Player Matchup

Heimdallr
Heimdallr
ChopemUp
Heimdallr
Level 122
God Stats
4W - 5L
1,593 SR
Queue Stats
164W - 191L
1,527 Elo+
Party 2
Ymir
Ymir
Darkskull57
Ymir
Level 82
God Stats
5W - 4L
1,834 SR
Queue Stats
86W - 127L
1,489 Elo+
Party 2
Eset
Eset
DiamondShot
Eset
Level 84
God Stats
7W - 17L
1,575 SR
Queue Stats
43W - 66L
1,518 Elo+
Party 2
Arachne
Arachne
MyBussiScreamin
Arachne
Level 27
God Stats
23W - 25L
1,404 SR
Queue Stats
119W - 155L
1,482 Elo+
Party 2
King Arthur
King Arthur
godofwar980
King Arthur
Level 112
God Stats
7W - 14L
1,462 SR
Queue Stats
198W - 274L
1,506 Elo+
Party 2
Team Averages
Level 85
1,573 SR
1,504 Elo+

VS

Team Averages
Level 61
1,589 SR
1,617 Elo+
Cupid
Cupid
JerdenW
Cupid
Level 42
God Stats
3W - 3L
1,811 SR
Queue Stats
263W - 228L
1,635 Elo+
Party 1
Janus
Janus
KageJian
Janus
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 3L
1,607 Elo+
Party 3
Cthulhu
Cthulhu
Mainman545
Cthulhu
Level 95
God Stats
2W - 5L
1,398 SR
Queue Stats
255W - 181L
1,668 Elo+
Party 1
Pele
Pele
PvEMeta
Pele
Level 79
God Stats
3W - 2L
1,638 SR
Queue Stats
185W - 145L
1,653 Elo+
Party 1
King Arthur
King Arthur
thewitcherjoe
King Arthur
Level 63
God Stats
7W - 10L
1,596 SR
Queue Stats
137W - 133L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChopemUp
Heimdallr
18
4 / 0 / 0
11,662
555
7,845
14,172
6,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 2 / 12
11,463
546
8,848
12,653
12,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
7 / 6 / 4
11,891
566
16,591
12,482
4,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
5 / 2 / 7
11,002
524
11,129
19,146
10,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
godofwar980
King Arthur
17
3 / 5 / 6
11,258
536
14,272
24,531
16,274
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
JerdenW
Cupid
16
1 / 4 / 2
9,897
471
9,519
15,059
5,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
KageJian
Janus
16
4 / 6 / 1
9,942
473
9,304
10,949
3,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Mainman545
Cthulhu
15
2 / 3 / 5
8,933
425
10,170
17,563
10,341
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pele
PvEMeta
Pele
18
6 / 3 / 3
11,397
543
14,077
18,007
7,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
thewitcherjoe
King Arthur
16
2 / 5 / 5
9,558
455
13,468
23,203
16,631
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
31
21
Kills
15
15
Deaths
21
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ChopemUp
Heimdallr
4
0
0
4
W
2
2
12
4
W
7
6
4
1.5
L
Cupid
JerdenW
Cupid
1
4
2
0.5
L
Janus
KageJian
Janus
4
6
1
0.75
L
Cthulhu
Mainman545
Cthulhu
2
3
5
1.5
W
5
2
7
4.25
L
Pele
PvEMeta
Pele
6
3
3
2.5
W
King Arthur
godofwar980
King Arthur
3
5
6
1.2
L
King Arthur
thewitcherjoe
King Arthur
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,685
Damage
56,538
82,984
Taken
84,781
50,864
Mitigated
44,023
22,512
Healing
19,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ChopemUp
Heimdallr
7,845
3,808
0
4,497
14,172
6,372
2,473
1,499
12,673
0
90,249
W
8,848
1,119
0
2,085
12,653
12,480
1,041
2,898
9,664
39,182
0
W
16,591
1,182
1,026
2,629
12,482
4,963
316
5,442
6,804
57,796
0
L
Cupid
JerdenW
Cupid
9,519
5,957
314
7,037
15,059
5,468
1,447
2,246
12,775
0
73,058
L
Janus
KageJian
Janus
9,304
384
0
389
10,949
3,875
505
3,566
7,130
63,664
0
L
Cthulhu
Mainman545
Cthulhu
10,170
779
572
2,862
17,563
10,341
117
8,247
9,065
44,622
0
W
11,129
7,673
0
4,037
19,146
10,775
0
4,621
14,428
0
80,356
L
Pele
PvEMeta
Pele
14,077
2,780
0
1,853
18,007
7,708
0
6,486
11,311
0
103,913
W
King Arthur
godofwar980
King Arthur
14,272
945
0
8,238
24,531
16,274
216
4,416
19,941
0
69,608
L
King Arthur
thewitcherjoe
King Arthur
13,468
2,236
0
6,971
23,203
16,631
308
4,087
19,061
0
59,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,276
Gold Earned
49,727
507
Minions Killed
614
0
Camps Cleared
0
2,043,598
Distance Traveled
2,080,000
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,662
555
141
7
0
383,473
1
W
Ymir
11,463
546
55
3
0
420,102
4
W
Eset
11,891
566
100
5
0
388,525
2
L
Cupid
9,897
471
137
7
0
413,197
1
L
Janus
9,942
473
133
6
0
381,020
6
L
Cthulhu
8,933
425
70
3
0
445,135
6
W
Arachne
11,002
524
94
4
0
463,144
8
L
Pele
11,397
543
167
8
0
463,466
4
W
King Arthur
11,258
536
117
6
0
388,354
7
L
King Arthur
9,558
455
107
5
0
377,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role