Player Matchup

Mercury
Mercury
AdvancedGunSkill
Mercury
Level 101
God Stats
6W - 1L
1,852 SR
Queue Stats
260W - 251L
1,554 Elo+
Party 2
Ymir
Ymir
MightyMask_btw
Ymir
Level 109
God Stats
11W - 4L
1,805 SR
Queue Stats
351W - 322L
1,459 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Pandora__Core
Cu Chulainn
Level 89
God Stats
8W - 10L
1,447 SR
Queue Stats
276W - 309L
1,383 Elo+
Party 2
Rama
Rama
TeeHee_btw
Rama
Level 14
God Stats
0W - 4L
1,393 SR
Queue Stats
7W - 8L
1,365 Elo+
Party 2
Janus
Janus
mexiricangio33
Janus
Level 55
God Stats
2W - 2L
1,500 SR
Queue Stats
292W - 308L
1,430 Elo+
Party 2
Team Averages
Level 74
1,599 SR
1,438 Elo+

VS

Team Averages
Level 114
1,539 SR
1,502 Elo+
Mulan
Mulan
AlcatrazDraco
Mulan
Level 85
God Stats
1W - 2L
1,330 SR
Queue Stats
136W - 134L
1,490 Elo+
Party 1
Nemesis
Nemesis
Carrdiackid
Nemesis
Level 144
God Stats
13W - 11L
1,672 SR
Queue Stats
348W - 343L
1,486 Elo+
Solo
Cerberus
Cerberus
Hokage_Zu
Cerberus
Level 88
God Stats
4W - 2L
1,484 SR
Queue Stats
132W - 121L
1,506 Elo+
Party 3
Heimdallr
Heimdallr
TheGoatSanchez
Heimdallr
Level 124
God Stats
6W - 4L
1,508 SR
Queue Stats
82W - 82L
1,526 Elo+
Party 3
Nu Wa
Nu Wa
witheringDusk
Nu Wa
Level 128
God Stats
3W - 1L
1,701 SR
Queue Stats
205W - 198L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 7
8,729
485
8,496
13,818
5,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 2 / 4
9,088
505
10,162
17,620
8,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cu Chulainn
Pandora__Core
Cu Chulainn
16
3 / 0 / 1
9,492
527
9,608
10,149
6,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 0
7,396
411
1,471
7,124
2,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 7 / 3
7,928
440
7,150
13,298
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
8,853
492
3,855
11,804
7,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nemesis
Carrdiackid
Nemesis
16
5 / 3 / 5
10,271
571
8,054
13,754
5,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Cerberus
Hokage_Zu
Cerberus
14
4 / 2 / 4
9,365
520
6,259
15,107
10,517
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
TheGoatSanchez
Heimdallr
17
4 / 1 / 3
10,914
606
9,613
10,707
4,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 2 / 9
9,906
550
15,773
8,741
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
41
12
Kills
17
17
Deaths
12
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
W
1
4
3
0.63
W
Nemesis
Carrdiackid
Nemesis
5
3
5
2.5
W
Cerberus
Hokage_Zu
Cerberus
4
2
4
3
L
3
2
4
2.5
L
Cu Chulainn
Pandora__Core
Cu Chulainn
3
0
1
3.5
L
1
3
0
0.33
W
Heimdallr
TheGoatSanchez
Heimdallr
4
1
3
5.5
L
3
7
3
0.64
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,887
Damage
43,554
62,009
Taken
60,113
26,862
Mitigated
30,642
9,909
Healing
15,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,496
4,246
0
927
13,818
5,252
0
4,716
8,889
0
49,871
W
3,855
671
0
1,708
11,804
7,520
0
1,648
9,406
0
43,262
W
Nemesis
Carrdiackid
Nemesis
8,054
4,069
0
1,542
13,754
5,298
0
3,732
9,962
0
83,341
W
Cerberus
Hokage_Zu
Cerberus
6,259
256
0
4,261
15,107
10,517
186
6,451
8,656
35,424
0
L
10,162
2,360
0
3,083
17,620
8,475
0
6,040
11,290
31,830
0
L
Cu Chulainn
Pandora__Core
Cu Chulainn
9,608
1,129
0
5,449
10,149
6,529
330
2,014
8,003
6,674
53,868
L
1,471
1,209
0
0
7,124
2,842
0
1,196
5,838
0
17,991
W
Heimdallr
TheGoatSanchez
Heimdallr
9,613
4,415
0
5,044
10,707
4,587
2,523
4,502
6,205
0
81,049
L
7,150
663
0
450
13,298
3,764
0
6,995
5,957
37,535
0
W
15,773
2,548
139
2,578
8,741
2,720
866
2,379
6,332
60,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,633
Gold Earned
49,309
336
Minions Killed
545
0
Camps Cleared
0
1,688,567
Distance Traveled
1,651,785
11
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,729
485
77
4
0
372,353
6
W
Mulan
8,853
492
101
6
0
309,632
3
W
Nemesis
10,271
571
120
7
0
350,288
14
W
Cerberus
9,365
520
92
5
0
366,456
8
L
Ymir
9,088
505
35
2
0
330,926
1
L
Cu Chulainn
9,492
527
123
7
0
375,914
1
L
Rama
7,396
411
35
2
0
287,399
0
W
Heimdallr
10,914
606
148
8
0
301,547
2
L
Janus
7,928
440
66
4
0
321,975
3
W
Nu Wa
9,906
550
84
5
0
323,862
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role