Player Matchup

Bacchus
Bacchus
Leopard0
Bacchus
Level 98
God Stats
9W - 10L
1,530 SR
Queue Stats
323W - 296L
1,452 Elo+
Party 2
Merlin
Merlin
MagoBorracho739
Merlin
Level 116
God Stats
14W - 11L
1,348 SR
Queue Stats
432W - 441L
1,411 Elo+
Party 2
Cthulhu
Cthulhu
OrdinaryStag53
Cthulhu
Level 99
God Stats
4W - 2L
1,416 SR
Queue Stats
368W - 346L
1,436 Elo+
Solo
Bakasura
Bakasura
VIOLA HUESOS
Bakasura
Level 156
God Stats
2W - 2L
1,446 SR
Queue Stats
248W - 244L
1,434 Elo+
Party 2
Sol
Sol
XBLcensoredME
Sol
Level 89
God Stats
26W - 20L
1,592 SR
Queue Stats
554W - 572L
1,451 Elo+
Solo
Team Averages
Level 112
1,466 SR
1,437 Elo+

VS

Team Averages
Level 107
1,506 SR
1,499 Elo+
Cabrakan
Cabrakan
Betos92
Cabrakan
Level 94
God Stats
26W - 29L
1,488 SR
Queue Stats
600W - 613L
1,515 Elo+
Solo
Mercury
Mercury
Fearful HD
Mercury
Level 125
God Stats
5W - 4L
1,776 SR
Queue Stats
496W - 482L
1,495 Elo+
Party 1
Hades
Hades
Goshin_Ikagi
Hades
Level 129
God Stats
5W - 2L
1,390 SR
Queue Stats
9W - 9L
1,426 Elo+
Solo
Merlin
Merlin
Mendoza Frank
Merlin
Level 105
God Stats
0W - 1L
1,421 SR
Queue Stats
6W - 7L
1,536 Elo+
Solo
Rama
Rama
astridrosee
Rama
Level 82
God Stats
0W - 2L
1,455 SR
Queue Stats
23W - 15L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Leopard0
Bacchus
14
4 / 3 / 12
10,737
488
9,050
13,183
16,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
1 / 2 / 10
11,288
513
8,996
9,826
3,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 5
11,194
509
9,573
17,067
17,269
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
VIOLA HUESOS
Bakasura
18
12 / 3 / 2
12,037
547
12,735
19,357
7,407
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
9 / 4 / 9
12,868
585
19,730
22,376
7,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Betos92
Cabrakan
13
0 / 12 / 6
9,039
411
6,050
22,520
17,264
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Mercury
Fearful HD
Mercury
20
2 / 2 / 2
11,406
518
3,758
16,443
5,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
5 / 3 / 1
11,189
509
19,001
21,478
14,218
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
1 / 5 / 4
10,033
456
8,957
11,969
3,825
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 7 / 2
10,151
461
5,927
12,220
4,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
29
Kills
12
13
Deaths
29
38
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Betos92
Cabrakan
0
12
6
0.25
L
Mercury
Fearful HD
Mercury
2
2
2
1.5
L
5
3
1
1.83
W
Bacchus
Leopard0
Bacchus
4
3
12
3.33
W
1
2
10
3
L
1
5
4
0.6
W
3
1
5
5.5
W
Bakasura
VIOLA HUESOS
Bakasura
12
3
2
4.33
W
9
4
9
3.38
L
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,084
Damage
43,693
81,809
Taken
84,630
52,890
Mitigated
45,418
28,725
Healing
24,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Betos92
Cabrakan
6,050
994
0
1,992
22,520
17,264
174
12,700
8,076
40,728
0
L
Mercury
Fearful HD
Mercury
3,758
1,677
0
7,231
16,443
5,787
749
3,833
12,219
0
103,139
L
19,001
1,556
375
11,143
21,478
14,218
1,044
14,580
6,398
75,484
0
W
Bacchus
Leopard0
Bacchus
9,050
1,154
0
1,852
13,183
16,449
34
4,462
8,721
24,061
0
W
8,996
545
0
950
9,826
3,863
107
6,984
2,842
71,485
0
L
8,957
480
0
2,165
11,969
3,825
175
7,763
3,926
62,455
0
W
9,573
1,516
571
5,110
17,067
17,269
562
8,043
9,024
62,901
0
W
Bakasura
VIOLA HUESOS
Bakasura
12,735
8,574
288
6,064
19,357
7,407
81
6,395
12,962
0
65,323
W
19,730
8,394
0
13,890
22,376
7,902
4,397
8,124
14,252
126,404
0
L
5,927
4,055
0
1,205
12,220
4,324
60
7,974
4,127
0
36,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,124
Gold Earned
51,818
573
Minions Killed
548
0
Camps Cleared
0
1,997,676
Distance Traveled
1,968,635
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,039
411
67
3
0
357,732
8
L
Mercury
11,406
518
157
7
0
469,482
2
L
Hades
11,189
509
131
6
0
382,280
3
W
Bacchus
10,737
488
33
2
0
419,168
8
W
Merlin
11,288
513
130
6
0
419,675
3
L
Merlin
10,033
456
126
6
0
387,003
4
W
Cthulhu
11,194
509
121
6
0
417,826
2
W
Bakasura
12,037
547
120
5
0
384,627
1
W
Sol
12,868
585
169
8
0
356,380
5
L
Rama
10,151
461
67
3
0
372,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role