Player Matchup

Fenrir
Fenrir
Dr_Pain58
Fenrir
Level 20
God Stats
42W - 51L
1,393 SR
Queue Stats
84W - 95L
1,309 Elo+
Solo
Loki
Loki
VoldemortsCewchi
Loki
Level 8
God Stats
0W - 1L
1,295 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
geo30200
Ymir
Level 25
God Stats
1W - 1L
1,707 SR
Queue Stats
42W - 47L
1,432 Elo+
Solo
Neith
Neith
mailmams93
Neith
Level 16
God Stats
31W - 30L
1,416 SR
Queue Stats
87W - 97L
1,392 Elo+
Solo
Anubis
Anubis
psyco4602
Anubis
Level 17
God Stats
32W - 41L
1,347 SR
Queue Stats
96W - 110L
1,245 Elo+
Solo
Team Averages
Level 17
1,431 SR
1,376 Elo+

VS

Team Averages
Level 18
1,413 SR
1,362 Elo+
Hel
Hel
BySynexAmot
Hel
Level 27
God Stats
6W - 3L
1,635 SR
Queue Stats
123W - 136L
1,310 Elo+
Solo
Ra
Ra
Mimah30
Ra
Level 10
God Stats
5W - 0L
1,500 SR
Queue Stats
100W - 73L
1,598 Elo+
Solo
Anhur
Anhur
Supertauruss
Anhur
Level 6
God Stats
13W - 12L
988 SR
Queue Stats
18W - 17L
1,145 Elo+
Solo
Chiron
Chiron
heron_neil
Chiron
Level 29
God Stats
7W - 8L
1,372 SR
Queue Stats
78W - 74L
1,406 Elo+
Solo
Gilgamesh
Gilgamesh
temp-712179
Gilgamesh
Level 16
God Stats
11W - 6L
1,570 SR
Queue Stats
105W - 99L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dr_Pain58
Fenrir
11
0 / 6 / 0
6,919
407
3,521
11,856
4,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
1 / 8 / 0
6,220
366
2,616
7,176
1,901
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
10
0 / 7 / 2
6,349
373
3,769
11,418
7,458
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
11
0 / 3 / 1
6,398
376
5,215
7,868
2,659
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
psyco4602
Anubis
13
1 / 3 / 0
7,635
449
5,051
8,011
4,361
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 3
8,838
520
3,380
3,530
1,140
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 0 / 2
9,912
583
6,441
8,787
4,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 1 / 3
7,840
461
2,201
6,523
1,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
heron_neil
Chiron
14
6 / 0 / 5
8,854
521
8,828
8,011
2,906
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
temp-712179
Gilgamesh
14
9 / 2 / 4
9,561
562
8,679
11,965
4,925
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
2
Kills
26
27
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Fenrir
Dr_Pain58
Fenrir
0
6
0
0
W
8
0
2
9
W
1
1
3
2.5
L
1
8
0
0.13
L
Ymir
0
7
2
0.14
W
Chiron
heron_neil
Chiron
6
0
5
8.5
L
Neith
0
3
1
0.17
L
Anubis
psyco4602
Anubis
1
3
0
0.33
W
Gilgamesh
temp-712179
Gilgamesh
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,172
Damage
29,529
46,329
Taken
38,816
20,552
Mitigated
15,774
8,926
Healing
14,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,380
467
351
910
3,530
1,140
1,348
2,285
1,245
54,483
0
L
Fenrir
Dr_Pain58
Fenrir
3,521
1,042
0
2,186
11,856
4,173
0
1,783
10,073
0
33,103
W
6,441
880
534
5,179
8,787
4,900
0
632
8,155
85,072
0
W
2,201
838
0
0
6,523
1,903
742
510
6,013
0
25,491
L
2,616
624
0
0
7,176
1,901
0
3,508
3,668
0
12,146
L
Ymir
3,769
393
0
1,382
11,418
7,458
210
2,097
9,321
21,691
0
W
Chiron
heron_neil
Chiron
8,828
4,675
450
3,878
8,011
2,906
128
1,766
6,245
0
41,405
L
Neith
5,215
1,347
0
1,828
7,868
2,659
336
175
7,693
0
30,286
L
Anubis
psyco4602
Anubis
5,051
214
0
3,530
8,011
4,361
281
2,258
5,753
52,471
0
W
Gilgamesh
temp-712179
Gilgamesh
8,679
2,091
0
3,152
11,965
4,925
436
3,627
8,338
0
37,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,521
Gold Earned
45,005
280
Minions Killed
413
0
Camps Cleared
0
1,350,327
Distance Traveled
1,509,368
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,838
520
95
6
0
295,560
2
L
Fenrir
6,919
407
64
4
0
281,189
0
W
Ra
9,912
583
143
8
0
321,613
2
W
Anhur
7,840
461
46
3
0
263,716
1
L
Loki
6,220
366
17
1
0
265,779
1
L
Ymir
6,349
373
33
2
0
262,701
2
W
Chiron
8,854
521
71
4
0
323,307
5
L
Neith
6,398
376
68
4
0
282,010
5
L
Anubis
7,635
449
98
6
0
258,648
0
W
Gilgamesh
9,561
562
58
3
0
305,172
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role