Player Matchup

Ra
Ra
BechtelxD69
Ra
Level 10
God Stats
7W - 3L
1,843 SR
Queue Stats
36W - 28L
1,504 Elo+
Party 1
Chiron
Chiron
Dantegorn
Chiron
Level 46
God Stats
1W - 1L
1,266 SR
Queue Stats
14W - 8L
1,438 Elo+
Party 3
Cthulhu
Cthulhu
JuanseguN
Cthulhu
Level 7
God Stats
2W - 1L
1,198 SR
Queue Stats
13W - 7L
1,465 Elo+
Party 3
Osiris
Osiris
Ocinox
Osiris
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 19L
1,488 Elo+
Party 1
Mercury
Mercury
flo8305
Mercury
Level 79
God Stats
2W - 2L
1,453 SR
Queue Stats
243W - 217L
1,552 Elo+
Party 1
Team Averages
Level 31
1,452 SR
1,489 Elo+

VS

Team Averages
Level 31
1,650 SR
1,529 Elo+
Zeus
Zeus
JeffreyMc
Zeus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,281 Elo+
Party 2
Athena
Athena
Thenegotiveman
Athena
Level 86
God Stats
1W - 3L
1,718 SR
Queue Stats
18W - 19L
1,753 Elo+
Party 4
Merlin
Merlin
Theurer
Merlin
Level 17
God Stats
1W - 2L
1,776 SR
Queue Stats
11W - 10L
1,558 Elo+
Party 2
Anhur
Anhur
Wartaur79
Anhur
Level 2
God Stats
1W - 1L
1,718 SR
Queue Stats
1W - 1L
1,651 Elo+
Party 4
Loki
Loki
nikita26714
Loki
Level 28
God Stats
1W - 3L
1,541 SR
Queue Stats
38W - 49L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
16 / 3 / 15
12,668
603
26,095
16,715
7,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Dantegorn
Chiron
19
13 / 2 / 10
12,803
610
21,357
14,608
6,368
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
JuanseguN
Cthulhu
16
6 / 3 / 20
10,961
522
15,811
20,698
17,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Osiris
Ocinox
Osiris
17
3 / 1 / 5
11,136
530
5,034
8,049
6,583
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
flo8305
Mercury
19
9 / 3 / 12
11,859
565
12,070
15,952
6,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
7 / 9 / 0
10,717
510
21,277
15,980
4,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 9 / 5
9,141
435
7,218
29,887
19,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
Theurer
Merlin
13
1 / 11 / 4
8,585
409
6,689
14,052
4,859
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Wartaur79
Anhur
10
0 / 11 / 2
7,056
336
2,133
15,212
4,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 7 / 0
8,522
406
5,708
16,257
5,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
22
47
Kills
11
12
Deaths
47
62
Assists
11
Player
Kills
Deaths
Assists
KDA
W
16
3
15
7.83
W
Chiron
Dantegorn
Chiron
13
2
10
9
L
Zeus
7
9
0
0.78
W
Cthulhu
JuanseguN
Cthulhu
6
3
20
5.33
W
Osiris
Ocinox
Osiris
3
1
5
5.5
L
0
9
5
0.28
L
Merlin
Theurer
Merlin
1
11
4
0.27
L
Anhur
Wartaur79
Anhur
0
11
2
0.09
W
Mercury
flo8305
Mercury
9
3
12
5
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,367
Damage
43,025
76,022
Taken
91,388
44,420
Mitigated
39,670
29,909
Healing
8,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,095
2,951
3,525
6,323
16,715
7,344
947
9,657
6,778
93,428
0
W
Chiron
Dantegorn
Chiron
21,357
9,771
1,132
7,702
14,608
6,368
5,443
7,911
6,511
0
101,682
L
Zeus
21,277
2,634
0
2,068
15,980
4,871
0
4,486
11,464
53,678
0
W
Cthulhu
JuanseguN
Cthulhu
15,811
2,029
648
4,967
20,698
17,442
525
9,537
10,942
42,701
0
W
Osiris
Ocinox
Osiris
5,034
1,757
0
560
8,049
6,583
1,639
3,288
4,673
0
57,152
L
7,218
1,699
333
4,278
29,887
19,467
0
11,880
17,322
24,074
0
L
Merlin
Theurer
Merlin
6,689
367
0
397
14,052
4,859
0
8,305
5,597
30,802
0
L
Anhur
Wartaur79
Anhur
2,133
941
0
686
15,212
4,799
0
6,617
8,415
0
17,249
W
Mercury
flo8305
Mercury
12,070
6,248
0
5,052
15,952
6,683
1,605
3,946
11,934
0
78,198
L
5,708
1,593
0
1,052
16,257
5,674
0
9,374
6,684
0
39,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,427
Gold Earned
44,021
567
Minions Killed
281
0
Camps Cleared
0
2,025,153
Distance Traveled
1,517,361
28
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,668
603
142
7
0
411,062
1
W
Chiron
12,803
610
122
6
0
385,316
8
L
Zeus
10,717
510
81
4
0
304,781
3
W
Cthulhu
10,961
522
58
3
0
413,747
13
W
Osiris
11,136
530
134
6
0
348,796
1
L
Athena
9,141
435
37
2
0
340,355
2
L
Merlin
8,585
409
56
3
0
313,956
0
L
Anhur
7,056
336
45
2
0
256,069
0
W
Mercury
11,859
565
111
5
0
466,232
5
L
Loki
8,522
406
62
3
0
302,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role