Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
BROKEN_EMO7
Sobek
Level 92
God Stats
7W - 3L
1,621 SR
Queue Stats
259W - 261L
1,532 Elo+
Party 1
Bacchus
Bacchus
Knight_UP_
Bacchus
Level 17
God Stats
13W - 5L
1,811 SR
Queue Stats
23W - 16L
1,565 Elo+
Party 1
Kukulkan
Kukulkan
Perseus3403
Kukulkan
Level 46
God Stats
3W - 0L
1,814 SR
Queue Stats
143W - 157L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
STEADY_RISING
Sun Wukong
Level 129
God Stats
12W - 5L
2,013 SR
Queue Stats
326W - 308L
1,556 Elo+
Party 1
Team Averages
Level 83
1,752 SR
1,529 Elo+

VS

Team Averages
Level 50
1,471 SR
1,491 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
Foxislayer
Serqet
Level 37
God Stats
21W - 22L
1,695 SR
Queue Stats
463W - 488L
1,506 Elo+
Solo
Neith
Neith
Kenvas
Neith
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
1,048W - 876L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
SaidAngelCartoo
Kukulkan
Level 36
God Stats
9W - 17L
1,313 SR
Queue Stats
9W - 17L
1,371 Elo+
Solo
Khepri
Khepri
thebigdig11
Khepri
Level 70
God Stats
42W - 15L
1,347 SR
Queue Stats
480W - 263L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
3 / 0 / 14
11,951
996
13,236
3,831
2,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
6 / 3 / 9
11,963
997
11,405
20,077
23,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
Knight_UP_
Bacchus
17
1 / 0 / 12
11,725
977
8,373
9,343
11,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
Perseus3403
Kukulkan
17
1 / 1 / 10
10,630
886
15,103
4,770
2,114
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
STEADY_RISING
Sun Wukong
18
9 / 0 / 7
12,816
1,068
16,867
11,349
10,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

255

VS

Team 2 Tickets

134

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
16
2 / 2 / 2
10,485
874
10,654
12,594
6,010
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
Foxislayer
Serqet
16
1 / 10 / 3
10,011
834
6,689
18,764
9,790
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Kenvas
Neith
15
0 / 4 / 3
9,417
785
3,988
12,996
6,961
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
16
0 / 3 / 3
10,268
856
14,126
10,746
5,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
16
1 / 1 / 2
11,011
918
5,320
13,799
18,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
20
Kills
4
4
Deaths
20
52
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
14
10
L
Xbalanque
 
Xbalanque
2
2
2
1.5
W
6
3
9
3.5
L
Serqet
Foxislayer
Serqet
1
10
3
0.25
L
Neith
Kenvas
Neith
0
4
3
0.38
W
Bacchus
Knight_UP_
Bacchus
1
0
12
7
W
Kukulkan
Perseus3403
Kukulkan
1
1
10
6
W
Sun Wukong
STEADY_RISING
Sun Wukong
9
0
7
12.5
L
Kukulkan
0
3
3
0.5
L
Khepri
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,984
Damage
40,777
49,370
Taken
68,899
50,164
Mitigated
46,581
8,805
Healing
2,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,236
5,108
0
1,757
3,831
2,131
0
1,839
1,992
0
46,114
L
Xbalanque
 
Xbalanque
10,654
3,958
0
901
12,594
6,010
0
6,612
5,892
0
33,147
W
11,405
413
0
2,921
20,077
23,947
0
7,030
10,994
18,507
0
L
Serqet
Foxislayer
Serqet
6,689
606
0
0
18,764
9,790
0
7,319
11,334
0
13,574
L
Neith
Kenvas
Neith
3,988
1,603
0
509
12,996
6,961
0
6,865
6,011
0
9,429
W
Bacchus
Knight_UP_
Bacchus
8,373
99
0
884
9,343
11,336
0
5,223
3,736
20,611
0
W
Kukulkan
Perseus3403
Kukulkan
15,103
312
0
0
4,770
2,114
0
695
3,751
36,175
0
W
Sun Wukong
STEADY_RISING
Sun Wukong
16,867
2,276
975
2,268
11,349
10,636
0
4,659
6,690
0
33,987
L
Kukulkan
14,126
327
0
0
10,746
5,052
0
4,816
5,720
51,298
0
L
Khepri
5,320
404
560
956
13,799
18,768
0
9,269
4,380
16,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,085
Gold Earned
51,192
233
Minions Killed
215
11
Camps Cleared
3
1,132,598
Distance Traveled
1,012,668
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,951
996
70
6
5
216,218
0
L
Xbalanque
10,485
874
53
4
0
207,668
0
W
Sobek
11,963
997
8
1
2
205,866
1
L
Serqet
10,011
834
21
2
1
208,399
4
L
Neith
9,417
785
10
1
1
194,548
0
W
Bacchus
11,725
977
36
3
2
251,784
2
W
Kukulkan
10,630
886
65
5
2
209,535
0
W
Sun Wukong
12,816
1,068
54
5
0
249,195
0
L
Kukulkan
10,268
856
110
9
1
194,344
0
L
Khepri
11,011
918
21
2
0
207,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role