Player Matchup

Medusa
Medusa
 
Medusa
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
About-16-Pandaz
Tsukuyomi
Level 18
God Stats
10W - 4L
1,547 SR
Queue Stats
11W - 9L
1,379 Elo+
Party 1
Bellona
Bellona
ImmortalRozay
Bellona
Level 29
God Stats
10W - 4L
1,731 SR
Queue Stats
91W - 89L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
Mecheeee05
Cthulhu
Level 9
God Stats
2W - 4L
1,333 SR
Queue Stats
5W - 7L
1,322 Elo+
Party 1
Agni
Agni
TurboKenshin
Agni
Level 4
God Stats
1W - 1L
1,676 SR
Queue Stats
1W - 2L
1,085 Elo+
Party 1
Team Averages
Level 15
1,558 SR
1,342 Elo+

VS

Team Averages
Level 24
1,355 SR
1,367 Elo+
Gilgamesh
Gilgamesh
Ai-XiV
Gilgamesh
Level 16
God Stats
2W - 3L
1,662 SR
Queue Stats
86W - 83L
1,349 Elo+
Solo
Bakasura
Bakasura
BlueNatsuki
Bakasura
Level 17
God Stats
3W - 3L
1,297 SR
Queue Stats
29W - 23L
1,429 Elo+
Party 2
Vulcan
Vulcan
Jcorsello1809
Vulcan
Level 23
God Stats
4W - 5L
1,123 SR
Queue Stats
147W - 173L
1,337 Elo+
Solo
Hou Yi
Hou Yi
KiraYoshikage4
Hou Yi
Level 40
God Stats
1W - 4L
1,289 SR
Queue Stats
70W - 67L
1,363 Elo+
Party 2
Khepri
Khepri
Tobyy18
Khepri
Level 25
God Stats
16W - 14L
1,405 SR
Queue Stats
22W - 27L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 0 / 1
8,623
616
7,709
5,168
1,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
About-16-Pandaz
Tsukuyomi
10
3 / 3 / 4
6,811
487
3,467
5,787
1,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
14
9 / 2 / 3
8,790
628
10,306
8,696
5,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Mecheeee05
Cthulhu
6
0 / 1 / 2
5,148
368
103
3,529
1,217
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

7
0 / 6 / 0
5,227
373
568
4,065
1,032
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ai-XiV
Gilgamesh
1
0 / 0 / 0
4,259
304
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Bakasura
BlueNatsuki
Bakasura
11
3 / 4 / 0
6,818
487
3,311
9,745
4,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
7 / 3 / 1
7,840
560
5,698
6,617
2,958
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 8 / 2
5,726
409
2,790
9,032
2,758
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Tobyy18
Khepri
11
2 / 3 / 6
7,229
516
2,058
10,310
7,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
18
Kills
12
12
Deaths
18
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
0
1
6.5
W
Tsukuyomi
About-16-Pandaz
Tsukuyomi
3
3
4
1.67
L
Gilgamesh
Ai-XiV
Gilgamesh
0
0
0
0
L
Bakasura
BlueNatsuki
Bakasura
3
4
0
0.75
W
Bellona
9
2
3
5.25
L
7
3
1
2.5
L
0
8
2
0.13
W
Cthulhu
Mecheeee05
Cthulhu
0
1
2
1
L
Khepri
Tobyy18
Khepri
2
3
6
1.67
W
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,153
Damage
13,857
27,245
Taken
35,704
11,292
Mitigated
17,522
4,001
Healing
3,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,709
3,258
0
482
5,168
1,694
1,206
648
4,410
0
49,434
W
Tsukuyomi
About-16-Pandaz
Tsukuyomi
3,467
968
0
1,739
5,787
1,704
0
1,522
4,165
0
24,399
L
Gilgamesh
Ai-XiV
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
BlueNatsuki
Bakasura
3,311
2,382
0
2,088
9,745
4,509
368
37
9,708
0
35,919
W
Bellona
10,306
3,946
0
1,708
8,696
5,645
670
2,255
6,181
0
48,260
L
5,698
2,150
219
1,282
6,617
2,958
751
405
6,212
37,705
0
L
2,790
928
0
0
9,032
2,758
319
0
9,032
0
22,719
W
Cthulhu
Mecheeee05
Cthulhu
103
0
0
72
3,529
1,217
0
977
2,552
5,927
0
L
Khepri
Tobyy18
Khepri
2,058
318
0
408
10,310
7,297
346
229
10,081
18,335
0
W
568
105
0
0
4,065
1,032
0
2,354
1,687
9,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,599
Gold Earned
31,872
275
Minions Killed
222
0
Camps Cleared
0
1,095,578
Distance Traveled
1,035,028
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,623
616
92
7
0
245,522
0
W
Tsukuyomi
6,811
487
48
3
0
221,411
0
L
Gilgamesh
4,259
304
0
0
0
4,088
0
L
Bakasura
6,818
487
81
6
0
280,025
0
W
Bellona
8,790
628
104
7
0
300,081
2
L
Vulcan
7,840
560
69
5
0
248,816
3
L
Hou Yi
5,726
409
30
2
0
248,553
0
W
Cthulhu
5,148
368
11
1
0
132,536
0
L
Khepri
7,229
516
42
3
0
253,546
0
W
Agni
5,227
373
20
1
0
196,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role