
Damage
4,762
9,996
Taken
11,951
3,518
Mitigated
7,040
2,757
Healing
3,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,842
1,761
0
1,429
2,575
679
669
416
2,159
18,118
0
L
Cabrakan
RunningFelix
Cabrakan
1,976
342
147
1,177
6,007
4,894
0
2,777
3,036
5,823
0
W
Athena
1,083
199
0
282
4,416
1,738
109
750
3,666
3,790
0
L
Izanami
dish_rag-123
Izanami
869
689
246
783
1,052
310
0
419
576
0
4,558
L
Arachne
felixnoah
Arachne
1,917
1,205
0
927
4,892
1,836
0
2,368
2,410
0
5,511
W
Pele
t4Tars
Pele
2,618
498
111
935
3,005
1,101
41
830
2,175
0
13,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,788
Gold Earned
12,073
71
Minions Killed
27
0
Camps Cleared
0
293,487
Distance Traveled
236,110
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,379
876
43
9
0
82,286
2
L
Cabrakan
4,323
865
9
2
0
88,058
1
W
Athena
4,183
837
8
2
0
104,022
1
L
Izanami
3,802
760
9
2
0
40,507
1
L
Arachne
3,948
790
9
2
0
107,545
0
W
Pele
5,226
1,045
20
4
0
107,179
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role