Player Matchup

Kukulkan
Kukulkan
Llanoski
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,179 Elo+
Party 2
Horus
Horus
caponeso
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,159 Elo+
Party 2
Yemoja
Yemoja
chancly
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,034 Elo+
Party 2
Fenrir
Fenrir
thiagiño
Fenrir
Level 18
God Stats
10W - 18L
1,278 SR
Queue Stats
45W - 55L
1,200 Elo+
Party 2
Ullr
Ullr
zWxonder-
Ullr
Level 27
God Stats
4W - 5L
1,481 SR
Queue Stats
36W - 67L
1,247 Elo+
Solo
Team Averages
Level 17
1,452 SR
1,164 Elo+

VS

Team Averages
Level 19
1,547 SR
1,453 Elo+
Fenrir
Fenrir
KirpiProxD
Fenrir
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
MãeDoADM
Cthulhu
Level 29
God Stats
3W - 1L
1,639 SR
Queue Stats
97W - 105L
1,522 Elo+
Party 1
Olorun
Olorun
PaiDoADM
Olorun
Level 29
God Stats
22W - 8L
1,824 SR
Queue Stats
106W - 112L
1,534 Elo+
Party 1
Heimdallr
Heimdallr
S1lVac
Heimdallr
Level 4
God Stats
4W - 2L
1,500 SR
Queue Stats
4W - 6L
1,051 Elo+
Party 3
Rama
Rama
kirapuc
Rama
Level 13
God Stats
3W - 2L
1,269 SR
Queue Stats
14W - 8L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Llanoski
Kukulkan
9
0 / 5 / 0
5,445
363
2,538
8,426
3,949
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Horus
caponeso
Horus
10
2 / 7 / 1
6,767
451
5,146
11,276
6,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
chancly
Yemoja
10
1 / 3 / 3
6,389
426
2,650
7,472
3,804
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
thiagiño
Fenrir
10
1 / 7 / 1
6,653
444
6,064
12,789
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ullr
10
2 / 4 / 0
6,238
416
3,366
9,079
3,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KirpiProxD
Fenrir
15
14 / 2 / 2
10,153
677
10,037
11,918
6,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
MãeDoADM
Cthulhu
11
1 / 0 / 6
8,125
542
5,577
6,695
3,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
PaiDoADM
Olorun
15
7 / 0 / 7
9,492
633
12,890
6,837
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
S1lVac
Heimdallr
12
0 / 3 / 3
7,589
506
3,028
6,318
2,065
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rama
kirapuc
Rama
17
4 / 1 / 5
10,471
698
7,350
9,432
3,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
6
Kills
26
26
Deaths
6
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
KirpiProxD
Fenrir
14
2
2
7.5
L
Kukulkan
Llanoski
Kukulkan
0
5
0
0
W
Cthulhu
MãeDoADM
Cthulhu
1
0
6
4
W
Olorun
PaiDoADM
Olorun
7
0
7
10.5
W
Heimdallr
S1lVac
Heimdallr
0
3
3
0.5
L
Horus
caponeso
Horus
2
7
1
0.36
L
Yemoja
chancly
Yemoja
1
3
3
0.83
W
Rama
kirapuc
Rama
4
1
5
6.5
L
Fenrir
thiagiño
Fenrir
1
7
1
0.21
L
Ullr
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,764
Damage
38,882
49,042
Taken
41,200
21,805
Mitigated
18,170
6,944
Healing
15,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
KirpiProxD
Fenrir
10,037
6,880
0
2,912
11,918
6,237
0
958
10,960
0
64,933
L
Kukulkan
Llanoski
Kukulkan
2,538
431
0
500
8,426
3,949
0
4,471
3,681
15,831
0
W
Cthulhu
MãeDoADM
Cthulhu
5,577
77
109
1,632
6,695
3,859
150
870
5,825
23,781
0
W
Olorun
PaiDoADM
Olorun
12,890
5,692
1,133
4,025
6,837
2,853
3,508
1,305
5,532
44,878
0
W
Heimdallr
S1lVac
Heimdallr
3,028
1,810
0
701
6,318
2,065
1,691
1,476
4,842
0
28,581
L
Horus
caponeso
Horus
5,146
1,958
282
1,637
11,276
6,335
0
3,827
7,275
0
21,584
L
Yemoja
chancly
Yemoja
2,650
405
233
0
7,472
3,804
69
1,881
5,571
12,915
0
W
Rama
kirapuc
Rama
7,350
5,171
0
5,333
9,432
3,156
6,191
579
8,853
0
75,772
L
Fenrir
thiagiño
Fenrir
6,064
2,268
0
2,696
12,789
4,698
0
3,931
8,648
0
28,399
L
Ullr
3,366
1,662
0
1,596
9,079
3,019
0
3,655
5,400
0
28,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,492
Gold Earned
45,830
209
Minions Killed
452
0
Camps Cleared
0
1,278,697
Distance Traveled
1,353,559
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,153
677
108
7
0
313,358
2
L
Kukulkan
5,445
363
29
2
0
235,072
0
W
Cthulhu
8,125
542
42
3
0
294,132
2
W
Olorun
9,492
633
87
6
0
274,686
0
W
Heimdallr
7,589
506
62
4
0
229,672
1
L
Horus
6,767
451
40
3
0
268,075
2
L
Yemoja
6,389
426
18
1
0
259,392
0
W
Rama
10,471
698
153
10
0
241,711
1
L
Fenrir
6,653
444
57
4
0
299,299
0
L
Ullr
6,238
416
65
4
0
216,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role