Player Matchup

King Arthur
King Arthur
Agashoth
King Arthur
Level 28
God Stats
6W - 8L
1,388 SR
Queue Stats
243W - 347L
1,476 Elo+
Party 2
Ao Kuang
Ao Kuang
KILLERPANDA961
Ao Kuang
Level 25
God Stats
4W - 10L
1,320 SR
Queue Stats
375W - 485L
1,506 Elo+
Party 2
Guan Yu
Guan Yu
Kieohmm
Guan Yu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
ResidentRieper
Ganesha
Level 28
God Stats
21W - 17L
1,724 SR
Queue Stats
167W - 163L
1,597 Elo+
Solo
Raijin
Raijin
WhiskeyDirty
Raijin
Level 29
God Stats
14W - 9L
1,664 SR
Queue Stats
318W - 242L
1,645 Elo+
Solo
Team Averages
Level 27
1,519 SR
1,545 Elo+

VS

Team Averages
Level 18
1,571 SR
1,667 Elo+
Guan Yu
Guan Yu
BigSiIlyGoose
Guan Yu
Level 21
God Stats
10W - 6L
1,617 SR
Queue Stats
210W - 131L
1,735 Elo+
Party 1
Hel
Hel
Chip01
Hel
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 51L
1,728 Elo+
Party 1
Cthulhu
Cthulhu
felloyy
Cthulhu
Level 10
God Stats
4W - 0L
1,500 SR
Queue Stats
127W - 121L
1,582 Elo+
Solo
Anhur
Anhur
idkanymore69
Anhur
Level 6
God Stats
2W - 1L
1,560 SR
Queue Stats
9W - 6L
1,616 Elo+
Party 1
Tsukuyomi
Tsukuyomi
rawrways
Tsukuyomi
Level 28
God Stats
8W - 6L
1,676 SR
Queue Stats
25W - 16L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Agashoth
King Arthur
13
0 / 8 / 2
7,991
347
6,753
20,311
11,187
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
19
8 / 8 / 4
12,413
540
14,442
23,775
7,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Kieohmm
Guan Yu
2
0 / 2 / 0
6,008
261
431
1,851
222
16
0 / 4 / 9
10,387
452
7,539
22,544
20,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Raijin
20
7 / 1 / 4
12,930
562
17,306
15,571
6,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
19
2 / 3 / 11
13,600
591
12,458
22,290
23,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hel
Chip01
Hel
20
6 / 5 / 3
14,159
616
14,998
20,300
7,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
felloyy
Cthulhu
13
2 / 3 / 3
10,577
460
5,169
11,969
7,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
10 / 2 / 2
14,968
651
22,048
18,921
7,206
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
rawrways
Tsukuyomi
19
3 / 4 / 7
13,160
572
10,849
15,524
5,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
49
15
Kills
23
23
Deaths
17
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Agashoth
King Arthur
0
8
2
0.13
W
Guan Yu
2
3
11
2.5
W
Hel
Chip01
Hel
6
5
3
1.5
L
Ao Kuang
8
8
4
1.25
L
Guan Yu
Kieohmm
Guan Yu
0
2
0
0
L
0
4
9
1.13
L
Raijin
7
1
4
9
W
Cthulhu
felloyy
Cthulhu
2
3
3
1.17
W
10
2
2
5.5
W
Tsukuyomi
rawrways
Tsukuyomi
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,471
Damage
65,522
84,052
Taken
89,004
45,337
Mitigated
51,076
20,709
Healing
46,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Agashoth
King Arthur
6,753
404
321
4,415
20,311
11,187
0
4,636
15,086
0
34,976
W
Guan Yu
12,458
2,284
2,896
8,551
22,290
23,571
2,098
11,175
10,807
0
81,316
W
Hel
Chip01
Hel
14,998
1,679
6,904
9,819
20,300
7,143
2,248
10,531
9,309
107,945
0
L
Ao Kuang
14,442
3,926
0
6,811
23,775
7,228
0
4,178
19,207
56,101
0
L
Guan Yu
Kieohmm
Guan Yu
431
77
0
360
1,851
222
0
0
1,791
0
1,963
L
7,539
368
0
4,069
22,544
20,516
0
4,917
16,981
44,886
0
L
Raijin
17,306
1,063
0
4,733
15,571
6,184
0
5,098
9,923
117,250
0
W
Cthulhu
felloyy
Cthulhu
5,169
521
0
3,652
11,969
7,641
170
5,384
5,987
28,190
0
W
22,048
16,132
0
10,004
18,921
7,206
8,991
6,861
11,590
0
145,183
W
Tsukuyomi
rawrways
Tsukuyomi
10,849
3,515
0
4,768
15,524
5,515
140
5,644
9,801
0
83,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,729
Gold Earned
66,464
396
Minions Killed
675
0
Camps Cleared
0
1,690,566
Distance Traveled
2,003,202
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,991
347
47
2
0
403,835
2
W
Guan Yu
13,600
591
118
5
0
480,889
2
W
Hel
14,159
616
190
8
0
429,717
4
L
Ao Kuang
12,413
540
88
4
0
389,784
0
L
Guan Yu
6,008
261
3
0
0
29,784
0
L
Ganesha
10,387
452
48
2
0
459,296
2
L
Raijin
12,930
562
210
9
0
407,867
8
W
Cthulhu
10,577
460
57
2
0
255,560
5
W
Anhur
14,968
651
177
8
0
368,594
6
W
Tsukuyomi
13,160
572
133
6
0
468,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role