Player Matchup

Anhur
Anhur
Emilef11
Anhur
Level 96
God Stats
0W - 4L
1,713 SR
Queue Stats
100W - 104L
1,487 Elo+
Solo
Xing Tian
Xing Tian
PRAAA KILLAS
Xing Tian
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
122W - 134L
1,455 Elo+
Solo
Neith
Neith
ThatnewJish
Neith
Level 67
God Stats
83W - 85L
1,486 SR
Queue Stats
88W - 95L
1,451 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
XBOXmagicman90
Ah Muzen Cab
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chang'e
Chang'e
snidelotuz
Chang'e
Level 63
God Stats
4W - 6L
1,325 SR
Queue Stats
272W - 319L
1,383 Elo+
Solo
Team Averages
Level 82
1,505 SR
1,455 Elo+

VS

Team Averages
Level 98
1,470 SR
1,465 Elo+
Chang'e
Chang'e
Amazondra
Chang'e
Level 81
God Stats
553W - 541L
1,467 SR
Queue Stats
605W - 628L
1,425 Elo+
Solo
Gilgamesh
Gilgamesh
Heracl3S12
Gilgamesh
Level 138
God Stats
12W - 10L
1,394 SR
Queue Stats
225W - 272L
1,459 Elo+
Solo
Serqet
Serqet
Linx Apocalypse
Serqet
Level 138
God Stats
132W - 117L
1,539 SR
Queue Stats
617W - 624L
1,498 Elo+
Solo
Anubis
Anubis
Xx Huginn xX
Anubis
Level 69
God Stats
2W - 3L
1,405 SR
Queue Stats
137W - 145L
1,439 Elo+
Solo
Danzaburou
Danzaburou
chazwa66er
Danzaburou
Level 63
God Stats
67W - 61L
1,545 SR
Queue Stats
908W - 984L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Emilef11
Anhur
20
10 / 5 / 10
16,273
1,085
33,791
23,713
9,314
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Xing Tian
PRAAA KILLAS
Xing Tian
20
0 / 4 / 18
13,808
921
23,710
28,719
29,455
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
4 / 5 / 11
14,733
982
24,121
18,750
6,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
XBOXmagicman90
Ah Muzen Cab
19
0 / 18 / 5
12,394
826
4,211
25,372
8,182
Chang'e
snidelotuz
Chang'e
20
9 / 5 / 10
16,877
1,125
24,990
30,610
9,984
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

79

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Amazondra
Chang'e
20
6 / 8 / 22
15,275
1,018
24,777
27,368
11,207
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
Heracl3S12
Gilgamesh
20
8 / 6 / 19
15,650
1,043
30,664
31,012
24,151
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
6 / 3 / 13
14,040
936
17,135
23,961
12,658
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
20
10 / 2 / 15
15,546
1,036
22,252
17,485
8,770
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
chazwa66er
Danzaburou
20
7 / 4 / 18
15,488
1,033
25,774
18,537
7,787
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
124
23
Kills
37
37
Deaths
23
54
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Amazondra
Chang'e
6
8
22
2.13
L
Anhur
Emilef11
Anhur
10
5
10
3
W
Gilgamesh
Heracl3S12
Gilgamesh
8
6
19
2.92
W
6
3
13
4.17
L
Xing Tian
PRAAA KILLAS
Xing Tian
0
4
18
2.25
L
4
5
11
1.9
L
Ah Muzen Cab
XBOXmagicman90
Ah Muzen Cab
0
18
5
0.14
W
Anubis
10
2
15
8.75
W
Danzaburou
chazwa66er
Danzaburou
7
4
18
4
L
Chang'e
snidelotuz
Chang'e
9
5
10
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,823
Damage
120,602
127,164
Taken
118,363
63,889
Mitigated
64,573
22,750
Healing
33,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Amazondra
Chang'e
24,777
1,838
10,401
9,589
27,368
11,207
0
11,320
16,048
56,440
0
L
Anhur
Emilef11
Anhur
33,791
19,449
0
5,212
23,713
9,314
0
5,869
17,489
0
73,755
W
Gilgamesh
Heracl3S12
Gilgamesh
30,664
7,773
902
6,465
31,012
24,151
0
10,223
20,789
0
57,325
W
17,135
3,747
0
19
23,961
12,658
0
8,223
15,738
0
32,308
L
Xing Tian
PRAAA KILLAS
Xing Tian
23,710
1,100
687
868
28,719
29,455
0
9,593
18,604
41,522
0
L
24,121
16,273
461
2,897
18,750
6,954
0
6,925
11,825
0
51,475
L
Ah Muzen Cab
XBOXmagicman90
Ah Muzen Cab
4,211
1,116
0
421
25,372
8,182
0
12,480
12,712
0
15,515
W
Anubis
22,252
791
0
4,069
17,485
8,770
0
8,348
9,137
44,099
0
W
Danzaburou
chazwa66er
Danzaburou
25,774
10,532
0
2,325
18,537
7,787
0
10,586
7,951
0
57,578
L
Chang'e
snidelotuz
Chang'e
24,990
755
3,792
8,412
30,610
9,984
0
12,162
18,170
61,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,085
Gold Earned
75,999
286
Minions Killed
302
6
Camps Cleared
14
1,356,432
Distance Traveled
1,453,261
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,275
1,018
105
7
2
269,803
0
L
Anhur
16,273
1,085
72
5
1
268,359
0
W
Gilgamesh
15,650
1,043
46
3
5
269,377
0
W
Serqet
14,040
936
32
2
1
344,483
1
L
Xing Tian
13,808
921
38
3
0
309,743
2
L
Neith
14,733
982
51
3
2
267,565
0
L
Ah Muzen Cab
12,394
826
24
2
0
211,684
0
W
Anubis
15,546
1,036
59
4
2
264,653
0
W
Danzaburou
15,488
1,033
60
4
4
304,945
0
L
Chang'e
16,877
1,125
101
7
3
299,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role