Player Matchup

Nemesis
Nemesis
DaBabyDOT
Nemesis
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 51L
1,546 Elo+
Party 1
Hades
Hades
InsaneHades
Hades
Level 158
God Stats
22W - 20L
1,615 SR
Queue Stats
23W - 28L
1,563 Elo+
Solo
Heimdallr
Heimdallr
Kolinaisi
Heimdallr
Level 106
God Stats
24W - 9L
1,359 SR
Queue Stats
58W - 32L
1,422 Elo+
Party 1
Hera
Hera
Snapping Bowls
Hera
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
213W - 232L
1,502 Elo+
Solo
Cthulhu
Cthulhu
youmadbro02
Cthulhu
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 94L
1,556 Elo+
Solo
Team Averages
Level 118
1,495 SR
1,518 Elo+

VS

Team Averages
Level 118
1,601 SR
1,502 Elo+
Athena
Athena
GTXTopHat
Athena
Level 125
God Stats
22W - 29L
1,644 SR
Queue Stats
1,244W - 1,284L
1,543 Elo+
Party 2
Thoth
Thoth
Leonam93
Thoth
Level 148
God Stats
6W - 11L
1,464 SR
Queue Stats
307W - 311L
1,537 Elo+
Solo
Gilgamesh
Gilgamesh
Macdeeze
Gilgamesh
Level 134
God Stats
2W - 5L
1,770 SR
Queue Stats
5W - 13L
1,381 Elo+
Solo
Artemis
Artemis
OhNoAsh37
Artemis
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
hejeh
Thor
Level 65
God Stats
2W - 2L
1,630 SR
Queue Stats
290W - 264L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DaBabyDOT
Nemesis
15
7 / 0 / 4
8,980
641
8,654
9,847
3,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 2 / 5
8,875
634
9,440
12,187
8,459
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Kolinaisi
Heimdallr
13
2 / 2 / 3
7,687
549
6,373
8,147
2,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 2 / 4
7,752
554
6,472
6,863
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
youmadbro02
Cthulhu
12
1 / 3 / 9
7,349
525
5,030
13,656
7,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
GTXTopHat
Athena
10
2 / 4 / 3
6,609
472
5,484
10,506
5,563
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Leonam93
Thoth
9
2 / 2 / 0
6,018
430
4,466
4,425
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
Macdeeze
Gilgamesh
12
1 / 5 / 2
7,127
509
6,756
13,315
7,412
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
OhNoAsh37
Artemis
12
3 / 2 / 2
6,970
498
8,105
9,209
3,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
hejeh
Thor
9
1 / 6 / 3
6,062
433
5,425
11,818
3,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
19
Kills
9
9
Deaths
19
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DaBabyDOT
Nemesis
7
0
4
9
L
Athena
GTXTopHat
Athena
2
4
3
0.88
W
5
2
5
3.75
W
Heimdallr
Kolinaisi
Heimdallr
2
2
3
1.75
L
Thoth
Leonam93
Thoth
2
2
0
1
L
Gilgamesh
Macdeeze
Gilgamesh
1
5
2
0.4
L
Artemis
OhNoAsh37
Artemis
3
2
2
2
W
4
2
4
3
L
Thor
hejeh
Thor
1
6
3
0.42
W
Cthulhu
youmadbro02
Cthulhu
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,969
Damage
30,236
50,700
Taken
49,273
24,115
Mitigated
20,759
19,045
Healing
11,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DaBabyDOT
Nemesis
8,654
3,343
0
1,055
9,847
3,686
614
2,208
7,533
0
57,981
L
Athena
GTXTopHat
Athena
5,484
2,148
0
2,036
10,506
5,563
0
4,875
5,577
13,471
0
W
9,440
1,163
569
6,898
12,187
8,459
988
1,180
11,007
55,971
0
W
Heimdallr
Kolinaisi
Heimdallr
6,373
4,972
0
3,594
8,147
2,798
1,773
487
7,660
0
48,565
L
Thoth
Leonam93
Thoth
4,466
0
0
720
4,425
1,180
0
2,250
2,017
27,393
0
L
Gilgamesh
Macdeeze
Gilgamesh
6,756
1,423
0
2,345
13,315
7,412
0
6,097
7,088
0
37,042
L
Artemis
OhNoAsh37
Artemis
8,105
3,516
0
4,077
9,209
3,027
0
3,207
6,002
0
38,104
W
6,472
1,715
0
1,894
6,863
2,081
205
2,884
3,596
39,500
0
L
Thor
hejeh
Thor
5,425
1,588
0
2,164
11,818
3,577
0
4,045
7,647
0
26,647
W
Cthulhu
youmadbro02
Cthulhu
5,030
767
252
4,783
13,656
7,091
280
2,658
10,954
31,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,643
Gold Earned
32,786
434
Minions Killed
259
0
Camps Cleared
0
1,319,321
Distance Traveled
1,272,156
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,980
641
101
7
0
317,877
5
L
Athena
6,609
472
16
1
0
280,887
2
W
Hades
8,875
634
138
10
0
216,947
3
W
Heimdallr
7,687
549
90
6
0
252,766
2
L
Thoth
6,018
430
52
4
0
214,473
6
L
Gilgamesh
7,127
509
75
5
0
270,811
3
L
Artemis
6,970
498
67
5
0
238,793
2
W
Hera
7,752
554
72
5
0
255,591
2
L
Thor
6,062
433
49
4
0
267,192
2
W
Cthulhu
7,349
525
33
2
0
276,140
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role