Player Matchup

Vamana
Vamana
Bruh Cat
Vamana
Level 146
God Stats
5W - 4L
1,575 SR
Queue Stats
278W - 278L
1,468 Elo+
Solo
Apollo
Apollo
ItsYoHomieBB
Apollo
Level 107
God Stats
6W - 6L
1,325 SR
Queue Stats
318W - 307L
1,429 Elo+
Solo
Jormungandr
Jormungandr
OmegaFox21
Jormungandr
Level 111
God Stats
4W - 2L
1,656 SR
Queue Stats
251W - 238L
1,448 Elo+
Party 1
Poseidon
Poseidon
OnoAbata
Poseidon
Level 143
God Stats
3W - 2L
1,628 SR
Queue Stats
124W - 120L
1,440 Elo+
Party 1
Bakasura
Bakasura
Rinagaid
Bakasura
Level 154
God Stats
28W - 23L
1,566 SR
Queue Stats
543W - 562L
1,413 Elo+
Solo
Team Averages
Level 132
1,550 SR
1,440 Elo+

VS

Team Averages
Level 89
1,509 SR
1,467 Elo+
Neith
Neith
 
Neith
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ElmoPB6709
Thor
Level 61
God Stats
1W - 1L
1,719 SR
Queue Stats
56W - 64L
1,472 Elo+
Solo
Merlin
Merlin
GeneticTurtle
Merlin
Level 101
God Stats
3W - 4L
1,610 SR
Queue Stats
118W - 102L
1,503 Elo+
Solo
Sylvanus
Sylvanus
ShOcK-448
Sylvanus
Level 106
God Stats
2W - 3L
1,309 SR
Queue Stats
103W - 103L
1,458 Elo+
Solo
Chronos
Chronos
SilencedHaahaa
Chronos
Level 111
God Stats
10W - 10L
1,409 SR
Queue Stats
704W - 712L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Bruh Cat
Vamana
6
1 / 1 / 0
3,793
759
2,437
3,498
1,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
6
1 / 0 / 0
3,640
728
1,556
2,850
564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
OmegaFox21
Jormungandr
5
0 / 1 / 1
3,128
626
420
2,629
1,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
OnoAbata
Poseidon
7
1 / 0 / 1
4,129
826
1,452
1,529
300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Rinagaid
Bakasura
7
1 / 1 / 2
4,117
823
1,443
3,333
1,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
1 / 0 / 1
3,680
736
1,935
2,256
425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
0 / 0 / 0
3,004
601
142
1,492
342
Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 2 / 0
3,567
713
503
2,824
650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sylvanus
ShOcK-448
Sylvanus
6
1 / 1 / 1
3,719
744
1,180
2,820
731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
1 / 1 / 0
3,466
693
2,228
3,413
719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
4
Kills
3
3
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
1
1.5
W
Vamana
Bruh Cat
Vamana
1
1
0
1
L
0
0
0
0
L
0
2
0
0
W
Apollo
1
0
0
1
W
Jormungandr
OmegaFox21
Jormungandr
0
1
1
0.5
W
Poseidon
OnoAbata
Poseidon
1
0
1
1.5
W
Bakasura
Rinagaid
Bakasura
1
1
2
2
L
Sylvanus
ShOcK-448
Sylvanus
1
1
1
1.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,308
Damage
5,988
13,839
Taken
12,805
4,305
Mitigated
2,867
5,039
Healing
5,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,935
639
0
1,244
2,256
425
0
269
1,959
0
15,622
W
Vamana
Bruh Cat
Vamana
2,437
910
0
1,404
3,498
1,283
0
2,228
1,270
0
14,715
L
142
0
0
371
1,492
342
0
340
1,105
0
5,220
L
503
43
0
850
2,824
650
0
921
1,718
16,284
0
W
Apollo
1,556
985
0
1,837
2,850
564
0
501
2,349
0
17,725
W
Jormungandr
OmegaFox21
Jormungandr
420
235
99
181
2,629
1,027
0
679
1,950
6,738
0
W
Poseidon
OnoAbata
Poseidon
1,452
145
0
0
1,529
300
381
198
1,259
16,721
0
W
Bakasura
Rinagaid
Bakasura
1,443
881
0
1,518
3,333
1,131
0
187
3,100
0
12,783
L
Sylvanus
ShOcK-448
Sylvanus
1,180
495
262
851
2,820
731
0
151
2,619
9,021
0
L
2,228
930
0
1,545
3,413
719
0
0
3,413
10,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,807
Gold Earned
17,436
152
Minions Killed
122
0
Camps Cleared
0
514,420
Distance Traveled
442,644
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,680
736
34
7
0
91,673
2
W
Vamana
3,793
759
26
5
0
103,924
0
L
Thor
3,004
601
18
4
0
64,235
1
L
Merlin
3,567
713
37
7
0
100,969
2
W
Apollo
3,640
728
30
6
0
90,208
0
W
Jormungandr
3,128
626
16
3
0
97,684
0
W
Poseidon
4,129
826
38
8
0
104,058
0
W
Bakasura
4,117
823
42
8
0
118,546
1
L
Sylvanus
3,719
744
19
4
0
94,358
1
L
Chronos
3,466
693
14
3
0
91,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role