Player Matchup

Pele
Pele
AlphaDog2
Pele
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,691 Elo+
Party 1
Merlin
Merlin
KillingForKarma
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,551 Elo+
Party 1
Danzaburou
Danzaburou
Schmegegy
Danzaburou
Level 21
God Stats
3W - 0L
1,732 SR
Queue Stats
8W - 5L
1,593 Elo+
Party 1
Yemoja
Yemoja
Schmegiggle
Yemoja
Level 18
God Stats
2W - 1L
1,807 SR
Queue Stats
8W - 5L
1,593 Elo+
Party 1
Horus
Horus
iDestroyYou
Horus
Level 17
God Stats
1W - 1L
1,505 SR
Queue Stats
7W - 6L
1,549 Elo+
Party 1
Team Averages
Level 20
1,609 SR
1,596 Elo+

VS

Team Averages
Level 22
1,451 SR
1,481 Elo+
Arachne
Arachne
Ashe00
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,723 Elo+
Solo
Rama
Rama
SPLaaaaSH8506
Rama
Level 4
God Stats
1W - 1L
1,308 SR
Queue Stats
3W - 4L
1,455 Elo+
Party 2
Yemoja
Yemoja
TombKnockeD
Yemoja
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 17L
1,481 Elo+
Solo
Hun Batz
Hun Batz
YourNemesis707
Hun Batz
Level 27
God Stats
18W - 12L
1,489 SR
Queue Stats
45W - 48L
1,395 Elo+
Solo
Anubis
Anubis
skullsmsherl00
Anubis
Level 41
God Stats
7W - 8L
1,456 SR
Queue Stats
97W - 107L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
10 / 5 / 6
10,927
607
13,225
15,484
5,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 4 / 5
9,943
552
7,447
10,019
3,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Schmegegy
Danzaburou
15
8 / 3 / 5
10,566
587
16,868
11,314
4,233
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
13
0 / 0 / 13
9,175
510
4,385
5,374
3,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 1 / 7
10,350
575
8,590
10,685
6,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ashe00
Arachne
11
3 / 4 / 1
7,221
401
2,145
7,446
3,500
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 3 / 2
7,083
394
2,275
8,170
2,773
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
11
2 / 5 / 5
6,932
385
4,710
17,133
13,534
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
17
4 / 4 / 2
9,817
545
9,180
14,236
5,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
3 / 9 / 3
7,856
436
11,617
16,325
6,546
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
25
25
Kills
12
13
Deaths
25
36
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Pele
10
5
6
2.6
L
Arachne
Ashe00
Arachne
3
4
1
0.88
W
2
4
5
1.13
L
0
3
2
0.33
W
Danzaburou
Schmegegy
Danzaburou
8
3
5
3.5
W
Yemoja
0
0
13
6.5
L
Yemoja
2
5
5
0.9
L
Hun Batz
4
4
2
1.25
W
5
1
7
8.5
L
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,515
Damage
29,927
52,876
Taken
63,310
22,872
Mitigated
31,519
16,984
Healing
17,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
13,225
3,878
0
3,998
15,484
5,499
172
4,431
11,053
0
60,369
L
Arachne
Ashe00
Arachne
2,145
1,470
0
2,016
7,446
3,500
242
1,308
6,082
0
10,636
W
7,447
1,307
0
1,617
10,019
3,929
573
2,249
7,770
57,065
0
L
2,275
2,008
0
983
8,170
2,773
1,035
310
7,860
0
30,019
W
Danzaburou
Schmegegy
Danzaburou
16,868
8,353
0
2,744
11,314
4,233
4,760
3,107
8,207
0
69,648
W
Yemoja
4,385
694
3,457
916
5,374
3,052
945
2,657
2,717
15,310
0
L
Yemoja
4,710
612
1,010
1,292
17,133
13,534
0
3,405
13,586
17,665
0
L
Hun Batz
9,180
2,319
0
6,755
14,236
5,166
0
1,831
12,377
0
69,530
W
8,590
4,463
1,360
2,892
10,685
6,159
1,799
3,883
6,802
0
47,481
L
11,617
173
276
5,649
16,325
6,546
0
4,542
11,573
46,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,961
Gold Earned
38,909
440
Minions Killed
323
0
Camps Cleared
0
1,808,669
Distance Traveled
1,573,464
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,927
607
91
5
0
367,405
3
L
Arachne
7,221
401
22
1
0
309,817
0
W
Merlin
9,943
552
124
7
0
312,409
0
L
Rama
7,083
394
58
3
0
365,452
1
W
Danzaburou
10,566
587
116
6
0
349,912
0
W
Yemoja
9,175
510
13
1
0
392,110
0
L
Yemoja
6,932
385
22
1
0
285,997
4
L
Hun Batz
9,817
545
151
8
0
366,757
4
W
Horus
10,350
575
96
5
0
386,833
4
L
Anubis
7,856
436
70
4
0
245,441
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role