Player Matchup

Da Ji
Da Ji
Arurutie
Da Ji
Level 145
God Stats
6W - 6L
1,439 SR
Queue Stats
114W - 126L
1,512 Elo+
Solo
Heimdallr
Heimdallr
ElRackom0p
Heimdallr
Level 132
God Stats
20W - 16L
1,546 SR
Queue Stats
267W - 261L
1,548 Elo+
Party 1
Thoth
Thoth
ElYisus0P
Thoth
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 101L
1,518 Elo+
Party 1
Cabrakan
Cabrakan
LogHorizon2408
Cabrakan
Level 109
God Stats
14W - 10L
1,646 SR
Queue Stats
78W - 81L
1,532 Elo+
Party 1
Amaterasu
Amaterasu
SyndicateSloth
Amaterasu
Level 106
God Stats
25W - 17L
1,650 SR
Queue Stats
444W - 405L
1,599 Elo+
Solo
Team Averages
Level 127
1,556 SR
1,542 Elo+

VS

Team Averages
Level 100
1,589 SR
1,529 Elo+
Artemis
Artemis
ElChapposLazyEye
Artemis
Level 126
God Stats
5W - 6L
1,494 SR
Queue Stats
1,048W - 976L
1,514 Elo+
Solo
Loki
Loki
Il T TIME lI
Loki
Level 155
God Stats
11W - 10L
1,572 SR
Queue Stats
172W - 166L
1,506 Elo+
Solo
Mercury
Mercury
LobSqwizzle
Mercury
Level 69
God Stats
3W - 1L
1,694 SR
Queue Stats
327W - 302L
1,515 Elo+
Solo
Hel
Hel
SugarMayCry
Hel
Level 81
God Stats
31W - 26L
1,554 SR
Queue Stats
163W - 161L
1,566 Elo+
Solo
Sylvanus
Sylvanus
Xx-Leon-S-K-xX
Sylvanus
Level 67
God Stats
21W - 12L
1,629 SR
Queue Stats
293W - 256L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Arurutie
Da Ji
19
8 / 10 / 8
12,959
480
21,333
25,707
13,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heimdallr
ElRackom0p
Heimdallr
20
8 / 6 / 6
14,458
535
23,122
25,070
12,251
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
ElYisus0P
Thoth
19
2 / 8 / 11
12,036
446
13,054
17,654
7,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cabrakan
19
5 / 6 / 11
13,502
500
15,019
26,086
34,095
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
SyndicateSloth
Amaterasu
20
12 / 6 / 6
14,553
539
22,767
29,771
31,087
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 7
16,971
629
23,702
23,360
9,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 9 / 10
15,844
587
15,369
25,082
17,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
LobSqwizzle
Mercury
20
11 / 8 / 10
17,554
650
24,865
26,000
12,445
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
9 / 7 / 15
16,066
595
17,786
27,293
11,901
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
20
4 / 6 / 16
13,978
518
11,516
30,240
36,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
94
35
Kills
36
36
Deaths
35
42
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Arurutie
Da Ji
8
10
8
1.2
W
7
5
7
2.1
L
Heimdallr
ElRackom0p
Heimdallr
8
6
6
1.83
L
Thoth
ElYisus0P
Thoth
2
8
11
0.94
W
5
9
10
1.11
W
Mercury
LobSqwizzle
Mercury
11
8
10
2
L
Cabrakan
5
6
11
1.75
W
9
7
15
2.36
L
Amaterasu
SyndicateSloth
Amaterasu
12
6
6
2.5
W
Sylvanus
4
6
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,295
Damage
93,238
124,288
Taken
131,975
97,610
Mitigated
88,196
33,270
Healing
56,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Arurutie
Da Ji
21,333
5,011
0
5,000
25,707
13,128
0
6,628
19,079
0
92,109
W
23,702
16,055
0
9,482
23,360
9,705
8,666
5,173
18,187
0
139,662
L
Heimdallr
ElRackom0p
Heimdallr
23,122
13,927
0
10,074
25,070
12,251
586
5,689
19,381
0
128,066
L
Thoth
ElYisus0P
Thoth
13,054
343
0
1,286
17,654
7,049
270
4,755
12,899
79,517
0
W
15,369
3,704
0
7,200
25,082
17,370
1,977
1,889
23,189
0
90,173
W
Mercury
LobSqwizzle
Mercury
24,865
15,310
0
921
26,000
12,445
1,283
6,366
19,634
0
140,153
L
Cabrakan
15,019
1,321
1,098
5,609
26,086
34,095
0
6,504
19,582
46,145
0
W
17,786
350
12,379
15,223
27,293
11,901
500
8,963
18,330
103,736
0
L
Amaterasu
SyndicateSloth
Amaterasu
22,767
9,063
0
10,203
29,771
31,087
2,170
5,137
24,634
5,085
87,837
W
Sylvanus
11,516
2,933
3,822
7,499
30,240
36,775
774
6,812
23,428
33,743
6,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,508
Gold Earned
80,413
634
Minions Killed
730
0
Camps Cleared
0
2,347,064
Distance Traveled
2,473,993
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,959
480
107
4
0
470,170
4
W
Artemis
16,971
629
192
7
0
469,250
5
L
Heimdallr
14,458
535
190
7
0
462,277
3
L
Thoth
12,036
446
129
5
0
467,981
3
W
Loki
15,844
587
145
5
0
490,608
0
W
Mercury
17,554
650
180
7
0
553,669
0
L
Cabrakan
13,502
500
65
2
0
453,253
6
W
Hel
16,066
595
156
6
0
511,251
2
L
Amaterasu
14,553
539
143
5
0
493,383
3
W
Sylvanus
13,978
518
57
2
0
449,215
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role