Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Dingusfart
Odin
Level 124
God Stats
3W - 1L
1,869 SR
Queue Stats
5W - 3L
1,630 Elo+
Party 2
Baron Samedi
Baron Samedi
The1Endangered
Baron Samedi
Level 25
God Stats
9W - 10L
1,465 SR
Queue Stats
101W - 120L
1,334 Elo+
Party 2
Neith
Neith
boonana bred
Neith
Level 2
God Stats
0W - 7L
1,265 SR
Queue Stats
4W - 13L
1,197 Elo+
Party 2
Fenrir
Fenrir
lpreto
Fenrir
Level 41
God Stats
3W - 1L
1,357 SR
Queue Stats
116W - 120L
1,391 Elo+
Solo
Team Averages
Level 59
1,491 SR
1,410 Elo+

VS

Team Averages
Level 57
1,527 SR
1,470 Elo+
Anubis
Anubis
Ethernalblu
Anubis
Level 68
God Stats
20W - 9L
1,629 SR
Queue Stats
29W - 28L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
FilmComics
Kukulkan
Level 24
God Stats
25W - 17L
1,521 SR
Queue Stats
76W - 65L
1,495 Elo+
Party 3
Gilgamesh
Gilgamesh
Lucifer ECG
Gilgamesh
Level 65
God Stats
6W - 2L
1,552 SR
Queue Stats
15W - 22L
1,379 Elo+
Party 1
Cthulhu
Cthulhu
Slimiz2Pro
Cthulhu
Level 126
God Stats
1W - 0L
1,435 SR
Queue Stats
106W - 85L
1,504 Elo+
Party 3
Loki
Loki
reketFNG4MEZ
Loki
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
19
5 / 13 / 16
12,889
1,074
16,627
23,991
8,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
8 / 7 / 16
13,812
1,151
17,125
18,879
13,071
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
The1Endangered
Baron Samedi
20
8 / 7 / 16
14,507
1,209
16,510
21,125
8,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 3 / 3
9,570
798
1,322
2,908
958
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
lpreto
Fenrir
18
8 / 10 / 12
12,755
1,063
15,581
24,010
8,871
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

0

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
21 / 6 / 9
16,755
1,396
28,734
18,285
10,843
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
FilmComics
Kukulkan
20
3 / 1 / 21
12,840
1,070
17,527
7,910
3,247
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Lucifer ECG
Gilgamesh
19
5 / 9 / 22
13,532
1,128
15,361
17,147
17,085
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Slimiz2Pro
Cthulhu
19
6 / 4 / 23
13,246
1,104
16,660
16,721
17,519
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
3 / 9 / 20
11,622
969
2,615
13,333
5,667
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
133
29
Kills
38
40
Deaths
29
63
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
13
16
1
L
8
7
16
2.29
W
Anubis
21
6
9
4.25
W
Kukulkan
FilmComics
Kukulkan
3
1
21
13.5
W
Gilgamesh
Lucifer ECG
Gilgamesh
5
9
22
1.78
W
Cthulhu
Slimiz2Pro
Cthulhu
6
4
23
4.38
L
Baron Samedi
The1Endangered
Baron Samedi
8
7
16
2.29
L
0
3
3
0.5
L
Fenrir
lpreto
Fenrir
8
10
12
1.4
W
3
9
20
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,165
Damage
80,897
90,913
Taken
73,396
40,588
Mitigated
54,361
6,612
Healing
10,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
16,627
5,561
0
60
23,991
8,846
0
17,494
6,497
0
42,444
L
17,125
3,881
0
0
18,879
13,071
0
14,314
4,565
0
22,037
W
Anubis
28,734
1,216
0
6,850
18,285
10,843
0
3,807
14,136
65,754
0
W
Kukulkan
FilmComics
Kukulkan
17,527
1,174
0
53
7,910
3,247
0
1,426
6,368
36,101
0
W
Gilgamesh
Lucifer ECG
Gilgamesh
15,361
3,708
0
31
17,147
17,085
0
4,253
12,566
0
28,370
W
Cthulhu
Slimiz2Pro
Cthulhu
16,660
965
755
2,653
16,721
17,519
0
3,964
12,445
33,472
0
L
Baron Samedi
The1Endangered
Baron Samedi
16,510
2,438
2,401
1,948
21,125
8,842
0
13,786
7,339
38,145
0
L
1,322
996
0
0
2,908
958
0
1,110
1,798
0
3,216
L
Fenrir
lpreto
Fenrir
15,581
2,258
0
2,203
24,010
8,871
0
16,217
7,793
0
27,425
W
2,615
1,194
0
82
13,333
5,667
0
1,837
11,371
0
8,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,533
Gold Earned
67,995
123
Minions Killed
212
6
Camps Cleared
9
883,362
Distance Traveled
1,061,758
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
12,889
1,074
35
3
5
214,231
0
L
Odin
13,812
1,151
14
1
0
220,439
0
W
Anubis
16,755
1,396
87
7
3
198,145
1
W
Kukulkan
12,840
1,070
44
4
1
246,710
1
W
Gilgamesh
13,532
1,128
26
2
4
225,319
0
W
Cthulhu
13,246
1,104
48
4
1
228,500
0
L
Baron Samedi
14,507
1,209
39
3
0
195,341
0
L
Neith
9,570
798
7
1
0
42,119
0
L
Fenrir
12,755
1,063
28
2
1
211,232
0
W
Loki
11,622
969
7
1
0
163,084
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role