Player Matchup

Fafnir
Fafnir
Silver I
NBH DeRozan10
Fafnir
Silver I
Level 128
God Stats
4W - 1L
1,845 SR
Queue Stats
35W - 29L
1,626 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold III
OJsGloves
Tsukuyomi
Gold III
Level 127
God Stats
14W - 14L
1,628 SR
Queue Stats
512W - 501L
1,365 MMR
Party 1
Ares
Ares
Bronze III
novabrown
Ares
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,500 MMR
Solo
Hera
Hera
Bronze III
pradaefrain
Hera
Bronze III
Level 105
God Stats
1W - 1L
1,480 SR
Queue Stats
5W - 3L
1,500 MMR
Party 2
Medusa
Medusa
Bronze III
supaaapika
Medusa
Bronze III
Level 66
God Stats
3W - 1L
1,508 SR
Queue Stats
3W - 3L
1,500 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 103
1,592 SR
1,498 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,586 SR
1,499 MMR
Fenrir
Fenrir
Gold IV
Jeonsa7
Fenrir
Gold IV
Level 138
God Stats
3W - 2L
1,614 SR
Queue Stats
66W - 64L
1,492 MMR
Party 3
Danzaburou
Danzaburou
Silver IV
LiveorDie4000
Danzaburou
Silver IV
Level 89
God Stats
1W - 3L
1,521 SR
Queue Stats
15W - 15L
1,506 MMR
Party 3
Yemoja
Yemoja
Bronze III
SavageFrmTI
Yemoja
Bronze III
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 79L
1,500 MMR
Solo
Nike
Nike
Bronze III
Stephalopod34
Nike
Bronze III
Level 44
God Stats
0W - 1L
1,720 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Agni
Agni
Gold IV
WayToDawn34
Agni
Gold IV
Level 152
God Stats
1W - 4L
1,574 SR
Queue Stats
410W - 420L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 5
13,144
597
11,191
17,467
16,396
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
OJsGloves
Tsukuyomi
20
12 / 2 / 9
14,752
671
17,814
19,039
9,072
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
17
6 / 4 / 10
12,106
550
11,984
20,018
18,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
9 / 3 / 6
12,866
585
15,932
10,367
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
supaaapika
Medusa
18
3 / 4 / 8
12,227
556
13,271
14,901
6,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
SetTiamatCu ChulainnAthenaGilgamesh

VS

Bans
CabrakanTyrKing ArthurNemesisScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jeonsa7
Fenrir
16
8 / 11 / 4
11,250
511
14,936
24,668
9,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
LiveorDie4000
Danzaburou
16
3 / 7 / 5
10,628
483
12,949
16,545
5,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Yemoja
13
0 / 5 / 5
8,596
391
3,484
15,613
12,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 6 / 4
9,552
434
7,513
18,525
16,543
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
4 / 7 / 1
11,435
520
9,286
18,676
7,316
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
36
36
Kills
17
17
Deaths
36
38
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Jeonsa7
Fenrir
8
11
4
0.91
L
Danzaburou
LiveorDie4000
Danzaburou
3
7
5
0.79
W
6
4
5
2.13
W
Tsukuyomi
OJsGloves
Tsukuyomi
12
2
9
8.25
L
Yemoja
0
5
5
0.5
L
2
6
4
0.67
L
4
7
1
0.64
W
Ares
6
4
10
2.75
W
9
3
6
4
W
Medusa
supaaapika
Medusa
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,192
Damage
48,168
81,792
Taken
94,027
54,720
Mitigated
50,173
30,196
Healing
22,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Jeonsa7
Fenrir
14,936
5,233
0
4,349
24,668
9,174
0
10,280
14,388
0
55,791
L
Danzaburou
LiveorDie4000
Danzaburou
12,949
4,927
0
2,507
16,545
5,027
0
4,735
11,810
0
57,809
W
11,191
4,233
0
8,797
17,467
16,396
680
687
16,780
61,471
0
W
Tsukuyomi
OJsGloves
Tsukuyomi
17,814
3,772
0
11,913
19,039
9,072
2,339
3,241
15,798
0
117,962
L
Yemoja
3,484
942
1,547
3,396
15,613
12,113
0
8,891
6,722
25,678
0
L
7,513
1,291
474
3,594
18,525
16,543
0
6,941
11,584
181
40,061
L
9,286
219
0
6,666
18,676
7,316
403
8,260
10,416
80,202
0
W
Ares
11,984
514
0
3,460
20,018
18,685
1,119
3,125
16,893
43,161
0
W
15,932
3,384
0
2,273
10,367
3,951
1,544
3,444
6,923
79,773
0
W
Medusa
supaaapika
Medusa
13,271
5,226
0
3,753
14,901
6,616
8,337
2,391
12,510
0
87,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,095
Gold Earned
51,461
624
Minions Killed
411
0
Camps Cleared
0
2,043,069
Distance Traveled
1,789,572
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,250
511
77
4
0
384,223
0
L
Danzaburou
10,628
483
79
4
0
354,478
3
W
Fafnir
13,144
597
109
5
0
380,559
1
W
Tsukuyomi
14,752
671
187
9
0
430,764
1
L
Yemoja
8,596
391
38
2
0
361,751
7
L
Nike
9,552
434
68
3
0
333,052
3
L
Agni
11,435
520
149
7
0
356,068
4
W
Ares
12,106
550
48
2
0
394,428
2
W
Hera
12,866
585
125
6
0
431,055
4
W
Medusa
12,227
556
155
7
0
406,263
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role