Player Matchup

Pele
Pele
E4S__Sage
Pele
Level 29
God Stats
20W - 15L
1,537 SR
Queue Stats
68W - 58L
1,430 Elo+
Solo
Neith
Neith
NedStark316
Neith
Level 7
God Stats
2W - 1L
1,718 SR
Queue Stats
47W - 72L
1,262 Elo+
Solo
Athena
Athena
StraightFakts
Athena
Level 17
God Stats
39W - 37L
1,408 SR
Queue Stats
496W - 553L
1,272 Elo+
Solo
Hera
Hera
cLuTcH_TidePods
Hera
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 121L
1,390 Elo+
Solo
Danzaburou
Danzaburou
roletodded
Danzaburou
Level 23
God Stats
27W - 25L
1,549 SR
Queue Stats
119W - 118L
1,560 Elo+
Solo
Team Averages
Level 20
1,542 SR
1,383 Elo+

VS

Team Averages
Level 18
1,635 SR
1,419 Elo+
Zeus
Zeus
Change_Earth
Zeus
Level 6
God Stats
10W - 10L
1,648 SR
Queue Stats
10W - 10L
1,627 Elo+
Solo
Ymir
Ymir
FalleNSlayeRr
Ymir
Level 26
God Stats
7W - 4L
1,993 SR
Queue Stats
108W - 107L
1,393 Elo+
Solo
Vulcan
Vulcan
Ovechkin_Qc_
Vulcan
Level 28
God Stats
7W - 12L
1,425 SR
Queue Stats
196W - 195L
1,533 Elo+
Solo
Arachne
Arachne
SART26
Arachne
Level 18
God Stats
23W - 31L
1,302 SR
Queue Stats
46W - 57L
1,294 Elo+
Solo
Loki
Loki
Xmentroll257
Loki
Level 13
God Stats
4W - 3L
1,806 SR
Queue Stats
15W - 20L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
11 / 1 / 5
12,533
696
11,494
15,532
9,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 11 / 7
8,734
485
8,203
12,784
3,565
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
5 / 0 / 1
10,391
577
2,667
11,016
5,952
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
8 / 5 / 3
10,803
600
11,792
11,912
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
roletodded
Danzaburou
18
5 / 0 / 8
11,553
642
12,345
19,398
7,359
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
6,691
372
4,146
6,047
1,514
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
4 / 5 / 5
8,825
490
8,070
16,983
14,832
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
15
9 / 4 / 3
9,792
544
14,637
12,389
5,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
SART26
Arachne
10
0 / 12 / 1
7,116
395
4,705
13,976
3,890
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 5 / 4
8,725
485
10,368
11,914
4,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
31
Kills
17
17
Deaths
31
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Pele
11
1
5
13.5
L
4
5
5
1.3
W
2
11
7
0.5
L
Vulcan
9
4
3
2.63
L
Arachne
SART26
Arachne
0
12
1
0.04
W
5
0
1
5.5
L
3
5
4
1
W
8
5
3
1.9
W
Danzaburou
roletodded
Danzaburou
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,501
Damage
41,926
70,642
Taken
61,309
30,563
Mitigated
29,490
22,671
Healing
8,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,146
318
0
788
6,047
1,514
419
1,259
4,716
22,083
0
W
Pele
11,494
4,655
0
3,043
15,532
9,614
5,207
3,683
11,849
0
99,015
L
8,070
1,025
484
3,633
16,983
14,832
0
3,101
13,763
27,327
0
W
8,203
4,191
0
1,328
12,784
3,565
606
8,662
4,122
0
29,039
L
Vulcan
14,637
4,487
0
1,778
12,389
5,008
0
3,270
8,960
57,507
0
L
Arachne
SART26
Arachne
4,705
3,084
0
780
13,976
3,890
189
3,770
10,098
0
35,609
W
2,667
672
366
4,184
11,016
5,952
592
1,915
9,101
44,498
0
L
10,368
2,071
0
698
11,914
4,246
0
2,555
9,313
0
55,424
W
11,792
4,237
0
2,119
11,912
4,073
1,009
4,976
6,936
48,776
0
W
Danzaburou
roletodded
Danzaburou
12,345
6,115
696
10,935
19,398
7,359
4,831
7,617
11,781
0
100,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,014
Gold Earned
41,149
539
Minions Killed
300
0
Camps Cleared
0
1,643,702
Distance Traveled
1,420,730
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,691
372
42
2
0
160,696
0
W
Pele
12,533
696
167
9
0
374,455
0
L
Ymir
8,825
490
29
2
0
321,075
2
W
Neith
8,734
485
43
2
0
290,662
2
L
Vulcan
9,792
544
80
4
0
313,382
3
L
Arachne
7,116
395
55
3
0
272,675
0
W
Athena
10,391
577
93
5
0
360,681
4
L
Loki
8,725
485
94
5
0
352,902
1
W
Hera
10,803
600
83
5
0
297,864
1
W
Danzaburou
11,553
642
153
9
0
320,040
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role