Player Matchup

Loki
Loki
Bolognadawg420
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 155L
1,610 Elo+
Party 1
Apollo
Apollo
FrosteeSnaps
Apollo
Level 19
God Stats
4W - 4L
1,500 SR
Queue Stats
41W - 51L
1,492 Elo+
Solo
Ares
Ares
MarshSickness
Ares
Level 18
God Stats
3W - 1L
1,804 SR
Queue Stats
45W - 17L
1,799 Elo+
Party 3
Discordia
Discordia
Noctis598
Discordia
Level 26
God Stats
16W - 12L
1,615 SR
Queue Stats
63W - 49L
1,568 Elo+
Party 3
Guan Yu
Guan Yu
SableFable
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,610 Elo+
Party 1
Team Averages
Level 14
1,584 SR
1,616 Elo+

VS

Team Averages
Level 23
1,766 SR
1,643 Elo+
Fenrir
Fenrir
AutoShiesty
Fenrir
Level 9
God Stats
3W - 1L
1,802 SR
Queue Stats
36W - 28L
1,471 Elo+
Party 2
Heimdallr
Heimdallr
CornhubCreamium
Heimdallr
Level 29
God Stats
6W - 0L
1,865 SR
Queue Stats
108W - 83L
1,629 Elo+
Solo
Sol
Sol
JungleShiesty
Sol
Level 25
God Stats
14W - 4L
1,684 SR
Queue Stats
110W - 99L
1,750 Elo+
Party 2
Chaac
Chaac
RápeShiesty
Chaac
Level 18
God Stats
24W - 12L
1,686 SR
Queue Stats
84W - 71L
1,716 Elo+
Party 2
Ymir
Ymir
a13inchspecial
Ymir
Level 33
God Stats
5W - 1L
1,793 SR
Queue Stats
20W - 18L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 2
5,826
364
1,248
9,153
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
15
4 / 3 / 1
9,021
564
4,667
10,276
3,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
8 / 3 / 4
9,906
619
12,582
15,040
15,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
Noctis598
Discordia
11
0 / 7 / 4
6,686
418
5,663
8,416
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
SableFable
Guan Yu
9
0 / 11 / 2
6,141
384
1,762
13,460
8,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 2 / 7
8,420
526
4,328
10,728
3,825
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
CornhubCreamium
Heimdallr
14
2 / 3 / 0
8,420
526
6,776
7,441
3,097
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
8 / 1 / 3
10,231
639
9,566
9,107
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
17 / 2 / 3
11,235
702
15,411
12,387
15,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 4 / 8
7,822
489
3,110
10,403
5,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
12
Kills
32
32
Deaths
12
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
2
7
3.75
L
0
8
2
0.13
W
Heimdallr
CornhubCreamium
Heimdallr
2
3
0
0.67
L
Apollo
4
3
1
1.5
W
8
1
3
9.5
L
8
3
4
3.33
L
Discordia
Noctis598
Discordia
0
7
4
0.29
W
17
2
3
9.25
L
Guan Yu
SableFable
Guan Yu
0
11
2
0.09
W
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,922
Damage
39,191
56,345
Taken
50,066
33,566
Mitigated
32,594
8,586
Healing
15,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,328
1,450
160
1,734
10,728
3,825
1,055
2,375
8,353
0
34,961
L
1,248
379
0
944
9,153
2,620
0
707
8,141
0
15,637
W
Heimdallr
CornhubCreamium
Heimdallr
6,776
3,107
0
1,940
7,441
3,097
1,635
3,635
3,806
0
46,498
L
Apollo
4,667
3,153
0
3,979
10,276
3,553
0
1,484
8,792
0
64,485
W
9,566
2,810
0
5,039
9,107
3,903
3,625
4,848
4,229
65,526
2,936
L
12,582
1,215
0
2,087
15,040
15,493
0
5,795
9,185
28,077
0
L
Discordia
Noctis598
Discordia
5,663
388
0
500
8,416
3,145
0
2,205
6,151
38,682
0
W
15,411
3,135
0
4,781
12,387
15,806
2,503
1,579
10,448
0
63,226
L
Guan Yu
SableFable
Guan Yu
1,762
734
50
1,026
13,460
8,755
0
2,192
10,788
0
19,275
W
3,110
530
0
1,804
10,403
5,963
162
5,808
4,595
18,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,580
Gold Earned
46,128
293
Minions Killed
428
0
Camps Cleared
0
1,366,214
Distance Traveled
1,490,288
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,420
526
57
4
0
298,299
0
L
Loki
5,826
364
28
2
0
276,773
0
W
Heimdallr
8,420
526
84
5
0
284,751
3
L
Apollo
9,021
564
117
7
0
317,944
4
W
Sol
10,231
639
135
8
0
278,113
1
L
Ares
9,906
619
30
2
0
313,903
1
L
Discordia
6,686
418
73
5
0
241,208
1
W
Chaac
11,235
702
120
8
0
331,616
1
L
Guan Yu
6,141
384
45
3
0
216,386
1
W
Ymir
7,822
489
32
2
0
297,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role