Player Matchup

Danzaburou
Danzaburou
CONMARI
Danzaburou
Level 28
God Stats
49W - 42L
1,551 SR
Queue Stats
72W - 75L
1,459 Elo+
Party 3
King Arthur
King Arthur
Dastiam
King Arthur
Level 48
God Stats
53W - 60L
1,468 SR
Queue Stats
178W - 230L
1,455 Elo+
Solo
Merlin
Merlin
Kyootie
Merlin
Level 40
God Stats
0W - 2L
1,518 SR
Queue Stats
13W - 16L
1,429 Elo+
Party 1
Khepri
Khepri
TeemoDeus
Khepri
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,420 Elo+
Party 1
Fenrir
Fenrir
migelaes
Fenrir
Level 105
God Stats
1W - 1L
1,891 SR
Queue Stats
38W - 38L
1,463 Elo+
Party 3
Team Averages
Level 49
1,586 SR
1,445 Elo+

VS

Team Averages
Level 60
1,611 SR
1,465 Elo+
Nemesis
Nemesis
Barristobär
Nemesis
Level 33
God Stats
42W - 19L
1,884 SR
Queue Stats
356W - 223L
1,791 Elo+
Solo
Chaac
Chaac
FranzKaffa
Chaac
Level 27
God Stats
2W - 3L
1,478 SR
Queue Stats
40W - 38L
1,522 Elo+
Party 2
Kukulkan
Kukulkan
chris397
Kukulkan
Level 29
God Stats
16W - 18L
1,604 SR
Queue Stats
20W - 25L
949 Elo+
Party 2
Cerberus
Cerberus
godofstar17
Cerberus
Level 107
God Stats
23W - 14L
1,590 SR
Queue Stats
33W - 33L
1,563 Elo+
Party 2
Izanami
Izanami
k0k1e397
Izanami
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CONMARI
Danzaburou
20
9 / 11 / 16
15,411
550
24,616
22,788
9,250
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Dastiam
King Arthur
20
8 / 2 / 7
15,449
552
28,245
40,500
38,037
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
Kyootie
Merlin
20
14 / 4 / 8
15,921
569
32,694
17,833
7,820
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Khepri
TeemoDeus
Khepri
18
4 / 11 / 17
13,376
478
9,977
28,572
29,245
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
migelaes
Fenrir
20
4 / 7 / 11
13,512
483
13,190
29,238
13,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Barristobär
Nemesis
20
11 / 4 / 8
17,561
627
30,148
29,841
18,068
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
18
1 / 7 / 5
11,298
404
9,485
31,354
23,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kukulkan
chris397
Kukulkan
20
3 / 9 / 6
13,600
486
20,274
15,258
7,512
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
godofstar17
Cerberus
20
8 / 9 / 20
15,456
552
25,759
41,440
47,218
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
k0k1e397
Izanami
20
12 / 10 / 8
15,203
543
21,531
23,197
10,836
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
82
39
Kills
35
35
Deaths
39
59
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Barristobär
Nemesis
11
4
8
3.75
L
Danzaburou
CONMARI
Danzaburou
9
11
16
1.55
L
King Arthur
Dastiam
King Arthur
8
2
7
5.75
W
Chaac
1
7
5
0.5
L
Merlin
Kyootie
Merlin
14
4
8
4.5
L
Khepri
TeemoDeus
Khepri
4
11
17
1.14
W
Kukulkan
chris397
Kukulkan
3
9
6
0.67
W
Cerberus
godofstar17
Cerberus
8
9
20
2
W
Izanami
k0k1e397
Izanami
12
10
8
1.6
L
Fenrir
migelaes
Fenrir
4
7
11
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,722
Damage
107,197
138,931
Taken
141,090
98,012
Mitigated
107,120
37,398
Healing
45,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Barristobär
Nemesis
30,148
23,283
0
9,173
29,841
18,068
807
5,557
24,082
0
158,225
L
Danzaburou
CONMARI
Danzaburou
24,616
16,782
1,628
2,867
22,788
9,250
1,339
10,659
12,099
0
86,593
L
King Arthur
Dastiam
King Arthur
28,245
2,890
0
15,524
40,500
38,037
316
10,372
29,332
0
120,633
W
Chaac
9,485
1,956
508
13,988
31,354
23,486
879
8,089
23,039
0
57,742
L
Merlin
Kyootie
Merlin
32,694
1,857
131
4,376
17,833
7,820
1,778
6,548
11,243
99,091
0
L
Khepri
TeemoDeus
Khepri
9,977
1,428
0
2,915
28,572
29,245
414
13,502
14,950
27,201
0
W
Kukulkan
chris397
Kukulkan
20,274
879
0
183
15,258
7,512
399
6,291
8,591
95,439
0
W
Cerberus
godofstar17
Cerberus
25,759
1,578
1,115
14,066
41,440
47,218
575
13,797
27,247
60,872
0
W
Izanami
k0k1e397
Izanami
21,531
14,373
939
5,633
23,197
10,836
6,610
7,517
15,460
0
123,767
L
Fenrir
migelaes
Fenrir
13,190
3,535
0
9,957
29,238
13,660
130
8,706
20,472
0
101,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,669
Gold Earned
73,118
633
Minions Killed
725
0
Camps Cleared
0
2,361,216
Distance Traveled
2,434,797
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
17,561
627
191
7
0
515,163
3
L
Danzaburou
15,411
550
121
4
0
401,320
0
L
King Arthur
15,449
552
182
7
0
524,296
5
W
Chaac
11,298
404
87
3
0
492,924
3
L
Merlin
15,921
569
173
6
0
431,549
3
L
Khepri
13,376
478
22
1
0
492,415
4
W
Kukulkan
13,600
486
160
6
0
484,637
2
W
Cerberus
15,456
552
108
4
0
502,185
11
W
Izanami
15,203
543
179
6
0
439,888
4
L
Fenrir
13,512
483
135
5
0
511,636
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role