Player Matchup

Sol
Sol
Im Jinsoul
Sol
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
123W - 133L
1,477 Elo+
Solo
Danzaburou
Danzaburou
Ovechkin_Qc_
Danzaburou
Level 28
God Stats
14W - 13L
1,481 SR
Queue Stats
196W - 195L
1,522 Elo+
Solo
Bellona
Bellona
TeamDitman-_-Can
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,150 Elo+
Solo
Loki
Loki
jemahu
Loki
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 17L
1,423 Elo+
Solo
Neith
Neith
toaster_dust
Neith
Level 3
God Stats
1W - 1L
1,300 SR
Queue Stats
2W - 4L
1,557 Elo+
Solo
Team Averages
Level 14
1,456 SR
1,426 Elo+

VS

Team Averages
Level 12
1,534 SR
1,378 Elo+
Anubis
Anubis
Seriousliii
Anubis
Level 27
God Stats
156W - 155L
1,458 SR
Queue Stats
217W - 230L
1,388 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Shoto8334
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,390 Elo+
Solo
Pele
Pele
catfooodd
Pele
Level 17
God Stats
15W - 16L
1,552 SR
Queue Stats
48W - 46L
1,407 Elo+
Party 1
Guan Yu
Guan Yu
iiMadara-89ii
Guan Yu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 256L
1,343 Elo+
Solo
Ne Zha
Ne Zha
piratachino7
Ne Zha
Level 8
God Stats
2W - 2L
1,658 SR
Queue Stats
80W - 97L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 3 / 9
10,933
575
13,366
11,841
4,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Ovechkin_Qc_
Danzaburou
20
16 / 0 / 8
14,225
749
22,478
14,341
5,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
4 / 5 / 7
9,115
480
3,436
13,154
6,787
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Loki
jemahu
Loki
12
0 / 5 / 5
8,822
464
4,444
11,532
2,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 7 / 1
9,502
500
3,930
9,130
5,013
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
9 / 8 / 3
10,021
527
12,768
17,222
9,073
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Shoto8334
Tsukuyomi
1
0 / 0 / 0
5,366
282
0
0
0
Pele
13
2 / 9 / 3
8,221
433
6,564
16,371
5,183
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
13
0 / 6 / 2
8,191
431
4,074
17,022
16,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ne Zha
14
8 / 11 / 4
9,212
485
8,152
14,646
5,502
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
31
33
Kills
19
20
Deaths
34
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
11
3
9
5.17
W
Danzaburou
Ovechkin_Qc_
Danzaburou
16
0
8
20
L
Anubis
9
8
3
1.31
L
Tsukuyomi
Shoto8334
Tsukuyomi
0
0
0
0
W
4
5
7
1.5
L
Pele
2
9
3
0.39
L
Guan Yu
0
6
2
0.17
W
Loki
jemahu
Loki
0
5
5
0.5
L
Ne Zha
8
11
4
0.91
W
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,654
Damage
31,558
59,998
Taken
65,261
24,234
Mitigated
36,517
15,158
Healing
10,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,366
3,337
0
2,830
11,841
4,326
3,489
1,863
9,828
56,607
3,155
W
Danzaburou
Ovechkin_Qc_
Danzaburou
22,478
13,096
0
9,772
14,341
5,340
3,257
4,016
10,265
0
108,002
L
Anubis
12,768
681
100
4,450
17,222
9,073
1,689
3,684
13,538
48,991
0
L
Tsukuyomi
Shoto8334
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
W
3,436
734
0
494
13,154
6,787
660
3,878
9,156
0
22,758
L
Pele
6,564
873
0
1,992
16,371
5,183
161
3,540
12,831
0
31,810
L
Guan Yu
4,074
674
292
2,578
17,022
16,759
348
3,929
13,093
0
42,794
W
Loki
jemahu
Loki
4,444
746
0
1,053
11,532
2,768
878
2,592
8,913
0
36,377
L
Ne Zha
8,152
3,194
0
1,047
14,646
5,502
898
1,927
12,719
0
23,396
W
3,930
1,997
0
1,009
9,130
5,013
3,864
419
8,531
0
40,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,597
Gold Earned
41,011
419
Minions Killed
231
0
Camps Cleared
0
1,754,667
Distance Traveled
1,153,414
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,933
575
87
5
0
378,419
0
W
Danzaburou
14,225
749
172
9
0
338,632
1
L
Anubis
10,021
527
93
5
0
233,909
0
L
Tsukuyomi
5,366
282
0
0
0
9,244
0
W
Bellona
9,115
480
35
2
0
391,241
2
L
Pele
8,221
433
38
2
0
268,424
0
L
Guan Yu
8,191
431
68
4
0
324,539
0
W
Loki
8,822
464
48
3
0
363,897
0
L
Ne Zha
9,212
485
32
2
0
317,298
0
W
Neith
9,502
500
77
4
0
282,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role