Player Matchup

Osiris
Osiris
Aceen
Osiris
Level 125
God Stats
5W - 3L
1,500 SR
Queue Stats
109W - 96L
1,592 Elo+
Party 4
Pele
Pele
ItzDash
Pele
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,459 Elo+
Party 1
Scylla
Scylla
Kimicaa
Scylla
Level 6
God Stats
1W - 2L
1,490 SR
Queue Stats
5W - 5L
1,683 Elo+
Party 4
Neith
Neith
King_Joshi97
Neith
Level 127
God Stats
5W - 5L
1,511 SR
Queue Stats
81W - 52L
1,626 Elo+
Party 1
Cthulhu
Cthulhu
NikolaH
Cthulhu
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Team Averages
Level 74
1,500 SR
1,572 Elo+

VS

Team Averages
Level 70
1,486 SR
1,485 Elo+
Ravana
Ravana
Eci6161
Ravana
Level 38
God Stats
6W - 7L
1,566 SR
Queue Stats
256W - 231L
1,525 Elo+
Party 2
Anhur
Anhur
ISMAEL3232VLC
Anhur
Level 40
God Stats
4W - 7L
1,531 SR
Queue Stats
116W - 153L
1,363 Elo+
Party 3
Ares
Ares
Inchman
Ares
Level 141
God Stats
1W - 3L
1,310 SR
Queue Stats
110W - 103L
1,503 Elo+
Solo
Hel
Hel
josesol00
Hel
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
xZ_dFuZe-RezXiiZ
Chaac
Level 85
God Stats
27W - 29L
1,522 SR
Queue Stats
288W - 255L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Aceen
Osiris
17
11 / 3 / 10
10,845
638
18,935
11,878
11,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
ItzDash
Pele
14
1 / 5 / 8
8,474
498
4,404
12,974
4,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Kimicaa
Scylla
16
7 / 7 / 6
9,409
553
10,656
10,559
3,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
10 / 5 / 8
10,511
618
11,143
14,439
5,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
NikolaH
Cthulhu
12
2 / 4 / 16
8,940
526
10,362
16,028
10,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Eci6161
Ravana
14
6 / 6 / 5
9,060
533
10,648
13,460
6,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 6 / 3
9,003
530
6,413
10,249
3,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
Inchman
Ares
11
1 / 6 / 4
7,322
431
5,772
13,119
9,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
8 / 7 / 5
9,904
583
16,692
14,917
5,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 6 / 4
9,633
567
8,800
18,714
15,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
45
31
Kills
24
24
Deaths
31
48
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Osiris
Aceen
Osiris
11
3
10
5.33
L
Ravana
Eci6161
Ravana
6
6
5
1.42
L
4
6
3
0.92
L
Ares
Inchman
Ares
1
6
4
0.5
W
Pele
ItzDash
Pele
1
5
8
1
W
Scylla
Kimicaa
Scylla
7
7
6
1.43
W
10
5
8
2.8
W
Cthulhu
NikolaH
Cthulhu
2
4
16
2.5
L
8
7
5
1.5
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,500
Damage
48,325
65,878
Taken
70,459
34,540
Mitigated
39,405
12,754
Healing
18,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Aceen
Osiris
18,935
7,714
0
1,790
11,878
11,721
724
2,467
9,339
0
60,386
L
Ravana
Eci6161
Ravana
10,648
3,263
0
2,837
13,460
6,184
0
4,366
9,027
0
54,777
L
6,413
2,349
0
2,266
10,249
3,363
0
2,006
8,243
0
37,090
L
Ares
Inchman
Ares
5,772
171
0
1,019
13,119
9,070
0
3,245
9,806
12,525
0
W
Pele
ItzDash
Pele
4,404
1,069
0
2,224
12,974
4,138
0
4,448
8,242
0
48,632
W
Scylla
Kimicaa
Scylla
10,656
1,658
0
813
10,559
3,516
772
4,982
5,459
45,254
0
W
11,143
5,032
0
5,030
14,439
5,032
2,786
5,070
9,235
0
59,212
W
Cthulhu
NikolaH
Cthulhu
10,362
1,235
358
2,539
16,028
10,133
0
4,739
11,139
22,360
0
L
16,692
1,459
1,902
4,825
14,917
5,714
0
7,308
7,311
58,869
0
L
8,800
1,141
0
5,431
18,714
15,074
532
3,578
15,054
0
51,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,179
Gold Earned
44,922
386
Minions Killed
361
0
Camps Cleared
0
1,561,735
Distance Traveled
1,498,558
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,845
638
93
5
0
333,470
5
L
Ravana
9,060
533
84
5
0
334,990
2
L
Anhur
9,003
530
71
4
0
289,540
2
L
Ares
7,322
431
9
1
0
244,121
0
W
Pele
8,474
498
81
5
0
337,814
0
W
Scylla
9,409
553
90
5
0
288,269
4
W
Neith
10,511
618
104
6
0
251,568
3
W
Cthulhu
8,940
526
18
1
0
350,614
8
L
Hel
9,904
583
99
6
0
288,474
4
L
Chaac
9,633
567
98
6
0
341,433
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role