Player Matchup

Nemesis
Nemesis
Laundry_BasketxX
Nemesis
Level 9
God Stats
1W - 3L
1,128 SR
Queue Stats
64W - 63L
1,044 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Mo_Go_CraZy
Tsukuyomi
Level 18
God Stats
16W - 10L
1,570 SR
Queue Stats
19W - 12L
1,446 Elo+
Party 1
Neith
Neith
NaHujj
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Pele
Pele
Phaylin16
Pele
Level 29
God Stats
4W - 6L
1,500 SR
Queue Stats
52W - 74L
1,287 Elo+
Solo
Merlin
Merlin
Tingis_Pingis99
Merlin
Level 7
God Stats
5W - 6L
1,114 SR
Queue Stats
39W - 37L
1,266 Elo+
Party 1
Team Averages
Level 13
1,362 SR
1,308 Elo+

VS

Team Averages
Level 19
1,323 SR
1,352 Elo+
Arachne
Arachne
GAYxVIRUS
Arachne
Level 29
God Stats
12W - 27L
1,383 SR
Queue Stats
88W - 111L
1,352 Elo+
Party 3
Ratatoskr
Ratatoskr
KamHD1
Ratatoskr
Level 26
God Stats
3W - 5L
1,367 SR
Queue Stats
125W - 200L
1,314 Elo+
Party 2
Hachiman
Hachiman
MathYaSUY
Hachiman
Level 29
God Stats
0W - 9L
1,044 SR
Queue Stats
30W - 47L
1,378 Elo+
Solo
Hades
Hades
TheGolden_Arch
Hades
Level 10
God Stats
1W - 4L
1,318 SR
Queue Stats
110W - 211L
1,218 Elo+
Party 2
Kukulkan
Kukulkan
sneaky1_-turtle
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 10
11,086
426
5,792
13,863
7,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
Mo_Go_CraZy
Tsukuyomi
20
24 / 1 / 9
14,470
557
24,471
19,651
11,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Neith
NaHujj
Neith
17
3 / 4 / 7
11,511
443
9,030
12,923
5,008
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pele
18
2 / 3 / 5
11,710
450
4,113
12,971
4,873
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

19
8 / 0 / 18
12,585
484
14,655
12,262
6,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GAYxVIRUS
Arachne
18
7 / 4 / 1
11,401
439
8,996
15,457
7,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ratatoskr
KamHD1
Ratatoskr
15
4 / 11 / 3
9,849
379
9,060
21,147
7,195
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hachiman
MathYaSUY
Hachiman
10
1 / 3 / 1
8,343
321
4,806
8,035
2,214
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 13 / 3
7,585
292
5,510
20,445
9,476
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Kukulkan
15
0 / 13 / 1
9,339
359
6,631
12,575
3,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
21
42
Kills
12
13
Deaths
44
49
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
GAYxVIRUS
Arachne
7
4
1
1.88
L
Ratatoskr
KamHD1
Ratatoskr
4
11
3
0.5
W
5
5
10
2
L
Hachiman
MathYaSUY
Hachiman
1
3
1
0.5
W
Tsukuyomi
Mo_Go_CraZy
Tsukuyomi
24
1
9
28.5
W
Neith
NaHujj
Neith
3
4
7
1.63
W
Pele
2
3
5
1.5
L
0
13
3
0.12
W
8
0
18
17
L
Kukulkan
0
13
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,061
Damage
35,003
71,670
Taken
77,659
35,951
Mitigated
29,860
20,434
Healing
8,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
GAYxVIRUS
Arachne
8,996
5,467
474
4,539
15,457
7,106
834
2,167
13,110
0
48,102
L
Ratatoskr
KamHD1
Ratatoskr
9,060
1,828
154
795
21,147
7,195
0
3,916
16,841
0
37,737
W
5,792
2,353
0
2,939
13,863
7,595
867
2,144
11,605
0
51,766
L
Hachiman
MathYaSUY
Hachiman
4,806
1,443
123
1,962
8,035
2,214
146
731
7,154
0
29,156
W
Tsukuyomi
Mo_Go_CraZy
Tsukuyomi
24,471
7,058
961
7,704
19,651
11,915
1,910
3,348
16,245
0
116,396
W
Neith
NaHujj
Neith
9,030
4,433
0
2,448
12,923
5,008
3,031
1,506
11,377
0
69,581
W
Pele
4,113
830
0
4,046
12,971
4,873
2,787
1,165
11,738
0
64,448
L
5,510
661
0
665
20,445
9,476
0
4,064
16,147
16,234
0
W
14,655
2,464
279
2,057
12,262
6,560
1,547
3,478
8,564
64,406
0
L
Kukulkan
6,631
1,028
0
0
12,575
3,869
0
2,673
9,752
54,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,362
Gold Earned
46,517
577
Minions Killed
328
0
Camps Cleared
0
2,281,042
Distance Traveled
1,959,182
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,401
439
94
4
0
494,027
1
L
Ratatoskr
9,849
379
64
2
0
469,308
3
W
Nemesis
11,086
426
76
3
0
524,686
1
L
Hachiman
8,343
321
56
2
0
209,082
0
W
Tsukuyomi
14,470
557
158
6
0
540,931
1
W
Neith
11,511
443
101
4
0
334,671
1
W
Pele
11,710
450
120
5
0
403,976
2
L
Hades
7,585
292
26
1
0
344,317
0
W
Merlin
12,585
484
122
5
0
476,778
1
L
Kukulkan
9,339
359
88
3
0
442,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role