Player Matchup

Serqet
Serqet
 
Serqet
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
AspixMiko
Cu Chulainn
Level 98
God Stats
4W - 2L
1,579 SR
Queue Stats
184W - 170L
1,541 Elo+
Party 1
Chang'e
Chang'e
KapiszonPPL
Chang'e
Level 89
God Stats
2W - 0L
1,323 SR
Queue Stats
52W - 52L
1,473 Elo+
Party 1
Geb
Geb
Kluziu
Geb
Level 142
God Stats
2W - 0L
1,453 SR
Queue Stats
27W - 36L
1,448 Elo+
Party 1
Izanami
Izanami
jachttt
Izanami
Level 107
God Stats
7W - 4L
1,449 SR
Queue Stats
115W - 109L
1,508 Elo+
Party 1
Team Averages
Level 109
1,461 SR
1,494 Elo+

VS

Team Averages
Level 119
1,378 SR
1,427 Elo+
Susano
Susano
Cymbalta248
Susano
Level 31
God Stats
3W - 6L
1,410 SR
Queue Stats
354W - 391L
1,449 Elo+
Solo
Janus
Janus
DasApfelerlebnis
Janus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 140L
1,486 Elo+
Solo
Cerberus
Cerberus
JagodicaBombica
Cerberus
Level 154
God Stats
1W - 3L
1,288 SR
Queue Stats
21W - 27L
1,425 Elo+
Party 2
Chang'e
Chang'e
SMircetic
Chang'e
Level 150
God Stats
0W - 1L
1,303 SR
Queue Stats
5W - 4L
1,268 Elo+
Party 2
Scylla
Scylla
damhar
Scylla
Level 153
God Stats
3W - 4L
1,387 SR
Queue Stats
296W - 279L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
4 / 3 / 19
11,532
824
10,008
15,896
17,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cu Chulainn
AspixMiko
Cu Chulainn
18
8 / 7 / 10
11,338
810
11,155
16,393
14,034
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
KapiszonPPL
Chang'e
20
13 / 5 / 10
12,920
923
30,836
18,578
7,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Geb
Kluziu
Geb
17
1 / 3 / 15
10,546
753
6,804
26,043
15,366
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
jachttt
Izanami
17
2 / 5 / 15
10,574
755
9,059
13,493
5,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
16
2 / 9 / 13
9,545
682
15,409
16,417
8,092
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
8 / 5 / 12
11,651
832
17,286
12,752
5,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
18
4 / 3 / 16
10,635
760
9,861
22,252
24,895
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
SMircetic
Chang'e
15
3 / 7 / 14
9,347
668
11,349
17,007
9,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Scylla
damhar
Scylla
15
5 / 5 / 15
10,297
736
17,420
12,734
5,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
92
28
Kills
22
23
Deaths
29
69
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
3
19
4.5
W
Cu Chulainn
AspixMiko
Cu Chulainn
8
7
10
1.86
L
Susano
2
9
13
0.94
L
8
5
12
2.8
L
Cerberus
4
3
16
4
W
Chang'e
KapiszonPPL
Chang'e
13
5
10
3.6
W
Geb
Kluziu
Geb
1
3
15
2.83
L
Chang'e
SMircetic
Chang'e
3
7
14
1.43
L
Scylla
damhar
Scylla
5
5
15
2.5
W
Izanami
jachttt
Izanami
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,862
Damage
71,325
90,403
Taken
81,162
58,730
Mitigated
53,514
44,093
Healing
28,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
10,008
1,366
3,069
3,186
15,896
17,119
364
8,656
7,240
0
15,319
W
Cu Chulainn
AspixMiko
Cu Chulainn
11,155
3,211
2,606
1,034
16,393
14,034
698
8,156
8,237
178
20,965
L
Susano
15,409
2,008
746
390
16,417
8,092
418
7,772
7,675
0
18,508
L
17,286
631
1,574
2,572
12,752
5,254
474
6,414
5,955
48,208
0
L
Cerberus
9,861
626
1,861
6,494
22,252
24,895
168
7,149
14,681
18,343
0
W
Chang'e
KapiszonPPL
Chang'e
30,836
1,629
9,475
8,201
18,578
7,135
874
12,070
6,508
55,164
0
W
Geb
Kluziu
Geb
6,804
356
2,082
10,254
26,043
15,366
128
17,594
7,514
12,508
0
L
Chang'e
SMircetic
Chang'e
11,349
653
7,967
3,921
17,007
9,913
220
7,916
8,756
18,709
0
L
Scylla
damhar
Scylla
17,420
1,384
1,123
1,369
12,734
5,360
382
7,882
4,722
29,070
0
W
Izanami
jachttt
Izanami
9,059
6,064
1,769
2,417
13,493
5,076
3,945
9,440
4,053
0
30,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,910
Gold Earned
51,475
142
Minions Killed
148
0
Camps Cleared
0
1,299,085
Distance Traveled
1,107,093
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,532
824
8
1
0
295,863
3
W
Cu Chulainn
11,338
810
17
1
0
242,523
6
L
Susano
9,545
682
8
1
0
222,558
0
L
Janus
11,651
832
67
5
0
231,858
0
L
Cerberus
10,635
760
36
3
0
238,247
0
W
Chang'e
12,920
923
55
4
0
245,471
4
W
Geb
10,546
753
5
0
0
281,143
0
L
Chang'e
9,347
668
13
1
0
192,401
0
L
Scylla
10,297
736
24
2
0
222,029
0
W
Izanami
10,574
755
57
4
0
234,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role