Player Matchup

Nemesis
Nemesis
Diarryhea
Nemesis
Level 24
God Stats
2W - 0L
1,801 SR
Queue Stats
19W - 14L
1,553 Elo+
Party 1
Sol
Sol
OneRoach
Sol
Level 13
God Stats
5W - 4L
1,760 SR
Queue Stats
5W - 4L
1,678 Elo+
Party 1
Mulan
Mulan
Raisur
Mulan
Level 29
God Stats
4W - 4L
1,551 SR
Queue Stats
44W - 37L
1,495 Elo+
Party 1
Danzaburou
Danzaburou
ZesmajtowałemCie
Danzaburou
Level 43
God Stats
3W - 1L
1,715 SR
Queue Stats
19W - 28L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
papawentyl
Cthulhu
Level 23
God Stats
1W - 1L
1,327 SR
Queue Stats
41W - 26L
1,520 Elo+
Party 1
Team Averages
Level 26
1,631 SR
1,528 Elo+

VS

Team Averages
Level 19
1,500 SR
1,335 Elo+
Camazotz
Camazotz
Phibow
Camazotz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 27L
1,451 Elo+
Party 2
Nu Wa
Nu Wa
ZxXTyrantXxZ
Nu Wa
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,346 Elo+
Solo
Zeus
Zeus
nozh7
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
950 Elo+
Party 2
Zhong Kui
Zhong Kui
pikarujke
Zhong Kui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,449 Elo+
Party 2
Hercules
Hercules
poloviegubi
Hercules
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Diarryhea
Nemesis
19
16 / 7 / 15
14,142
1,179
18,468
14,754
5,494
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 2 / 26
13,657
1,138
22,056
14,661
5,015
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Raisur
Mulan
20
13 / 4 / 25
14,288
1,191
24,701
15,401
18,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
20
7 / 1 / 24
13,846
1,154
13,959
14,387
5,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
papawentyl
Cthulhu
20
7 / 4 / 34
13,957
1,163
16,433
16,352
21,251
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Team 1 Tickets

162

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Phibow
Camazotz
17
5 / 14 / 7
12,480
1,040
13,681
26,161
11,024
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 6 / 11
12,983
1,082
14,052
15,862
5,919
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
nozh7
Zeus
18
3 / 12 / 9
11,966
997
16,040
16,746
5,678
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
pikarujke
Zhong Kui
18
3 / 10 / 10
12,039
1,003
15,267
20,284
16,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
poloviegubi
Hercules
18
2 / 9 / 10
11,362
947
12,495
23,874
24,556
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

175
Kill Participation
65
51
Kills
18
18
Deaths
51
124
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Diarryhea
Nemesis
16
7
15
3.36
W
8
2
26
10.5
L
Camazotz
Phibow
Camazotz
5
14
7
0.61
W
Mulan
Raisur
Mulan
13
4
25
6.38
W
Danzaburou
7
1
24
19
L
5
6
11
1.75
L
Zeus
nozh7
Zeus
3
12
9
0.63
W
Cthulhu
papawentyl
Cthulhu
7
4
34
6
L
Zhong Kui
pikarujke
Zhong Kui
3
10
10
0.8
L
Hercules
poloviegubi
Hercules
2
9
10
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,617
Damage
71,535
75,555
Taken
102,927
55,698
Mitigated
64,128
15,839
Healing
12,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Diarryhea
Nemesis
18,468
11,031
0
1,297
14,754
5,494
0
10,807
3,827
0
23,261
W
22,056
9,039
0
6,310
14,661
5,015
0
7,349
7,192
51,954
0
L
Camazotz
Phibow
Camazotz
13,681
4,313
0
3,351
26,161
11,024
0
10,666
15,135
0
31,565
W
Mulan
Raisur
Mulan
24,701
4,163
153
3,919
15,401
18,385
0
8,418
6,803
435
38,641
W
Danzaburou
13,959
7,012
0
3,708
14,387
5,553
0
9,163
5,044
0
53,394
L
14,052
3,329
402
1,475
15,862
5,919
0
6,587
9,185
36,268
0
L
Zeus
nozh7
Zeus
16,040
3,023
0
270
16,746
5,678
0
3,847
12,779
44,630
0
W
Cthulhu
papawentyl
Cthulhu
16,433
622
364
88
16,352
21,251
0
9,486
6,632
36,222
0
L
Zhong Kui
pikarujke
Zhong Kui
15,267
2,887
0
1,298
20,284
16,951
0
9,572
10,591
38,667
0
L
Hercules
poloviegubi
Hercules
12,495
3,463
0
5,622
23,874
24,556
0
8,252
15,472
698
22,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,890
Gold Earned
60,830
239
Minions Killed
219
10
Camps Cleared
7
1,099,066
Distance Traveled
1,035,563
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,142
1,179
5
0
2
209,932
0
W
Sol
13,657
1,138
71
6
3
212,853
1
L
Camazotz
12,480
1,040
41
3
2
215,642
3
W
Mulan
14,288
1,191
33
3
3
217,562
0
W
Danzaburou
13,846
1,154
91
8
2
214,297
1
L
Nu Wa
12,983
1,082
52
4
2
216,033
1
L
Zeus
11,966
997
60
5
0
181,482
0
W
Cthulhu
13,957
1,163
39
3
0
244,422
0
L
Zhong Kui
12,039
1,003
52
4
2
196,288
1
L
Hercules
11,362
947
14
1
1
226,118
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role