Player Matchup

Nemesis
Nemesis
DemonicPhenom
Nemesis
Level 17
God Stats
18W - 11L
1,653 SR
Queue Stats
91W - 70L
1,608 Elo+
Party 1
Ymir
Ymir
EverlastingRoses
Ymir
Level 17
God Stats
37W - 23L
1,582 SR
Queue Stats
59W - 44L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
OhGusi
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 27L
1,568 Elo+
Party 1
Skadi
Skadi
TheAlmightyHat
Skadi
Level 29
God Stats
6W - 11L
1,747 SR
Queue Stats
160W - 183L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
jfrioes
Sun Wukong
Level 22
God Stats
1W - 2L
1,491 SR
Queue Stats
10W - 15L
1,526 Elo+
Solo
Team Averages
Level 19
1,595 SR
1,532 Elo+

VS

Team Averages
Level 42
1,502 SR
1,576 Elo+
Gilgamesh
Gilgamesh
Clipz247
Gilgamesh
Level 29
God Stats
27W - 9L
1,688 SR
Queue Stats
82W - 61L
1,587 Elo+
Solo
Sobek
Sobek
CriesWillRingOut
Sobek
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
DAVE71
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 39L
1,661 Elo+
Solo
Ares
Ares
LordSchmeaty
Ares
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 1L
1,500 Elo+
Party 2
Sol
Sol
STIX66
Sol
Level 153
God Stats
1W - 0L
1,322 SR
Queue Stats
125W - 117L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
4 / 5 / 0
6,395
533
5,336
9,260
3,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 6 / 2
5,461
455
2,687
10,722
4,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
OhGusi
Kukulkan
8
0 / 6 / 0
4,726
394
2,489
5,818
2,041
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
3 / 4 / 1
6,575
548
4,678
6,730
2,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
jfrioes
Sun Wukong
9
3 / 5 / 2
5,974
498
7,963
9,080
5,363
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Clipz247
Gilgamesh
11
3 / 4 / 2
6,640
553
6,148
8,094
5,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
4 / 1 / 12
6,856
571
4,200
8,842
5,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
DAVE71
Anhur
8
0 / 6 / 8
5,166
431
2,322
6,237
1,382
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
9 / 0 / 6
7,528
627
8,124
9,005
4,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Sol
STIX66
Sol
14
10 / 0 / 5
8,437
703
11,341
4,728
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
11
Kills
26
26
Deaths
11
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Clipz247
Gilgamesh
3
4
2
1
W
4
1
12
10
W
Anhur
DAVE71
Anhur
0
6
8
0.67
L
Nemesis
4
5
0
0.8
L
1
6
2
0.33
W
9
0
6
12
L
Kukulkan
OhGusi
Kukulkan
0
6
0
0
W
Sol
STIX66
Sol
10
0
5
12.5
L
3
4
1
0.88
L
Sun Wukong
jfrioes
Sun Wukong
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,153
Damage
32,135
41,610
Taken
36,906
17,472
Mitigated
18,325
2,786
Healing
11,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Clipz247
Gilgamesh
6,148
1,874
0
1,109
8,094
5,097
492
658
7,418
0
28,963
W
4,200
251
0
2,618
8,842
5,857
0
1,878
6,856
10,396
0
W
Anhur
DAVE71
Anhur
2,322
1,375
0
568
6,237
1,382
0
1,002
5,235
0
12,681
L
Nemesis
5,336
2,776
0
1,242
9,260
3,270
0
4,731
4,529
0
34,838
L
2,687
794
0
0
10,722
4,484
0
6,609
4,113
8,592
0
W
8,124
953
0
4,340
9,005
4,049
0
111
8,894
42,382
0
L
Kukulkan
OhGusi
Kukulkan
2,489
296
0
0
5,818
2,041
0
4,483
1,335
16,464
0
W
Sol
STIX66
Sol
11,341
4,227
0
3,156
4,728
1,940
1,973
1,335
3,327
46,596
3,384
L
4,678
2,770
0
1,029
6,730
2,314
1,766
4,909
1,821
0
33,245
L
Sun Wukong
jfrioes
Sun Wukong
7,963
2,152
0
515
9,080
5,363
950
2,552
6,528
0
24,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,131
Gold Earned
34,627
223
Minions Killed
254
0
Camps Cleared
0
1,109,624
Distance Traveled
1,148,479
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,640
553
54
5
0
234,593
3
W
Sobek
6,856
571
9
1
0
246,390
3
W
Anhur
5,166
431
25
2
0
201,410
0
L
Nemesis
6,395
533
72
6
0
269,106
1
L
Ymir
5,461
455
13
1
0
252,760
5
W
Ares
7,528
627
59
5
0
255,514
5
L
Kukulkan
4,726
394
29
2
0
192,016
2
W
Sol
8,437
703
107
9
0
210,572
2
L
Skadi
6,575
548
68
6
0
179,575
0
L
Sun Wukong
5,974
498
41
3
0
216,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role