Player Matchup

Kukulkan
Kukulkan
Funnyhuntin8
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,173 Elo+
Solo
Merlin
Merlin
SparedT
Merlin
Level 14
God Stats
10W - 11L
1,445 SR
Queue Stats
92W - 93L
1,337 Elo+
Solo
Athena
Athena
Talanted79
Athena
Level 25
God Stats
24W - 10L
1,947 SR
Queue Stats
89W - 83L
1,446 Elo+
Solo
Nemesis
Nemesis
ThatGuyIO
Nemesis
Level 28
God Stats
0W - 4L
1,447 SR
Queue Stats
89W - 87L
1,496 Elo+
Solo
Anhur
Anhur
YinXEdbertUwU
Anhur
Level 27
God Stats
27W - 22L
1,547 SR
Queue Stats
96W - 83L
1,414 Elo+
Solo
Team Averages
Level 20
1,577 SR
1,373 Elo+

VS

Team Averages
Level 27
1,372 SR
1,377 Elo+
Da Ji
Da Ji
Atomicpanda0608
Da Ji
Level 89
God Stats
1W - 1L
1,317 SR
Queue Stats
258W - 250L
1,494 Elo+
Party 1
Cerberus
Cerberus
Deadshot15214
Cerberus
Level 15
God Stats
3W - 7L
1,028 SR
Queue Stats
26W - 34L
1,379 Elo+
Party 1
Janus
Janus
Diabetiic v
Janus
Level 11
God Stats
2W - 3L
1,324 SR
Queue Stats
14W - 22L
1,387 Elo+
Solo
Amaterasu
Amaterasu
ElConflais
Amaterasu
Level 13
God Stats
15W - 11L
1,692 SR
Queue Stats
38W - 53L
1,302 Elo+
Party 1
Apollo
Apollo
Elniño321
Apollo
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 21L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Funnyhuntin8
Kukulkan
1
0 / 1 / 0
4,824
268
56
460
93
Merlin
SparedT
Merlin
11
1 / 5 / 0
7,273
404
5,441
6,942
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
Talanted79
Athena
9
1 / 3 / 2
6,704
372
2,470
8,144
4,701
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
ThatGuyIO
Nemesis
17
8 / 2 / 0
10,739
597
7,841
9,390
5,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
3 / 5 / 0
8,202
456
8,557
11,769
3,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 3
9,093
505
7,588
9,192
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Deadshot15214
Cerberus
13
3 / 3 / 4
9,114
506
4,059
12,066
8,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 3 / 2
10,521
585
5,842
7,368
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
ElConflais
Amaterasu
16
3 / 3 / 2
9,710
539
4,005
12,011
6,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
Elniño321
Apollo
12
0 / 2 / 6
7,541
419
2,905
6,366
1,912
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
13
Kills
16
16
Deaths
13
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
W
Cerberus
Deadshot15214
Cerberus
3
3
4
1.67
W
5
3
2
2
W
Amaterasu
ElConflais
Amaterasu
3
3
2
1.33
W
Apollo
Elniño321
Apollo
0
2
6
1.5
L
Kukulkan
Funnyhuntin8
Kukulkan
0
1
0
0
L
Merlin
SparedT
Merlin
1
5
0
0.2
L
Athena
Talanted79
Athena
1
3
2
0.67
L
Nemesis
ThatGuyIO
Nemesis
8
2
0
4
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,365
Damage
24,399
36,705
Taken
47,003
15,840
Mitigated
22,650
8,115
Healing
8,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,588
1,606
0
2,352
9,192
3,041
0
2,473
6,591
0
34,503
W
Cerberus
Deadshot15214
Cerberus
4,059
155
0
2,808
12,066
8,651
1,996
993
11,073
37,525
0
W
5,842
373
0
886
7,368
2,316
876
231
7,107
76,515
0
W
Amaterasu
ElConflais
Amaterasu
4,005
1,780
0
2,928
12,011
6,730
1,962
3,081
8,524
0
48,230
W
Apollo
Elniño321
Apollo
2,905
2,024
0
0
6,366
1,912
1,652
625
5,741
0
32,742
L
Kukulkan
Funnyhuntin8
Kukulkan
56
56
0
0
460
93
0
241
219
56
0
L
Merlin
SparedT
Merlin
5,441
283
0
479
6,942
1,964
130
574
6,342
28,167
0
L
Athena
Talanted79
Athena
2,470
581
247
1,299
8,144
4,701
27
2,555
5,503
14,795
0
L
Nemesis
ThatGuyIO
Nemesis
7,841
5,024
0
4,103
9,390
5,500
0
1,215
8,107
0
67,559
L
8,557
5,061
0
1,987
11,769
3,582
0
5,072
6,633
0
53,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,742
Gold Earned
45,979
300
Minions Killed
487
0
Camps Cleared
0
1,139,537
Distance Traveled
1,752,162
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,093
505
67
4
0
351,736
3
W
Cerberus
9,114
506
102
6
0
357,094
0
W
Janus
10,521
585
159
9
0
335,820
2
W
Amaterasu
9,710
539
87
5
0
354,372
0
W
Apollo
7,541
419
72
4
0
353,140
0
L
Kukulkan
4,824
268
0
0
0
20,428
0
L
Merlin
7,273
404
61
3
0
262,875
0
L
Athena
6,704
372
22
1
0
245,312
2
L
Nemesis
10,739
597
126
7
0
341,859
0
L
Anhur
8,202
456
91
5
0
269,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role