Player Matchup

Medusa
Medusa
Masters
 
Medusa
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Masters
ALEXR KRAlT
Merlin
Masters
Level 155
God Stats
55W - 64L
1,580 SR
Queue Stats
994W - 918L
2,342 MMR
Solo
Fenrir
Fenrir
Diamond II
ASURABLADE122
Fenrir
Diamond II
Level 160
God Stats
3W - 0L
1,811 SR
Queue Stats
935W - 926L
2,312 MMR
Solo
Hercules
Hercules
Diamond II
CalimoisISbad
Hercules
Diamond II
Level 69
God Stats
4W - 0L
1,975 SR
Queue Stats
69W - 47L
2,368 MMR
Party 1
Artio
Artio
Diamond II
SlayerxWhy
Artio
Diamond II
Level 145
God Stats
56W - 31L
1,737 SR
Queue Stats
145W - 113L
2,380 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 138
1,721 SR
2,180 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,656 SR
2,361 MMR
Sol
Sol
Diamond I
JungleGym23
Sol
Diamond I
Level 89
God Stats
15W - 18L
1,552 SR
Queue Stats
426W - 416L
2,378 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
MattDenmark
Sun Wukong
Diamond IV
Level 149
God Stats
4W - 5L
1,679 SR
Queue Stats
92W - 64L
2,276 MMR
Party 2
Fafnir
Fafnir
Diamond II
OTJF1
Fafnir
Diamond II
Level 155
God Stats
3W - 3L
1,542 SR
Queue Stats
95W - 80L
2,283 MMR
Party 2
Chronos
Chronos
Diamond III
fizzyford
Chronos
Diamond III
Level 141
God Stats
2W - 3L
1,779 SR
Queue Stats
392W - 374L
2,440 MMR
Solo
Chaac
Chaac
Diamond III
ĎĚÂÐŹØŇĚ
Chaac
Diamond III
Level 159
God Stats
16W - 9L
1,725 SR
Queue Stats
89W - 71L
2,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
0 / 0 / 4
12,062
635
4,709
10,150
3,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
20
11 / 3 / 5
12,455
656
19,150
11,144
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 4 / 6
9,955
524
8,529
12,545
6,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
CalimoisISbad
Hercules
19
1 / 0 / 10
11,890
626
7,718
17,136
17,175
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artio
16
5 / 3 / 8
11,005
579
10,808
22,390
14,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
GilgameshAthenaTiamatSetLoki

VS

Bans
ScyllaNemesisTsukuyomiJanusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 0
9,550
503
5,282
8,578
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
MattDenmark
Sun Wukong
17
1 / 5 / 2
10,125
533
10,160
15,076
13,454
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
OTJF1
Fafnir
14
2 / 3 / 7
8,996
473
6,096
15,909
12,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
fizzyford
Chronos
15
2 / 6 / 3
8,952
471
6,994
15,827
5,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
5 / 4 / 5
9,380
494
8,800
12,531
5,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
20
Kills
10
10
Deaths
20
33
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
0
4
2
W
Merlin
11
3
5
4.5
W
3
4
6
1.5
W
Hercules
CalimoisISbad
Hercules
1
0
10
6
L
0
2
0
0
L
Sun Wukong
MattDenmark
Sun Wukong
1
5
2
0.4
L
Fafnir
OTJF1
Fafnir
2
3
7
1.83
W
Artio
5
3
8
3
L
Chronos
fizzyford
Chronos
2
6
3
0.58
L
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,914
Damage
37,332
73,365
Taken
67,921
46,426
Mitigated
39,119
32,028
Healing
19,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,709
1,636
0
5,075
10,150
3,750
746
3,310
6,628
0
116,948
W
Merlin
19,150
1,308
0
2,111
11,144
4,288
697
3,653
7,491
110,130
0
W
8,529
3,312
0
2,849
12,545
6,798
0
1,903
10,642
0
66,028
W
Hercules
CalimoisISbad
Hercules
7,718
2,694
0
10,895
17,136
17,175
0
1,492
15,644
0
80,850
L
5,282
1,385
0
4,286
8,578
2,550
382
892
7,686
68,682
0
L
Sun Wukong
MattDenmark
Sun Wukong
10,160
1,654
0
3,976
15,076
13,454
0
2,875
12,201
0
82,039
L
Fafnir
OTJF1
Fafnir
6,096
1,466
0
3,306
15,909
12,269
4
10,003
5,906
23,363
0
W
Artio
10,808
852
1,486
9,612
22,390
14,415
29
9,022
13,106
35,334
0
L
Chronos
fizzyford
Chronos
6,994
2,891
0
3,154
15,827
5,010
944
10,199
5,628
68,894
0
L
8,800
1,092
0
4,680
12,531
5,836
0
5,989
6,542
0
51,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,367
Gold Earned
47,003
700
Minions Killed
590
0
Camps Cleared
0
1,873,602
Distance Traveled
1,695,882
22
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,062
635
194
10
0
339,658
3
W
Merlin
12,455
656
183
10
0
352,522
3
W
Fenrir
9,955
524
93
5
0
401,390
5
W
Hercules
11,890
626
182
10
0
383,796
4
L
Sol
9,550
503
151
8
0
336,516
8
L
Sun Wukong
10,125
533
169
9
0
357,128
4
L
Fafnir
8,996
473
53
3
0
344,921
7
W
Artio
11,005
579
48
3
0
396,236
7
L
Chronos
8,952
471
122
6
0
345,854
8
L
Chaac
9,380
494
95
5
0
311,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role