Player Matchup

Fafnir
Fafnir
Arthurhd
Fafnir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 59L
1,589 Elo+
Party 1
Mercury
Mercury
GUi9x
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
MíísWonderLand
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 85L
1,570 Elo+
Solo
Zeus
Zeus
PintuRoxo
Zeus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,369 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xExbom
Ah Muzen Cab
Level 29
God Stats
26W - 14L
1,643 SR
Queue Stats
87W - 73L
1,543 Elo+
Party 1
Team Averages
Level 23
1,529 SR
1,514 Elo+

VS

Team Averages
Level 38
1,546 SR
1,652 Elo+
Chronos
Chronos
PiaDePrédio
Chronos
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 11L
1,814 Elo+
Party 2
Thor
Thor
TheStrikeHD
Thor
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,670 Elo+
Solo
Izanami
Izanami
YamiBakuraY
Izanami
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,531 Elo+
Party 3
Terra
Terra
ggMalaKa
Terra
Level 156
God Stats
24W - 16L
1,425 SR
Queue Stats
434W - 267L
1,702 Elo+
Party 2
Kukulkan
Kukulkan
joaomini21
Kukulkan
Level 14
God Stats
3W - 2L
1,807 SR
Queue Stats
9W - 8L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Arthurhd
Fafnir
12
3 / 3 / 7
8,496
472
5,973
10,207
8,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
GUi9x
Mercury
15
5 / 5 / 4
9,327
518
6,037
14,784
5,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
MíísWonderLand
Sun Wukong
17
12 / 2 / 4
10,867
604
13,208
13,764
13,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
11
3 / 11 / 2
7,492
416
10,996
11,326
3,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
xExbom
Ah Muzen Cab
12
1 / 9 / 5
8,094
450
6,105
13,252
3,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
PiaDePrédio
Chronos
20
18 / 3 / 5
13,075
726
19,570
13,982
6,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 7 / 4
8,293
461
2,630
10,942
4,050
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
YamiBakuraY
Izanami
14
0 / 5 / 5
8,625
479
4,601
11,147
4,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
ggMalaKa
Terra
14
4 / 2 / 12
9,706
539
7,370
14,874
15,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
joaomini21
Kukulkan
13
5 / 7 / 7
8,957
498
9,349
10,052
3,761
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
63
24
Kills
30
30
Deaths
24
22
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Arthurhd
Fafnir
3
3
7
2.17
L
Mercury
GUi9x
Mercury
5
5
4
1.4
L
Sun Wukong
MíísWonderLand
Sun Wukong
12
2
4
7
W
Chronos
PiaDePrédio
Chronos
18
3
5
6.83
L
Zeus
3
11
2
0.36
W
3
7
4
0.71
W
Izanami
YamiBakuraY
Izanami
0
5
5
0.5
W
Terra
ggMalaKa
Terra
4
2
12
5
W
Kukulkan
joaomini21
Kukulkan
5
7
7
1.21
L
Ah Muzen Cab
xExbom
Ah Muzen Cab
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,319
Damage
43,520
63,333
Taken
60,997
35,480
Mitigated
34,255
16,204
Healing
16,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Arthurhd
Fafnir
5,973
1,317
0
1,742
10,207
8,920
0
6,560
3,647
16,424
0
L
Mercury
GUi9x
Mercury
6,037
4,328
438
6,927
14,784
5,453
1,378
5,097
9,687
0
53,453
L
Sun Wukong
MíísWonderLand
Sun Wukong
13,208
3,197
0
3,709
13,764
13,753
0
6,184
7,580
42
58,368
W
Chronos
PiaDePrédio
Chronos
19,570
9,801
0
3,794
13,982
6,713
2,350
3,515
10,282
113,551
0
L
Zeus
10,996
847
0
364
11,326
3,417
0
9,364
1,962
34,168
0
W
2,630
728
0
1,836
10,942
4,050
871
2,121
8,773
0
29,919
W
Izanami
YamiBakuraY
Izanami
4,601
3,488
0
2,964
11,147
4,572
1,156
1,843
9,194
0
49,083
W
Terra
ggMalaKa
Terra
7,370
1,331
1,022
6,134
14,874
15,159
0
5,700
8,943
30,564
0
W
Kukulkan
joaomini21
Kukulkan
9,349
1,280
0
876
10,052
3,761
736
3,157
6,733
39,433
0
L
Ah Muzen Cab
xExbom
Ah Muzen Cab
6,105
2,488
0
3,024
13,252
3,937
0
9,084
4,168
0
39,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,276
Gold Earned
48,656
374
Minions Killed
479
0
Camps Cleared
0
1,608,247
Distance Traveled
1,532,303
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,496
472
22
1
0
369,233
1
L
Mercury
9,327
518
106
6
0
379,829
1
L
Sun Wukong
10,867
604
104
6
0
299,867
2
W
Chronos
13,075
726
187
10
0
342,157
0
L
Zeus
7,492
416
63
4
0
256,071
3
W
Thor
8,293
461
55
3
0
286,069
0
W
Izanami
8,625
479
101
6
0
293,984
2
W
Terra
9,706
539
59
3
0
353,575
3
W
Kukulkan
8,957
498
77
4
0
256,518
0
L
Ah Muzen Cab
8,094
450
79
4
0
303,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role