Player Matchup

Yemoja
Yemoja
ApolloOAK
Yemoja
Level 11
God Stats
1W - 0L
1,787 SR
Queue Stats
7W - 8L
1,512 Elo+
Solo
Cernunnos
Cernunnos
TonhãoOEscavador
Cernunnos
Level 29
God Stats
16W - 9L
1,677 SR
Queue Stats
97W - 80L
1,520 Elo+
Solo
Hou Yi
Hou Yi
VendoMonza2009
Hou Yi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Bellona
Bellona
Vicents
Bellona
Level 24
God Stats
1W - 0L
1,572 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Wenesday
Anubis
Level 30
God Stats
1W - 1L
1,583 SR
Queue Stats
34W - 29L
1,536 Elo+
Solo
Team Averages
Level 25
1,624 SR
1,514 Elo+

VS

Team Averages
Level 19
1,475 SR
1,403 Elo+
Cthulhu
Cthulhu
IcarozinBR
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,244 Elo+
Party 1
Scylla
Scylla
MDJSWS
Scylla
Level 16
God Stats
1W - 2L
1,329 SR
Queue Stats
10W - 17L
1,261 Elo+
Party 1
Gilgamesh
Gilgamesh
Maguelokun
Gilgamesh
Level 20
God Stats
1W - 3L
1,322 SR
Queue Stats
35W - 56L
1,370 Elo+
Solo
Hachiman
Hachiman
MiguelVentania
Hachiman
Level 18
God Stats
18W - 16L
1,524 SR
Queue Stats
34W - 30L
1,487 Elo+
Solo
Fenrir
Fenrir
UsainBot123
Fenrir
Level 28
God Stats
8W - 10L
1,701 SR
Queue Stats
168W - 189L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ApolloOAK
Yemoja
11
4 / 2 / 14
7,906
565
3,570
5,517
3,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
6 / 3 / 4
7,805
558
5,427
7,405
3,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
6 / 3 / 6
7,950
568
7,527
7,801
2,579
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Vicents
Bellona
11
1 / 3 / 5
6,690
478
3,643
8,872
4,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
Wenesday
Anubis
16
11 / 1 / 3
9,509
679
13,609
8,067
4,671
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IcarozinBR
Cthulhu
8
2 / 5 / 5
5,712
408
4,880
9,885
6,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
MDJSWS
Scylla
10
1 / 6 / 2
5,929
424
5,614
7,404
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Maguelokun
Gilgamesh
12
2 / 6 / 2
6,973
498
2,790
10,389
4,047
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
10
3 / 4 / 6
6,676
477
4,986
7,075
1,961
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
11
4 / 7 / 3
6,803
486
5,279
11,020
3,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
28
Kills
12
12
Deaths
28
32
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Yemoja
ApolloOAK
Yemoja
4
2
14
5.5
L
Cthulhu
IcarozinBR
Cthulhu
2
5
5
0.9
L
Scylla
MDJSWS
Scylla
1
6
2
0.33
L
Gilgamesh
Maguelokun
Gilgamesh
2
6
2
0.5
L
Hachiman
3
4
6
1.5
W
6
3
4
2.67
L
Fenrir
4
7
3
0.79
W
6
3
6
3
W
Bellona
Vicents
Bellona
1
3
5
1.17
W
Anubis
Wenesday
Anubis
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,776
Damage
23,549
37,662
Taken
45,773
18,513
Mitigated
18,515
11,146
Healing
6,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
ApolloOAK
Yemoja
3,570
1,269
717
709
5,517
3,596
560
1,344
4,031
11,192
0
L
Cthulhu
IcarozinBR
Cthulhu
4,880
548
92
842
9,885
6,928
124
3,801
6,084
20,303
0
L
Scylla
MDJSWS
Scylla
5,614
661
513
1,117
7,404
1,730
351
5,069
2,335
19,515
0
L
Gilgamesh
Maguelokun
Gilgamesh
2,790
518
0
1,763
10,389
4,047
377
3,626
6,763
0
24,330
L
Hachiman
4,986
2,632
0
1,020
7,075
1,961
130
2,467
4,608
0
21,012
W
5,427
2,524
0
796
7,405
3,274
0
1,056
6,245
0
45,984
L
Fenrir
5,279
1,602
0
698
11,020
3,849
0
2,216
8,804
0
27,955
W
7,527
4,538
0
2,327
7,801
2,579
3,629
2,034
5,551
0
34,795
W
Bellona
Vicents
Bellona
3,643
1,259
0
2,550
8,872
4,393
611
2,461
6,147
0
26,809
W
Anubis
Wenesday
Anubis
13,609
428
0
4,047
8,067
4,671
972
2,563
5,194
71,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,860
Gold Earned
32,093
352
Minions Killed
190
0
Camps Cleared
0
1,295,886
Distance Traveled
1,180,506
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,906
565
19
1
0
253,942
4
L
Cthulhu
5,712
408
25
2
0
234,611
0
L
Scylla
5,929
424
31
2
0
242,550
1
L
Gilgamesh
6,973
498
46
3
0
204,110
1
L
Hachiman
6,676
477
42
3
0
266,977
0
W
Cernunnos
7,805
558
78
6
0
263,752
0
L
Fenrir
6,803
486
46
3
0
232,258
3
W
Hou Yi
7,950
568
60
4
0
247,352
2
W
Bellona
6,690
478
58
4
0
281,023
0
W
Anubis
9,509
679
137
10
0
249,817
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role