Player Matchup

Cthulhu
Cthulhu
OTLPN
Cthulhu
Level 18
God Stats
71W - 45L
1,581 SR
Queue Stats
239W - 137L
1,500 Elo+
Party 1
Artemis
Artemis
Praise Dynasty
Artemis
Level 12
God Stats
5W - 2L
1,873 SR
Queue Stats
323W - 344L
1,399 Elo+
Solo
Kuzenbo
Kuzenbo
ROU6E ASSASSIN
Kuzenbo
Level 65
God Stats
8W - 8L
1,670 SR
Queue Stats
275W - 164L
1,508 Elo+
Party 1
Team Averages
Level 32
1,708 SR
1,469 Elo+

VS

Team Averages
Level 8
1,581 SR
1,370 Elo+
Ah Muzen Cab
Ah Muzen Cab
PooRooDoo4584
Ah Muzen Cab
Level 7
God Stats
28W - 10L
1,702 SR
Queue Stats
274W - 145L
1,398 Elo+
Party 2
Ymir
Ymir
TTV_Rhett160
Ymir
Level 14
God Stats
35W - 23L
1,540 SR
Queue Stats
183W - 102L
1,314 Elo+
Party 2
Janus
Janus
dark_souls_sexy
Janus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OTLPN
Cthulhu
12
3 / 1 / 8
9,309
621
8,849
14,726
16,321
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 0 / 8
11,186
746
11,979
7,821
2,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 2 / 9
10,219
681
10,102
15,750
16,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
PooRooDoo4584
Ah Muzen Cab
14
3 / 3 / 0
10,326
688
17,903
12,710
5,052
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 5 / 3
9,738
649
8,082
15,591
10,871
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 6 / 0
8,239
549
6,656
9,666
3,155
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
14
Kills
3
3
Deaths
14
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
OTLPN
Cthulhu
3
1
8
7
L
Ah Muzen Cab
PooRooDoo4584
Ah Muzen Cab
3
3
0
1
W
6
0
8
10
W
5
2
9
4.75
L
0
5
3
0.3
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,930
Damage
32,641
38,297
Taken
37,967
35,852
Mitigated
19,078
10,821
Healing
9,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
OTLPN
Cthulhu
8,849
177
215
3,156
14,726
16,321
136
6,132
8,594
27,265
0
L
Ah Muzen Cab
PooRooDoo4584
Ah Muzen Cab
17,903
6,556
0
3,645
12,710
5,052
699
5,689
6,811
0
82,778
W
11,979
6,319
0
1,489
7,821
2,746
1,231
2,070
5,751
0
41,971
W
10,102
3,308
1,029
4,932
15,750
16,785
293
6,578
9,172
27,790
0
L
8,082
1,610
0
3,991
15,591
10,871
0
6,755
8,431
40,880
0
L
6,656
982
0
1,480
9,666
3,155
314
5,777
3,714
22,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,714
Gold Earned
28,303
147
Minions Killed
228
0
Camps Cleared
0
728,957
Distance Traveled
730,253
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,309
621
36
2
0
226,124
1
L
Ah Muzen Cab
10,326
688
132
9
0
266,709
3
W
Artemis
11,186
746
92
6
0
235,746
0
W
Kuzenbo
10,219
681
19
1
0
267,087
0
L
Ymir
9,738
649
63
4
0
254,367
6
L
Janus
8,239
549
33
2
0
209,177
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role