Player Matchup

Bacchus
Bacchus
CptLarg3n4ds
Bacchus
Level 129
God Stats
19W - 11L
1,611 SR
Queue Stats
74W - 34L
1,637 Elo+
Party 1
Ne Zha
Ne Zha
Seangivo
Ne Zha
Level 156
God Stats
11W - 4L
1,760 SR
Queue Stats
315W - 152L
1,741 Elo+
Party 1
Vulcan
Vulcan
foz monkey 13
Vulcan
Level 160
God Stats
25W - 8L
1,987 SR
Queue Stats
324W - 151L
1,739 Elo+
Party 1
Team Averages
Level 148
1,786 SR
1,706 Elo+

VS

Team Averages
Level 119
1,551 SR
1,695 Elo+
Olorun
Olorun
AMoleyMercer
Olorun
Level 149
God Stats
4W - 3L
1,500 SR
Queue Stats
170W - 95L
1,835 Elo+
Party 2
Skadi
Skadi
FAiTZ V1P3R
Skadi
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,484 Elo+
Solo
Sun Wukong
Sun Wukong
Sibby7
Sun Wukong
Level 159
God Stats
63W - 22L
1,654 SR
Queue Stats
411W - 246L
1,765 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CptLarg3n4ds
Bacchus
13
2 / 2 / 6
10,066
629
7,415
11,554
14,707
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
Seangivo
Ne Zha
15
2 / 2 / 6
10,749
672
12,860
11,835
6,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 2 / 2
11,122
695
11,369
7,661
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
0 / 5 / 5
9,851
616
6,480
12,406
5,077
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 3 / 1
7,811
488
1,345
3,500
949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
Sibby7
Sun Wukong
16
6 / 1 / 0
10,926
683
13,717
21,067
11,185
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
9
Kills
6
6
Deaths
9
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
5
5
0.5
W
Bacchus
CptLarg3n4ds
Bacchus
2
2
6
2.5
L
0
3
1
0.17
W
Ne Zha
Seangivo
Ne Zha
2
2
6
2.5
L
Sun Wukong
Sibby7
Sun Wukong
6
1
0
6
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,644
Damage
21,542
31,050
Taken
36,973
23,948
Mitigated
17,211
5,564
Healing
14,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
6,480
1,700
820
4,205
12,406
5,077
0
5,180
7,090
54,553
0
W
Bacchus
CptLarg3n4ds
Bacchus
7,415
680
795
1,119
11,554
14,707
26
2,393
9,161
17,683
0
L
1,345
680
135
615
3,500
949
0
2,139
1,229
0
3,908
W
Ne Zha
Seangivo
Ne Zha
12,860
2,742
0
3,150
11,835
6,049
1,195
2,726
9,109
0
72,898
L
Sun Wukong
Sibby7
Sun Wukong
13,717
2,906
0
8,544
21,067
11,185
0
10,987
9,808
0
47,653
W
11,369
4,799
0
500
7,661
3,192
1,169
1,469
6,192
58,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,937
Gold Earned
28,588
204
Minions Killed
172
0
Camps Cleared
0
944,141
Distance Traveled
663,771
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,851
616
92
6
0
278,443
6
W
Bacchus
10,066
629
29
2
0
321,110
3
L
Skadi
7,811
488
7
0
0
74,077
0
W
Ne Zha
10,749
672
101
6
0
329,103
4
L
Sun Wukong
10,926
683
73
5
0
311,251
3
W
Vulcan
11,122
695
74
5
0
293,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role