Player Matchup

Anhur
Anhur
Nerfetari_II
Anhur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,487 Elo+
Solo
Aphrodite
Aphrodite
Sea Witch4786
Aphrodite
Level 28
God Stats
7W - 6L
1,600 SR
Queue Stats
195W - 141L
1,587 Elo+
Solo
Janus
Janus
Spark1e
Janus
Level 27
God Stats
11W - 9L
1,703 SR
Queue Stats
231W - 216L
1,579 Elo+
Solo
Ares
Ares
VygotskyBR
Ares
Level 27
God Stats
0W - 1L
1,194 SR
Queue Stats
174W - 170L
1,511 Elo+
Solo
Arachne
Arachne
jefffdsadsadas
Arachne
Level 21
God Stats
1W - 1L
1,839 SR
Queue Stats
68W - 56L
1,569 Elo+
Solo
Team Averages
Level 25
1,567 SR
1,547 Elo+

VS

Team Averages
Level 13
1,470 SR
1,584 Elo+
Bacchus
Bacchus
Cubano88
Bacchus
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 16L
1,628 Elo+
Solo
Nu Wa
Nu Wa
ErikzinGOD
Nu Wa
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Meyru
Medusa
Level 16
God Stats
1W - 0L
1,343 SR
Queue Stats
14W - 11L
1,538 Elo+
Party 1
Da Ji
Da Ji
MíísWonderLand
Da Ji
Level 18
God Stats
35W - 31L
1,715 SR
Queue Stats
109W - 85L
1,542 Elo+
Solo
King Arthur
King Arthur
Pituffo
King Arthur
Level 12
God Stats
5W - 2L
1,294 SR
Queue Stats
47W - 26L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 0
7,104
507
2,367
8,030
2,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Sea Witch4786
Aphrodite
13
1 / 1 / 0
7,249
518
10,414
12,069
5,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Janus
Spark1e
Janus
13
5 / 6 / 1
7,827
559
5,704
8,360
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 2 / 7
6,538
467
4,002
10,375
6,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 2 / 4
6,987
499
4,156
12,141
4,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cubano88
Bacchus
10
1 / 2 / 3
6,582
470
4,756
7,581
5,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
13
5 / 2 / 4
7,891
564
8,737
5,279
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Meyru
Medusa
12
1 / 4 / 4
7,150
511
3,919
7,536
2,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
5 / 2 / 6
7,434
531
9,486
9,756
6,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Pituffo
King Arthur
13
1 / 0 / 2
7,742
553
8,103
12,743
8,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
10
Kills
13
13
Deaths
10
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Cubano88
Bacchus
1
2
3
1.25
W
Nu Wa
5
2
4
3.5
W
Medusa
Meyru
Medusa
1
4
4
0.75
W
5
2
6
4
L
3
2
0
1.5
W
King Arthur
Pituffo
King Arthur
1
0
2
2
L
Aphrodite
Sea Witch4786
Aphrodite
1
1
0
1
L
Janus
Spark1e
Janus
5
6
1
0.92
L
0
2
7
1.75
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,643
Damage
35,001
50,975
Taken
42,895
21,106
Mitigated
23,273
22,126
Healing
12,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Cubano88
Bacchus
4,756
248
0
2,137
7,581
5,016
527
4,105
3,476
20,676
0
W
Nu Wa
8,737
2,640
0
150
5,279
1,698
498
2,528
2,751
37,087
0
W
Medusa
Meyru
Medusa
3,919
2,146
0
0
7,536
2,233
532
2,090
5,446
0
36,305
W
9,486
2,228
0
3,144
9,756
6,055
0
3,929
5,827
0
33,783
L
2,367
1,309
0
3,154
8,030
2,275
1,597
1,290
6,690
0
34,196
W
King Arthur
Pituffo
King Arthur
8,103
672
0
7,454
12,743
8,271
0
7,050
5,693
0
56,070
L
Aphrodite
Sea Witch4786
Aphrodite
10,414
1,823
2,851
8,965
12,069
5,668
0
1,206
10,201
49,070
3,305
L
Janus
Spark1e
Janus
5,704
539
0
526
8,360
2,580
0
3,364
4,850
48,494
0
L
4,002
458
0
1,662
10,375
6,503
0
2,777
7,272
13,361
0
L
4,156
3,751
0
4,968
12,141
4,080
0
4,114
7,749
0
36,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,705
Gold Earned
36,799
365
Minions Killed
353
0
Camps Cleared
0
1,200,813
Distance Traveled
1,365,246
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,582
470
25
2
0
290,837
4
W
Nu Wa
7,891
564
86
6
0
264,153
0
W
Medusa
7,150
511
79
6
0
265,864
0
W
Da Ji
7,434
531
57
4
0
246,731
1
L
Anhur
7,104
507
78
6
0
183,105
4
W
King Arthur
7,742
553
106
8
0
297,661
4
L
Aphrodite
7,249
518
103
7
0
227,218
3
L
Janus
7,827
559
98
7
0
238,934
3
L
Ares
6,538
467
12
1
0
259,374
1
L
Arachne
6,987
499
74
5
0
292,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role