Player Matchup

Arachne
Arachne
BorealisAurora
Arachne
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 59L
1,141 Elo+
Party 2
Yemoja
Yemoja
Dunmé
Yemoja
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Echidnasama
Anhur
Level 29
God Stats
6W - 4L
1,424 SR
Queue Stats
97W - 109L
1,517 Elo+
Solo
Cthulhu
Cthulhu
iDoowns
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
1,520 Elo+
Solo
Zeus
Zeus
σχηματισμού
Zeus
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
1W - 6L
1,141 Elo+
Party 2
Team Averages
Level 13
1,485 SR
1,364 Elo+

VS

Team Averages
Level 22
1,534 SR
1,457 Elo+
Ymir
Ymir
Bugzbunnykillz
Ymir
Level 24
God Stats
41W - 18L
1,672 SR
Queue Stats
183W - 134L
1,520 Elo+
Solo
Amaterasu
Amaterasu
FancyM7
Amaterasu
Level 17
God Stats
21W - 26L
1,435 SR
Queue Stats
46W - 50L
1,479 Elo+
Party 1
Loki
Loki
Jamilll123
Loki
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
64W - 60L
1,414 Elo+
Solo
Ao Kuang
Ao Kuang
TerraNovaa
Ao Kuang
Level 24
God Stats
6W - 1L
1,702 SR
Queue Stats
13W - 11L
1,485 Elo+
Party 1
Hel
Hel
betabell
Hel
Level 19
God Stats
13W - 22L
1,362 SR
Queue Stats
54W - 81L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 2
6,408
337
4,016
13,615
5,577
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
Dunmé
Yemoja
12
0 / 6 / 5
7,930
417
6,095
14,100
8,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 9 / 1
9,631
507
11,772
15,415
4,473
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
iDoowns
Cthulhu
16
2 / 3 / 1
9,838
518
9,779
17,419
16,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 13 / 0
7,118
375
4,893
12,952
3,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 15
10,603
558
6,610
17,024
14,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Amaterasu
FancyM7
Amaterasu
18
4 / 1 / 3
11,026
580
10,815
19,436
14,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
11 / 2 / 10
10,754
566
17,028
12,318
4,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
TerraNovaa
Ao Kuang
18
11 / 1 / 5
11,353
598
11,647
15,899
6,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
11 / 4 / 10
11,111
585
13,683
10,833
5,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
85
7
Kills
42
42
Deaths
10
9
Assists
43
Player
Kills
Deaths
Assists
KDA
L
0
11
2
0.09
W
5
2
15
6.25
L
Yemoja
Dunmé
Yemoja
0
6
5
0.42
L
4
9
1
0.5
W
Amaterasu
FancyM7
Amaterasu
4
1
3
5.5
W
11
2
10
8
W
Ao Kuang
TerraNovaa
Ao Kuang
11
1
5
13.5
W
11
4
10
4
L
Cthulhu
iDoowns
Cthulhu
2
3
1
0.83
L
1
13
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,555
Damage
59,783
73,501
Taken
75,510
38,599
Mitigated
45,873
8,480
Healing
32,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,016
2,869
0
338
13,615
5,577
706
8,822
4,597
0
12,880
W
6,610
1,403
0
2,645
17,024
14,507
549
5,614
11,356
28,672
0
L
Yemoja
Dunmé
Yemoja
6,095
1,055
1,028
962
14,100
8,365
184
4,930
9,130
26,397
0
L
11,772
6,336
597
2,432
15,415
4,473
437
4,976
10,389
0
40,502
W
Amaterasu
FancyM7
Amaterasu
10,815
5,548
0
10,051
19,436
14,852
1,212
5,715
12,975
0
65,519
W
17,028
4,757
0
2,033
12,318
4,811
240
2,446
9,812
0
63,152
W
Ao Kuang
TerraNovaa
Ao Kuang
11,647
3,255
234
6,663
15,899
6,546
0
2,856
12,953
106,164
0
W
13,683
2,198
5,278
5,284
10,833
5,157
1,694
3,186
7,647
62,571
0
L
Cthulhu
iDoowns
Cthulhu
9,779
745
0
3,063
17,419
16,320
0
5,267
12,108
63,817
0
L
4,893
1,874
0
60
12,952
3,864
1,012
7,295
5,337
31,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,925
Gold Earned
54,847
301
Minions Killed
509
0
Camps Cleared
0
1,547,906
Distance Traveled
1,860,417
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,408
337
25
1
0
305,131
0
W
Ymir
10,603
558
35
2
0
361,782
0
L
Yemoja
7,930
417
36
2
0
374,617
8
L
Anhur
9,631
507
56
3
0
288,182
0
W
Amaterasu
11,026
580
145
8
0
357,118
5
W
Loki
10,754
566
86
5
0
411,926
0
W
Ao Kuang
11,353
598
121
6
0
372,920
0
W
Hel
11,111
585
122
6
0
356,671
0
L
Cthulhu
9,838
518
129
7
0
321,471
1
L
Zeus
7,118
375
55
3
0
258,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role