Player Matchup

Cernunnos
Cernunnos
LoremRipsum
Cernunnos
Level 68
God Stats
5W - 0L
1,500 SR
Queue Stats
29W - 17L
1,574 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Medb
Kumbhakarna
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
NavyPheonix
Nu Wa
Level 89
God Stats
2W - 0L
1,691 SR
Queue Stats
29W - 23L
1,807 Elo+
Party 2
Odin
Odin
RyuunosukeUryuu
Odin
Level 144
God Stats
1W - 0L
1,688 SR
Queue Stats
27W - 13L
1,800 Elo+
Party 2
Team Averages
Level 111
1,595 SR
1,670 Elo+

VS

Team Averages
Level 131
1,382 SR
1,406 Elo+
Fenrir
Fenrir
Band_Depression
Fenrir
Level 140
God Stats
3W - 3L
1,314 SR
Queue Stats
35W - 60L
1,478 Elo+
Party 1
Tiamat
Tiamat
E1VXR-
Tiamat
Level 126
God Stats
0W - 4L
1,450 SR
Queue Stats
49W - 78L
1,399 Elo+
Party 1
Gilgamesh
Gilgamesh
Neo-NobleNoir
Gilgamesh
Level 129
God Stats
0W - 2L
1,180 SR
Queue Stats
21W - 35L
1,350 Elo+
Party 1
Cthulhu
Cthulhu
RussmanTamer
Cthulhu
Level 129
God Stats
3W - 7L
1,585 SR
Queue Stats
41W - 71L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LoremRipsum
Cernunnos
18
7 / 3 / 7
11,745
783
15,483
14,338
6,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
Medb
Kumbhakarna
17
3 / 1 / 10
11,821
788
7,794
15,281
13,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
3 / 4 / 8
11,975
798
14,799
7,346
2,737
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 2 / 8
11,814
788
12,589
12,433
12,120
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 4
9,991
666
8,064
13,386
8,459
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
E1VXR-
Tiamat
16
1 / 3 / 3
9,940
663
13,095
12,706
8,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Neo-NobleNoir
Gilgamesh
16
3 / 7 / 1
11,109
741
7,522
16,073
10,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
RussmanTamer
Cthulhu
16
4 / 5 / 1
10,580
705
11,907
18,326
16,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
19
Kills
10
10
Deaths
19
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
L
Tiamat
E1VXR-
Tiamat
1
3
3
0.83
W
Cernunnos
LoremRipsum
Cernunnos
7
3
7
3.5
W
Kumbhakarna
Medb
Kumbhakarna
3
1
10
8
W
3
4
8
1.75
L
Gilgamesh
Neo-NobleNoir
Gilgamesh
3
7
1
0.5
L
Cthulhu
RussmanTamer
Cthulhu
4
5
1
0.9
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,665
Damage
40,588
49,398
Taken
60,491
34,494
Mitigated
43,388
10,910
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,064
1,535
0
1,822
13,386
8,459
287
4,784
8,602
0
26,415
L
Tiamat
E1VXR-
Tiamat
13,095
196
0
2,509
12,706
8,512
0
5,271
7,435
35,428
0
W
Cernunnos
LoremRipsum
Cernunnos
15,483
7,210
303
4,212
14,338
6,092
992
6,422
7,438
0
43,764
W
Kumbhakarna
Medb
Kumbhakarna
7,794
744
0
4,502
15,281
13,545
484
8,965
5,488
28,069
0
W
14,799
5,797
0
250
7,346
2,737
4,098
2,177
4,999
59,607
0
L
Gilgamesh
Neo-NobleNoir
Gilgamesh
7,522
409
0
926
16,073
10,010
336
7,107
8,966
0
24,879
L
Cthulhu
RussmanTamer
Cthulhu
11,907
98
339
2,425
18,326
16,407
280
6,594
11,732
43,569
0
W
12,589
2,883
497
1,146
12,433
12,120
956
6,129
5,924
1,576
33,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,355
Gold Earned
41,620
239
Minions Killed
219
15
Camps Cleared
6
1,145,646
Distance Traveled
935,573
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,991
666
36
2
2
245,314
4
L
Tiamat
9,940
663
61
4
1
232,749
0
W
Cernunnos
11,745
783
62
4
6
296,492
2
W
Kumbhakarna
11,821
788
33
2
2
293,101
1
W
Nu Wa
11,975
798
98
7
4
264,970
1
L
Gilgamesh
11,109
741
40
3
0
216,401
1
L
Cthulhu
10,580
705
82
5
3
241,109
3
W
Odin
11,814
788
46
3
3
291,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role