Player Matchup

Sobek
Sobek
Gold III
Demonhyu
Sobek
Gold III
Level 158
God Stats
8W - 8L
1,734 SR
Queue Stats
202W - 203L
1,483 MMR
Solo
King Arthur
King Arthur
Silver I
Drafoz
King Arthur
Silver I
Level 88
God Stats
4W - 5L
1,552 SR
Queue Stats
7W - 12L
1,536 MMR
Solo
Anhur
Anhur
Bronze III
FatHippo15
Anhur
Bronze III
Level 88
God Stats
0W - 1L
1,568 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Eset
Eset
Gold III
Muerte2699
Eset
Gold III
Level 157
God Stats
5W - 3L
1,591 SR
Queue Stats
88W - 87L
1,519 MMR
Solo
Sylvanus
Sylvanus
Gold II
slayer8
Sylvanus
Gold II
Level 143
God Stats
34W - 25L
1,534 SR
Queue Stats
380W - 374L
1,475 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,596 SR
1,503 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,582 SR
1,507 MMR
Bakasura
Bakasura
Gold I
New2PC
Bakasura
Gold I
Level 156
God Stats
12W - 5L
1,677 SR
Queue Stats
84W - 86L
1,500 MMR
Solo
Sol
Sol
Silver II
SageFPS
Sol
Silver II
Level 99
God Stats
1W - 1L
1,733 SR
Queue Stats
7W - 8L
1,536 MMR
Solo
Achilles
Achilles
Gold IV
TheAztmo
Achilles
Gold IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Bronze III
lHxntr
Rama
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
portalmeback
Cerberus
Bronze III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Demonhyu
Sobek
17
4 / 4 / 9
12,209
488
9,043
25,662
21,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
Drafoz
King Arthur
18
3 / 7 / 4
11,644
466
14,351
31,639
26,318
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
19
5 / 6 / 4
12,679
507
17,619
22,303
8,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
7 / 6 / 6
12,571
503
22,393
20,653
8,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
slayer8
Sylvanus
19
4 / 3 / 12
12,345
494
15,005
18,205
13,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
TsukuyomiAthenaTiamatGilgameshKhepri

VS

Bans
SetJanusMercuryHun BatzSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
New2PC
Bakasura
20
8 / 6 / 9
15,870
635
20,993
22,949
11,125
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sol
20
2 / 4 / 7
12,821
513
20,771
16,504
5,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
TheAztmo
Achilles
20
9 / 1 / 5
15,443
618
24,686
23,256
36,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rama
lHxntr
Rama
20
6 / 6 / 6
14,369
575
14,032
23,454
7,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
portalmeback
Cerberus
18
1 / 6 / 16
13,718
549
15,132
31,840
33,509
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
69
23
Kills
26
26
Deaths
23
35
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Sobek
Demonhyu
Sobek
4
4
9
2.13
L
King Arthur
Drafoz
King Arthur
3
7
4
0.71
L
Anhur
5
6
4
1.17
L
7
6
6
1.67
W
Bakasura
New2PC
Bakasura
8
6
9
2.08
W
Sol
2
4
7
1.38
W
Achilles
TheAztmo
Achilles
9
1
5
11.5
W
Rama
lHxntr
Rama
6
6
6
1.5
W
Cerberus
portalmeback
Cerberus
1
6
16
1.5
L
Sylvanus
slayer8
Sylvanus
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,411
Damage
95,614
118,462
Taken
118,003
79,127
Mitigated
95,042
41,845
Healing
48,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Demonhyu
Sobek
9,043
670
691
6,780
25,662
21,699
148
11,307
13,683
39,273
0
L
King Arthur
Drafoz
King Arthur
14,351
861
0
10,244
31,639
26,318
184
4,680
26,214
0
69,438
L
Anhur
17,619
10,980
0
4,483
22,303
8,923
1,385
5,659
16,057
0
72,481
L
22,393
2,218
2,251
4,911
20,653
8,405
925
6,587
12,982
109,986
0
W
Bakasura
New2PC
Bakasura
20,993
13,114
0
4,250
22,949
11,125
4,819
9,367
13,388
0
120,193
W
Sol
20,771
5,609
0
8,953
16,504
5,804
1,715
11,506
4,622
109,109
6,061
W
Achilles
TheAztmo
Achilles
24,686
6,956
0
10,936
23,256
36,620
268
4,876
18,318
0
103,515
W
Rama
lHxntr
Rama
14,032
10,994
0
10,090
23,454
7,984
4,723
5,829
17,521
0
100,694
W
Cerberus
portalmeback
Cerberus
15,132
348
0
14,025
31,840
33,509
0
13,511
18,033
45,565
0
L
Sylvanus
slayer8
Sylvanus
15,005
4,117
6,002
6,483
18,205
13,782
685
7,189
10,178
75,331
13,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,448
Gold Earned
72,221
652
Minions Killed
731
0
Camps Cleared
0
2,302,399
Distance Traveled
2,330,656
32
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,209
488
42
2
0
484,477
13
L
King Arthur
11,644
466
124
5
0
511,678
3
L
Anhur
12,679
507
143
6
0
416,523
5
L
Eset
12,571
503
209
8
0
413,338
9
W
Bakasura
15,870
635
202
8
0
542,840
10
W
Sol
12,821
513
155
6
0
450,362
1
W
Achilles
15,443
618
172
7
0
504,388
9
W
Rama
14,369
575
161
6
0
355,510
0
W
Cerberus
13,718
549
41
2
0
477,556
14
L
Sylvanus
12,345
494
134
5
0
476,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role