Player Matchup

Cthulhu
Cthulhu
AdvocateJay69
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,225 Elo+
Party 1
Susano
Susano
DeviousScroll
Susano
Level 21
God Stats
3W - 2L
1,902 SR
Queue Stats
68W - 70L
1,437 Elo+
Solo
Zeus
Zeus
Haywyre58
Zeus
Level 26
God Stats
1W - 2L
1,344 SR
Queue Stats
20W - 21L
1,362 Elo+
Party 1
Team Averages
Level 18
1,582 SR
1,341 Elo+

VS

Team Averages
Level 13
1,650 SR
1,431 Elo+
Tiamat
Tiamat
Buskies
Tiamat
Level 6
God Stats
14W - 4L
1,643 SR
Queue Stats
45W - 21L
1,493 Elo+
Party 2
Gilgamesh
Gilgamesh
IDoBeRex
Gilgamesh
Level 7
God Stats
10W - 9L
1,473 SR
Queue Stats
82W - 46L
1,510 Elo+
Party 2
Heimdallr
Heimdallr
PoloElDestructor
Heimdallr
Level 26
God Stats
3W - 1L
1,835 SR
Queue Stats
8W - 13L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
3 / 6 / 3
10,655
710
7,409
18,942
8,970
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 10 / 2
10,722
715
9,896
14,288
4,863
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zeus
13
2 / 9 / 2
9,920
661
10,142
14,913
5,268
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Buskies
Tiamat
16
5 / 5 / 15
11,654
777
12,523
10,337
8,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
IDoBeRex
Gilgamesh
16
12 / 1 / 9
13,493
900
14,765
19,049
24,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heimdallr
16
8 / 3 / 11
11,934
796
13,971
14,282
5,737
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
9
Kills
25
25
Deaths
9
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
6
3
0.75
W
Tiamat
Buskies
Tiamat
5
5
15
2.5
L
4
10
2
0.5
L
Zeus
2
9
2
0.33
W
Gilgamesh
IDoBeRex
Gilgamesh
12
1
9
16.5
W
Heimdallr
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,447
Damage
41,259
48,143
Taken
43,668
19,101
Mitigated
38,195
3,521
Healing
14,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
7,409
458
0
1,011
18,942
8,970
0
4,502
14,158
28,177
0
W
Tiamat
Buskies
Tiamat
12,523
1,106
0
3,329
10,337
8,141
862
4,206
6,131
55,568
0
L
9,896
3,587
0
1,283
14,288
4,863
0
3,833
10,180
0
33,439
L
Zeus
10,142
1,425
0
1,227
14,913
5,268
0
3,520
11,191
30,321
0
W
Gilgamesh
IDoBeRex
Gilgamesh
14,765
5,129
0
4,248
19,049
24,317
486
7,070
11,979
0
41,608
W
Heimdallr
13,971
9,437
0
7,233
14,282
5,737
918
6,792
7,490
0
51,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,297
Gold Earned
37,081
137
Minions Killed
205
0
Camps Cleared
0
787,957
Distance Traveled
830,478
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,655
710
35
2
0
243,656
0
W
Tiamat
11,654
777
102
7
0
260,760
0
L
Susano
10,722
715
54
4
0
311,173
0
L
Zeus
9,920
661
48
3
0
233,128
1
W
Gilgamesh
13,493
900
34
2
0
302,218
1
W
Heimdallr
11,934
796
69
5
0
267,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role