Player Matchup

Yemoja
Yemoja
BigPanduh327
Yemoja
Level 29
God Stats
12W - 13L
1,483 SR
Queue Stats
809W - 801L
1,503 Elo+
Solo
Ra
Ra
Senpainight1667
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,350 Elo+
Solo
Neith
Neith
ToxicNacho
Neith
Level 5
God Stats
3W - 2L
1,718 SR
Queue Stats
4W - 2L
1,678 Elo+
Solo
Chronos
Chronos
XxGreenXJowxX
Chronos
Level 28
God Stats
35W - 48L
1,524 SR
Queue Stats
484W - 447L
1,549 Elo+
Party 2
Anubis
Anubis
XxSunKeeperxX
Anubis
Level 10
God Stats
151W - 113L
1,640 SR
Queue Stats
186W - 165L
1,629 Elo+
Party 2
Team Averages
Level 16
1,573 SR
1,542 Elo+

VS

Team Averages
Level 21
1,440 SR
1,488 Elo+
Cernunnos
Cernunnos
DankyBuddz
Cernunnos
Level 28
God Stats
27W - 26L
1,518 SR
Queue Stats
203W - 152L
1,536 Elo+
Solo
Tiamat
Tiamat
DogsSushy6
Tiamat
Level 16
God Stats
47W - 26L
1,588 SR
Queue Stats
101W - 68L
1,499 Elo+
Solo
Sun Wukong
Sun Wukong
WakeNBakeum
Sun Wukong
Level 21
God Stats
3W - 4L
1,366 SR
Queue Stats
24W - 33L
1,459 Elo+
Party 1
Gilgamesh
Gilgamesh
fds_25
Gilgamesh
Level 13
God Stats
2W - 5L
1,121 SR
Queue Stats
18W - 24L
1,433 Elo+
Party 1
Aphrodite
Aphrodite
macotu
Aphrodite
Level 26
God Stats
5W - 5L
1,609 SR
Queue Stats
23W - 18L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
1 / 0 / 5
11,617
968
9,174
16,729
17,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 17 / 7
10,068
839
6,612
23,283
9,247
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
17
0 / 11 / 7
10,376
865
14,724
20,691
8,065
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
16
3 / 7 / 4
10,673
889
16,999
18,754
7,348
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 13 / 2
11,014
918
18,557
23,367
11,341
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

244

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DankyBuddz
Cernunnos
20
14 / 1 / 18
13,402
1,117
24,994
17,704
6,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
DogsSushy6
Tiamat
20
25 / 1 / 14
14,918
1,243
41,345
12,319
10,828
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
WakeNBakeum
Sun Wukong
20
4 / 1 / 28
12,131
1,011
10,316
17,374
15,378
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gilgamesh
fds_25
Gilgamesh
19
2 / 1 / 22
12,137
1,011
13,643
13,475
8,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
macotu
Aphrodite
19
3 / 4 / 22
11,436
953
8,041
14,906
7,532
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
152
8
Kills
48
48
Deaths
8
25
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
0
5
3.5
W
Cernunnos
DankyBuddz
Cernunnos
14
1
18
23
W
Tiamat
DogsSushy6
Tiamat
25
1
14
32
L
0
17
7
0.21
L
Neith
0
11
7
0.32
W
Sun Wukong
WakeNBakeum
Sun Wukong
4
1
28
18
L
Chronos
3
7
4
0.71
L
4
13
2
0.38
W
Gilgamesh
fds_25
Gilgamesh
2
1
22
13
W
Aphrodite
macotu
Aphrodite
3
4
22
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,066
Damage
98,339
102,824
Taken
75,778
53,191
Mitigated
48,953
10,411
Healing
30,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
9,174
1,418
2,033
716
16,729
17,190
0
6,001
10,728
20,064
0
W
Cernunnos
DankyBuddz
Cernunnos
24,994
14,752
0
1,878
17,704
6,758
0
11,061
6,643
0
49,957
W
Tiamat
DogsSushy6
Tiamat
41,345
2,299
640
8,080
12,319
10,828
0
7,154
5,165
58,652
0
L
6,612
829
932
1,616
23,283
9,247
0
11,169
12,114
26,598
0
L
Neith
14,724
6,063
0
608
20,691
8,065
0
10,372
10,319
0
33,560
W
Sun Wukong
WakeNBakeum
Sun Wukong
10,316
2,768
0
277
17,374
15,378
0
11,460
5,914
0
24,738
L
Chronos
16,999
4,493
0
1,096
18,754
7,348
0
8,533
10,221
30,221
0
L
18,557
574
0
3,410
23,367
11,341
0
13,311
10,056
50,592
0
W
Gilgamesh
fds_25
Gilgamesh
13,643
4,283
0
602
13,475
8,457
0
10,107
3,368
0
21,855
W
Aphrodite
macotu
Aphrodite
8,041
640
10,984
8,133
14,906
7,532
0
11,560
3,346
28,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,748
Gold Earned
64,024
193
Minions Killed
199
3
Camps Cleared
7
987,398
Distance Traveled
1,157,222
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,617
968
20
2
0
205,854
0
W
Cernunnos
13,402
1,117
58
5
0
211,019
1
W
Tiamat
14,918
1,243
29
2
5
242,921
0
L
Ra
10,068
839
40
3
0
184,498
1
L
Neith
10,376
865
42
4
0
188,157
0
W
Sun Wukong
12,131
1,011
31
3
2
242,318
0
L
Chronos
10,673
889
19
2
2
227,181
0
L
Anubis
11,014
918
72
6
1
181,708
0
W
Gilgamesh
12,137
1,011
26
2
0
248,660
0
W
Aphrodite
11,436
953
55
5
0
212,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role