Player Matchup

Izanami
Izanami
Blondie Humans
Izanami
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
949 Elo+
Party 1
Sun Wukong
Sun Wukong
Hoopz Wrld
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,049 Elo+
Party 1
Hercules
Hercules
TAI DA MAN
Hercules
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 54L
1,305 Elo+
Party 1
Team Averages
Level 30
1,500 SR
1,101 Elo+

VS

Team Averages
Level 20
1,369 SR
1,302 Elo+
Odin
Odin
NutYaFace
Odin
Level 12
God Stats
15W - 19L
1,137 SR
Queue Stats
87W - 135L
961 Elo+
Solo
Janus
Janus
Tats n Slaps
Janus
Level 29
God Stats
1W - 3L
1,471 SR
Queue Stats
21W - 21L
1,445 Elo+
Party 2
Izanami
Izanami
cynosuralintent
Izanami
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 12L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 10 / 3
16,902
583
16,048
24,453
9,520
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Hoopz Wrld
Sun Wukong
18
1 / 10 / 4
15,348
529
10,783
29,104
29,107
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
TAI DA MAN
Hercules
20
3 / 7 / 3
17,162
592
14,173
35,402
32,305
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
7
0 / 2 / 3
13,344
460
652
2,793
835
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
16 / 4 / 11
19,284
665
39,202
24,418
8,587
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
10 / 2 / 10
18,142
626
20,257
20,859
7,607
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
7
Kills
26
27
Deaths
8
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
10
3
0.45
W
Sun Wukong
Hoopz Wrld
Sun Wukong
1
10
4
0.3
L
Odin
0
2
3
0.75
W
Hercules
TAI DA MAN
Hercules
3
7
3
0.64
L
16
4
11
5.38
L
10
2
10
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,004
Damage
60,111
88,959
Taken
48,070
70,932
Mitigated
17,029
10,760
Healing
13,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,048
6,082
0
0
24,453
9,520
2,108
10,859
13,594
0
65,413
W
Sun Wukong
Hoopz Wrld
Sun Wukong
10,783
1,464
0
1,279
29,104
29,107
245
14,962
14,142
0
48,233
L
Odin
652
0
0
0
2,793
835
90
48
2,745
0
10,392
W
Hercules
TAI DA MAN
Hercules
14,173
4,025
364
9,117
35,402
32,305
916
13,381
22,021
0
78,951
L
39,202
3,567
1,412
7,545
24,418
8,587
2,009
0
24,418
124,686
0
L
20,257
16,573
0
4,803
20,859
7,607
1,526
0
20,859
0
73,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,412
Gold Earned
50,770
215
Minions Killed
250
0
Camps Cleared
0
1,357,544
Distance Traveled
1,053,988
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
16,902
583
68
2
0
451,803
0
W
Sun Wukong
15,348
529
59
2
0
462,467
0
L
Odin
13,344
460
16
1
0
105,947
2
W
Hercules
17,162
592
88
3
0
443,274
0
L
Janus
19,284
665
145
5
0
442,461
0
L
Izanami
18,142
626
89
3
0
505,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role