Player Matchup

Cerberus
Cerberus
LoremRipsum
Cerberus
Level 68
God Stats
1W - 1L
1,452 SR
Queue Stats
9W - 5L
1,485 Elo+
Party 1
Hun Batz
Hun Batz
Medb
Hun Batz
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
NavyPheonix
Chronos
Level 89
God Stats
1W - 2L
1,704 SR
Queue Stats
26W - 16L
1,422 Elo+
Party 1
Merlin
Merlin
Onter
Merlin
Level 160
God Stats
1W - 0L
1,598 SR
Queue Stats
9W - 5L
1,524 Elo+
Party 1
Baba Yaga
Baba Yaga
RyuunosukeUryuu
Baba Yaga
Level 144
God Stats
1W - 1L
1,614 SR
Queue Stats
68W - 48L
1,571 Elo+
Party 1
Team Averages
Level 120
1,573 SR
1,500 Elo+

VS

Team Averages
Level 123
1,627 SR
1,544 Elo+
Ne Zha
Ne Zha
Mr SWIFTSHOT58
Ne Zha
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 49L
1,549 Elo+
Party 2
Osiris
Osiris
OompyaLoompYA
Osiris
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 72L
1,507 Elo+
Solo
Tyr
Tyr
notgothamrises
Tyr
Level 151
God Stats
0W - 2L
1,840 SR
Queue Stats
44W - 28L
1,589 Elo+
Party 2
Bacchus
Bacchus
treegopea
Bacchus
Level 123
God Stats
1W - 1L
1,586 SR
Queue Stats
136W - 120L
1,561 Elo+
Party 2
Apollo
Apollo
xUn1cOrNpOwErx
Apollo
Level 156
God Stats
6W - 8L
1,710 SR
Queue Stats
1,003W - 999L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LoremRipsum
Cerberus
16
3 / 2 / 16
9,976
907
5,698
15,923
15,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Medb
Hun Batz
18
9 / 4 / 10
10,914
992
14,867
14,746
7,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
NavyPheonix
Chronos
13
2 / 4 / 13
8,874
807
10,494
10,516
4,018
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Merlin
Onter
Merlin
16
7 / 3 / 13
10,066
915
17,789
9,748
4,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
RyuunosukeUryuu
Baba Yaga
17
4 / 2 / 16
9,600
873
14,301
9,085
4,880
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 6
9,141
831
9,784
13,266
4,334
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 4 / 10
8,620
784
5,925
12,281
12,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 5 / 5
9,939
904
10,065
15,887
8,515
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
treegopea
Bacchus
14
0 / 5 / 13
8,880
807
12,126
15,751
18,624
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 4 / 8
9,483
862
9,414
11,436
4,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
57
25
Kills
15
15
Deaths
26
68
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Cerberus
LoremRipsum
Cerberus
3
2
16
5.5
W
Hun Batz
Medb
Hun Batz
9
4
10
3.5
L
3
8
6
0.75
W
Chronos
NavyPheonix
Chronos
2
4
13
2.13
W
Merlin
Onter
Merlin
7
3
13
4.5
L
1
4
10
1.5
W
Baba Yaga
RyuunosukeUryuu
Baba Yaga
4
2
16
6
L
7
5
5
1.9
L
Bacchus
treegopea
Bacchus
0
5
13
1.3
L
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,149
Damage
47,314
60,018
Taken
68,621
36,950
Mitigated
47,627
21,040
Healing
22,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
LoremRipsum
Cerberus
5,698
483
1,726
3,674
15,923
15,784
290
3,755
12,168
12,574
0
W
Hun Batz
Medb
Hun Batz
14,867
2,401
1,837
3,778
14,746
7,682
2,265
1,731
13,015
0
25,812
L
9,784
2,078
1,999
1,439
13,266
4,334
0
9,543
3,411
0
17,281
W
Chronos
NavyPheonix
Chronos
10,494
3,602
849
2,084
10,516
4,018
1,136
3,230
7,286
17,179
0
W
Merlin
Onter
Merlin
17,789
670
1,997
1,419
9,748
4,586
664
1,398
8,350
30,697
0
L
5,925
1,465
3,158
2,512
12,281
12,121
795
8,440
3,529
0
12,302
W
Baba Yaga
RyuunosukeUryuu
Baba Yaga
14,301
856
1,270
2,406
9,085
4,880
1,974
2,012
7,073
33,283
0
L
10,065
480
1,317
3,926
15,887
8,515
436
10,716
4,926
0
13,083
L
Bacchus
treegopea
Bacchus
12,126
817
2,767
2,776
15,751
18,624
528
10,612
4,802
15,342
0
L
9,414
4,407
265
2,126
11,436
4,033
1,831
7,514
3,671
0
30,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,430
Gold Earned
46,063
120
Minions Killed
87
0
Camps Cleared
0
1,117,072
Distance Traveled
1,006,331
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,976
907
14
1
0
248,646
1
W
Hun Batz
10,914
992
25
2
0
232,603
1
L
Ne Zha
9,141
831
5
0
0
182,829
0
W
Chronos
8,874
807
14
1
0
195,199
1
W
Merlin
10,066
915
29
3
0
208,878
1
L
Osiris
8,620
784
13
1
0
209,663
0
W
Baba Yaga
9,600
873
38
3
0
231,746
2
L
Tyr
9,939
904
9
1
0
236,164
1
L
Bacchus
8,880
807
12
1
0
193,076
1
L
Apollo
9,483
862
48
4
0
184,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role