Player Matchup

Yemoja
Yemoja
Bruins63374592
Yemoja
Level 27
God Stats
13W - 11L
1,582 SR
Queue Stats
49W - 52L
1,576 Elo+
Party 3
Bakasura
Bakasura
LeoBigManTingz04
Bakasura
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 47L
1,643 Elo+
Solo
Baron Samedi
Baron Samedi
LowPanTsJoe
Baron Samedi
Level 17
God Stats
15W - 15L
1,714 SR
Queue Stats
65W - 51L
1,580 Elo+
Party 3
Chang'e
Chang'e
SickReyn
Chang'e
Level 16
God Stats
14W - 12L
1,538 SR
Queue Stats
56W - 56L
1,587 Elo+
Solo
Ullr
Ullr
Ttv Spkd Panda
Ullr
Level 18
God Stats
6W - 6L
1,648 SR
Queue Stats
72W - 54L
1,581 Elo+
Solo
Team Averages
Level 20
1,596 SR
1,593 Elo+

VS

Team Averages
Level 18
1,435 SR
1,610 Elo+
Nox
Nox
FaZeKermit
Nox
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 16L
1,713 Elo+
Party 1
Eset
Eset
FrizziRizzi2013
Eset
Level 30
God Stats
12W - 9L
1,178 SR
Queue Stats
281W - 263L
1,539 Elo+
Party 2
Sun Wukong
Sun Wukong
JackYmirFrost
Sun Wukong
Level 26
God Stats
1W - 3L
1,257 SR
Queue Stats
67W - 62L
1,632 Elo+
Solo
Hou Yi
Hou Yi
Mirespike
Hou Yi
Level 18
God Stats
22W - 23L
1,546 SR
Queue Stats
84W - 80L
1,563 Elo+
Party 2
Nemesis
Nemesis
UrfRx
Nemesis
Level 10
God Stats
3W - 3L
1,696 SR
Queue Stats
19W - 22L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,763
412
2,197
9,348
5,913
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
6 / 1 / 2
8,653
618
6,324
9,943
4,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
LowPanTsJoe
Baron Samedi
15
5 / 0 / 1
8,756
625
4,326
3,665
1,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
SickReyn
Chang'e
15
4 / 1 / 1
8,830
631
10,153
7,127
3,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 2 / 4
7,089
506
6,498
7,568
2,288
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,151
439
1,085
4,628
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 3 / 4
7,113
508
4,788
9,369
3,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
JackYmirFrost
Sun Wukong
12
0 / 4 / 1
7,226
516
3,635
12,346
8,274
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
Mirespike
Hou Yi
11
2 / 2 / 4
6,538
467
7,699
8,398
2,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
UrfRx
Nemesis
11
3 / 3 / 1
7,132
509
4,658
7,849
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
15
Kills
7
7
Deaths
15
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
3
2
0.33
L
0
3
0
0
L
2
3
4
1.33
L
Sun Wukong
JackYmirFrost
Sun Wukong
0
4
1
0.13
W
6
1
2
7
W
Baron Samedi
LowPanTsJoe
Baron Samedi
5
0
1
5.5
L
Hou Yi
Mirespike
Hou Yi
2
2
4
2
W
Chang'e
SickReyn
Chang'e
4
1
1
4.5
W
0
2
4
1
L
Nemesis
UrfRx
Nemesis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,498
Damage
21,865
37,651
Taken
42,590
18,335
Mitigated
18,896
12,846
Healing
9,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,197
361
686
124
9,348
5,913
48
2,267
7,081
12,459
0
L
1,085
182
0
500
4,628
1,557
190
1,942
2,462
20,317
0
L
4,788
1,077
0
1,044
9,369
3,631
0
2,590
6,759
21,586
0
L
Sun Wukong
JackYmirFrost
Sun Wukong
3,635
780
0
3,998
12,346
8,274
0
8,056
3,230
0
44,496
W
6,324
4,362
0
4,408
9,943
4,779
0
743
9,180
0
58,293
W
Baron Samedi
LowPanTsJoe
Baron Samedi
4,326
808
37
2,495
3,665
1,724
670
1,031
2,534
48,711
0
L
Hou Yi
Mirespike
Hou Yi
7,699
3,940
0
1,717
8,398
2,473
0
1,331
6,964
0
38,828
W
Chang'e
SickReyn
Chang'e
10,153
729
191
4,655
7,127
3,631
934
0
7,127
59,232
0
W
6,498
2,195
0
250
7,568
2,288
0
1,712
5,856
0
51,142
L
Nemesis
UrfRx
Nemesis
4,658
2,702
0
2,560
7,849
2,961
0
1,917
5,722
0
32,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,091
Gold Earned
34,160
465
Minions Killed
319
0
Camps Cleared
0
1,294,944
Distance Traveled
1,320,457
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,763
412
20
1
0
234,211
0
L
Nox
6,151
439
52
4
0
257,629
0
L
Eset
7,113
508
29
2
0
251,319
4
L
Sun Wukong
7,226
516
105
8
0
261,291
4
W
Bakasura
8,653
618
130
9
0
312,681
0
W
Baron Samedi
8,756
625
99
7
0
260,049
0
L
Hou Yi
6,538
467
71
5
0
253,802
3
W
Chang'e
8,830
631
121
9
0
233,240
1
W
Ullr
7,089
506
95
7
0
254,763
2
L
Nemesis
7,132
509
62
4
0
296,416
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role