Player Matchup

Skadi
Skadi
MrPurpleOwnedYou
Skadi
Level 157
God Stats
6W - 2L
1,985 SR
Queue Stats
53W - 64L
1,545 Elo+
Party 2
Freya
Freya
Radames16
Freya
Level 95
God Stats
5W - 6L
1,410 SR
Queue Stats
329W - 318L
1,456 Elo+
Solo
Fafnir
Fafnir
machoplane
Fafnir
Level 137
God Stats
15W - 13L
1,518 SR
Queue Stats
230W - 256L
1,411 Elo+
Party 2
Team Averages
Level 130
1,638 SR
1,471 Elo+

VS

Team Averages
Level 91
1,542 SR
1,438 Elo+
Nemesis
Nemesis
AchillesFN
Nemesis
Level 85
God Stats
2W - 6L
1,493 SR
Queue Stats
325W - 334L
1,459 Elo+
Solo
Gilgamesh
Gilgamesh
Birobito
Gilgamesh
Level 89
God Stats
22W - 18L
1,546 SR
Queue Stats
270W - 292L
1,439 Elo+
Party 1
Nu Wa
Nu Wa
Pknndy
Nu Wa
Level 99
God Stats
4W - 4L
1,587 SR
Queue Stats
95W - 104L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
8,291
638
7,165
10,987
3,155
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Freya
Radames16
Freya
13
7 / 1 / 2
9,487
730
9,201
10,225
3,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fafnir
machoplane
Fafnir
12
0 / 1 / 9
9,332
718
7,932
12,909
12,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AchillesFN
Nemesis
11
0 / 1 / 4
7,576
583
7,255
7,554
3,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Birobito
Gilgamesh
10
1 / 5 / 3
7,713
593
10,426
14,179
6,080
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
Pknndy
Nu Wa
12
3 / 3 / 1
8,346
642
6,810
8,891
2,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
9
Kills
4
4
Deaths
9
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AchillesFN
Nemesis
0
1
4
2
L
Gilgamesh
Birobito
Gilgamesh
1
5
3
0.5
W
2
2
3
1.75
L
Nu Wa
Pknndy
Nu Wa
3
3
1
1.17
W
Freya
Radames16
Freya
7
1
2
8
W
Fafnir
machoplane
Fafnir
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,298
Damage
24,491
34,121
Taken
30,624
18,856
Mitigated
12,335
14,212
Healing
2,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AchillesFN
Nemesis
7,255
2,330
0
535
7,554
3,369
0
3,871
3,683
0
24,960
L
Gilgamesh
Birobito
Gilgamesh
10,426
1,159
0
2,082
14,179
6,080
0
7,613
6,566
0
33,519
W
7,165
3,718
111
2,779
10,987
3,155
308
1,600
9,195
0
34,296
L
Nu Wa
Pknndy
Nu Wa
6,810
1,396
0
272
8,891
2,886
0
5,777
3,114
26,302
0
W
Freya
Radames16
Freya
9,201
3,145
0
4,699
10,225
3,577
647
1,765
8,310
35,342
0
W
Fafnir
machoplane
Fafnir
7,932
879
1,260
5,363
12,909
12,124
395
2,827
9,774
21,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,110
Gold Earned
23,635
148
Minions Killed
123
0
Camps Cleared
0
677,796
Distance Traveled
717,909
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,576
583
41
3
0
262,035
0
L
Gilgamesh
7,713
593
31
2
0
244,693
4
W
Skadi
8,291
638
62
5
0
213,155
1
L
Nu Wa
8,346
642
51
4
0
211,181
2
W
Freya
9,487
730
56
4
0
217,729
2
W
Fafnir
9,332
718
30
2
0
246,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role