Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JimmyJohns226908
Ah Muzen Cab
Level 129
God Stats
2W - 1L
1,462 SR
Queue Stats
257W - 265L
1,500 Elo+
Party 1
Fenrir
Fenrir
LordllRaiden
Fenrir
Level 71
God Stats
1W - 2L
1,201 SR
Queue Stats
143W - 143L
1,502 Elo+
Party 1
Merlin
Merlin
UltimateSwagShak
Merlin
Level 105
God Stats
17W - 9L
1,642 SR
Queue Stats
177W - 162L
1,494 Elo+
Party 1
Osiris
Osiris
iron bulemic
Osiris
Level 93
God Stats
4W - 9L
1,352 SR
Queue Stats
91W - 89L
1,566 Elo+
Party 1
Team Averages
Level 112
1,431 SR
1,512 Elo+

VS

Team Averages
Level 103
1,654 SR
1,499 Elo+
Sobek
Sobek
Badwarmax
Sobek
Level 78
God Stats
4W - 3L
1,697 SR
Queue Stats
766W - 801L
1,431 Elo+
Solo
Ra
Ra
Drakariboo
Ra
Level 67
God Stats
18W - 17L
1,506 SR
Queue Stats
172W - 172L
1,398 Elo+
Solo
Ravana
Ravana
HomerB0T_
Ravana
Level 108
God Stats
2W - 2L
1,703 SR
Queue Stats
295W - 311L
1,539 Elo+
Solo
King Arthur
King Arthur
I SPAC380UN8 UK
King Arthur
Level 125
God Stats
8W - 12L
1,743 SR
Queue Stats
213W - 198L
1,532 Elo+
Solo
Neith
Neith
Luckyy skillz
Neith
Level 135
God Stats
111W - 96L
1,621 SR
Queue Stats
174W - 184L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 2 / 5
9,127
537
8,821
12,347
10,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
JimmyJohns226908
Ah Muzen Cab
18
3 / 1 / 0
10,621
625
10,482
11,353
6,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
14
3 / 2 / 4
8,757
515
6,137
10,144
4,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 2
9,205
541
10,586
6,401
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
17
4 / 1 / 5
10,209
601
7,646
11,825
7,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Badwarmax
Sobek
12
1 / 3 / 4
7,767
457
7,211
14,489
11,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 5 / 2
8,089
476
7,220
15,017
6,251
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
HomerB0T_
Ravana
14
4 / 2 / 1
8,496
500
6,283
8,401
2,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
I SPAC380UN8 UK
King Arthur
16
1 / 3 / 0
9,105
536
5,492
15,657
10,882
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 3 / 3
7,622
448
6,771
7,801
2,189
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
16
Kills
9
9
Deaths
16
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
5
3.25
L
Sobek
Badwarmax
Sobek
1
3
4
1
L
1
5
2
0.4
L
Ravana
HomerB0T_
Ravana
4
2
1
2.25
L
King Arthur
I SPAC380UN8 UK
King Arthur
1
3
0
0.33
W
Ah Muzen Cab
JimmyJohns226908
Ah Muzen Cab
3
1
0
3
W
Fenrir
3
2
4
2.5
L
2
3
3
1.17
W
2
3
2
1
W
Osiris
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,672
Damage
32,977
52,070
Taken
61,365
31,156
Mitigated
33,453
17,719
Healing
21,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,821
870
0
1,338
12,347
10,430
0
6,411
5,936
37,177
0
L
Sobek
Badwarmax
Sobek
7,211
987
0
4,846
14,489
11,217
165
6,542
7,947
27,019
0
L
7,220
498
924
4,797
15,017
6,251
330
8,613
6,404
63,749
0
L
Ravana
HomerB0T_
Ravana
6,283
2,037
0
1,341
8,401
2,914
0
2,239
6,162
0
52,748
L
King Arthur
I SPAC380UN8 UK
King Arthur
5,492
486
0
6,581
15,657
10,882
180
836
14,821
0
61,479
W
Ah Muzen Cab
JimmyJohns226908
Ah Muzen Cab
10,482
4,082
0
7,004
11,353
6,064
2,990
0
11,353
0
90,233
W
Fenrir
6,137
803
0
1,957
10,144
4,582
0
4,018
6,126
0
49,803
L
6,771
3,472
0
2,888
7,801
2,189
0
1,177
6,624
0
51,119
W
10,586
510
0
810
6,401
2,320
0
2,121
4,280
68,922
0
W
Osiris
7,646
3,648
0
6,610
11,825
7,760
0
1,881
9,944
0
60,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,919
Gold Earned
41,079
538
Minions Killed
489
0
Camps Cleared
0
1,640,017
Distance Traveled
1,437,612
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,127
537
65
4
0
313,172
6
L
Sobek
7,767
457
45
3
0
290,105
2
L
Ra
8,089
476
112
7
0
268,099
3
L
Ravana
8,496
500
98
6
0
290,010
1
L
King Arthur
9,105
536
145
9
0
350,948
2
W
Ah Muzen Cab
10,621
625
154
9
0
303,851
1
W
Fenrir
8,757
515
80
5
0
364,431
2
L
Neith
7,622
448
89
5
0
238,450
5
W
Merlin
9,205
541
126
7
0
306,098
10
W
Osiris
10,209
601
113
7
0
352,465
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role