Player Matchup

Fenrir
Fenrir
Acejux
Fenrir
Level 17
God Stats
1W - 3L
1,189 SR
Queue Stats
10W - 23L
1,264 Elo+
Solo
Ymir
Ymir
Klebold
Ymir
Level 14
God Stats
8W - 8L
1,422 SR
Queue Stats
27W - 37L
1,397 Elo+
Party 3
Jing Wei
Jing Wei
Tyy97
Jing Wei
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 120L
1,422 Elo+
Party 3
Cthulhu
Cthulhu
VladOnCHikc
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,496 Elo+
Party 1
Gilgamesh
Gilgamesh
zxcSEDzxc
Gilgamesh
Level 7
God Stats
0W - 2L
1,151 SR
Queue Stats
5W - 8L
1,496 Elo+
Party 1
Team Averages
Level 16
1,352 SR
1,415 Elo+

VS

Team Averages
Level 26
1,537 SR
1,478 Elo+
Pele
Pele
BONOSA
Pele
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,607 Elo+
Party 2
Hachiman
Hachiman
ElBicho972
Hachiman
Level 25
God Stats
4W - 4L
1,634 SR
Queue Stats
75W - 88L
1,502 Elo+
Solo
Cu Chulainn
Cu Chulainn
Refl3ctionGames
Cu Chulainn
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 10L
1,455 Elo+
Party 2
Ymir
Ymir
Sativa88
Ymir
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
258W - 304L
1,392 Elo+
Solo
Tiamat
Tiamat
TiKerM
Tiamat
Level 27
God Stats
4W - 2L
1,553 SR
Queue Stats
11W - 13L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Acejux
Fenrir
7
0 / 4 / 0
4,478
448
462
6,117
1,769
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
Klebold
Ymir
5
1 / 4 / 0
4,350
435
1,766
5,460
3,151
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Jing Wei
Tyy97
Jing Wei
7
0 / 3 / 0
4,314
431
2,946
5,382
1,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
VladOnCHikc
Cthulhu
8
1 / 2 / 2
4,973
497
1,927
5,596
3,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
zxcSEDzxc
Gilgamesh
8
2 / 6 / 0
5,082
508
2,767
6,919
2,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
BONOSA
Pele
8
4 / 3 / 3
5,669
567
3,782
5,441
1,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
ElBicho972
Hachiman
9
4 / 1 / 3
5,690
569
4,593
4,127
963
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Refl3ctionGames
Cu Chulainn
12
6 / 0 / 1
7,248
725
4,895
5,721
4,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
8
1 / 1 / 5
5,274
527
1,841
5,942
2,886
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
TiKerM
Tiamat
12
3 / 0 / 2
7,057
706
3,460
2,353
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
4
Kills
18
19
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Acejux
Fenrir
0
4
0
0
W
Pele
BONOSA
Pele
4
3
3
1.83
W
Hachiman
ElBicho972
Hachiman
4
1
3
5.5
L
Ymir
Klebold
Ymir
1
4
0
0.25
W
Cu Chulainn
Refl3ctionGames
Cu Chulainn
6
0
1
6.5
W
Ymir
1
1
5
3.5
W
Tiamat
TiKerM
Tiamat
3
0
2
4
L
Jing Wei
Tyy97
Jing Wei
0
3
0
0
L
Cthulhu
VladOnCHikc
Cthulhu
1
2
2
1
L
Gilgamesh
zxcSEDzxc
Gilgamesh
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,868
Damage
18,571
29,474
Taken
23,584
12,414
Mitigated
10,575
2,989
Healing
7,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Acejux
Fenrir
462
191
0
548
6,117
1,769
0
648
5,469
0
16,796
W
Pele
BONOSA
Pele
3,782
839
0
1,848
5,441
1,404
282
727
4,636
0
15,216
W
Hachiman
ElBicho972
Hachiman
4,593
2,884
0
990
4,127
963
866
689
3,398
0
24,712
L
Ymir
Klebold
Ymir
1,766
463
0
597
5,460
3,151
0
1,790
3,670
6,789
0
W
Cu Chulainn
Refl3ctionGames
Cu Chulainn
4,895
1,164
0
1,082
5,721
4,279
843
298
5,395
8,532
29,925
W
Ymir
1,841
549
0
2,523
5,942
2,886
207
1,515
4,335
14,860
0
W
Tiamat
TiKerM
Tiamat
3,460
364
0
1,495
2,353
1,043
193
146
2,127
42,908
0
L
Jing Wei
Tyy97
Jing Wei
2,946
2,175
0
680
5,382
1,336
0
487
4,895
0
18,915
L
Cthulhu
VladOnCHikc
Cthulhu
1,927
181
0
184
5,596
3,196
0
2,278
3,318
14,669
0
L
Gilgamesh
zxcSEDzxc
Gilgamesh
2,767
1,093
0
980
6,919
2,962
0
1,111
5,808
0
16,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,197
Gold Earned
30,938
154
Minions Killed
294
0
Camps Cleared
0
978,808
Distance Traveled
958,020
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,478
448
46
5
0
199,932
2
W
Pele
5,669
567
26
3
0
185,120
1
W
Hachiman
5,690
569
45
5
0
182,986
1
L
Ymir
4,350
435
14
1
0
166,383
0
W
Cu Chulainn
7,248
725
86
9
0
197,082
0
W
Ymir
5,274
527
30
3
0
197,442
0
W
Tiamat
7,057
706
107
11
0
195,390
3
L
Jing Wei
4,314
431
23
2
0
201,605
0
L
Cthulhu
4,973
497
33
3
0
210,262
1
L
Gilgamesh
5,082
508
38
4
0
200,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role