Player Matchup

Guan Yu
Guan Yu
Fenix9920
Guan Yu
Level 11
God Stats
2W - 1L
1,703 SR
Queue Stats
7W - 10L
1,406 Elo+
Solo
Mercury
Mercury
Mainmercury
Mercury
Level 20
God Stats
2W - 2L
1,797 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Anhur
Anhur
TheDark640
Anhur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 62L
1,422 Elo+
Solo
Xing Tian
Xing Tian
VintageNick
Xing Tian
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 71L
1,442 Elo+
Solo
Scylla
Scylla
th3sin44
Scylla
Level 28
God Stats
8W - 2L
1,544 SR
Queue Stats
15W - 5L
1,751 Elo+
Party 2
Team Averages
Level 23
1,609 SR
1,504 Elo+

VS

Team Averages
Level 15
1,405 SR
1,354 Elo+
Ullr
Ullr
Dunkindemdonuts
Ullr
Level 28
God Stats
1W - 1L
1,414 SR
Queue Stats
8W - 10L
1,539 Elo+
Party 1
Fenrir
Fenrir
Jubisdoido123
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,360 Elo+
Solo
Odin
Odin
MIKA-CHU69
Odin
Level 15
God Stats
0W - 1L
1,706 SR
Queue Stats
3W - 8L
1,346 Elo+
Party 1
Zeus
Zeus
elias1222
Zeus
Level 4
God Stats
0W - 2L
1,284 SR
Queue Stats
0W - 3L
1,070 Elo+
Solo
Bakasura
Bakasura
slendercrcm
Bakasura
Level 22
God Stats
1W - 4L
1,123 SR
Queue Stats
43W - 39L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Fenix9920
Guan Yu
11
2 / 0 / 1
9,993
400
1,849
3,794
2,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Mainmercury
Mercury
19
8 / 5 / 6
12,993
520
6,772
16,217
7,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
20
12 / 4 / 5
16,209
648
15,594
19,551
8,375
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
VintageNick
Xing Tian
20
5 / 1 / 11
14,501
580
12,952
20,176
23,761
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Scylla
th3sin44
Scylla
20
20 / 2 / 10
16,205
648
28,562
14,334
5,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
8,159
326
5,303
11,959
3,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 10 / 1
11,372
455
7,548
22,743
9,545
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 9 / 1
7,538
302
3,764
12,489
7,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
19
4 / 11 / 1
12,490
500
11,407
16,775
5,615
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bakasura
slendercrcm
Bakasura
18
5 / 10 / 4
11,989
480
9,492
24,317
8,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
20
47
Kills
12
12
Deaths
47
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Guan Yu
Fenix9920
Guan Yu
2
0
1
2.5
L
3
10
1
0.35
L
0
9
1
0.06
W
Mercury
Mainmercury
Mercury
8
5
6
2.2
W
Anhur
12
4
5
3.63
W
Xing Tian
VintageNick
Xing Tian
5
1
11
10.5
L
Zeus
4
11
1
0.41
L
Bakasura
slendercrcm
Bakasura
5
10
4
0.7
W
Scylla
th3sin44
Scylla
20
2
10
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,729
Damage
37,514
74,072
Taken
88,283
47,496
Mitigated
34,045
20,051
Healing
10,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,303
1,846
0
132
11,959
3,401
0
7,252
4,657
0
37,167
W
Guan Yu
Fenix9920
Guan Yu
1,849
186
0
620
3,794
2,260
0
1,003
2,677
0
18,801
L
7,548
1,375
0
2,968
22,743
9,545
719
4,943
17,516
152
55,705
L
3,764
1,189
0
600
12,489
7,314
0
8,115
4,276
0
17,143
W
Mercury
Mainmercury
Mercury
6,772
3,717
0
0
16,217
7,586
114
1,839
14,277
0
87,961
W
Anhur
15,594
9,423
426
10,200
19,551
8,375
8,011
1,814
17,133
0
119,728
W
Xing Tian
VintageNick
Xing Tian
12,952
1,436
0
4,408
20,176
23,761
2,398
2,650
16,264
78,262
0
L
Zeus
11,407
1,909
0
2,113
16,775
5,615
743
8,436
7,955
52,534
0
L
Bakasura
slendercrcm
Bakasura
9,492
6,904
0
4,626
24,317
8,170
0
11,842
12,185
0
50,662
W
Scylla
th3sin44
Scylla
28,562
2,484
0
4,397
14,334
5,514
2,898
4,206
9,550
111,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,901
Gold Earned
51,548
656
Minions Killed
343
0
Camps Cleared
0
2,034,929
Distance Traveled
1,776,095
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,159
326
53
2
0
328,637
3
W
Guan Yu
9,993
400
50
2
0
186,391
1
L
Fenrir
11,372
455
83
3
0
345,902
1
L
Odin
7,538
302
32
1
0
330,277
0
W
Mercury
12,993
520
106
4
0
486,290
0
W
Anhur
16,209
648
198
8
0
382,912
4
W
Xing Tian
14,501
580
127
5
0
495,255
2
L
Zeus
12,490
500
80
3
0
341,547
1
L
Bakasura
11,989
480
95
4
0
429,732
0
W
Scylla
16,205
648
175
7
0
484,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role