Player Matchup

Gilgamesh
Gilgamesh
Ayumu Uehara493
Gilgamesh
Level 18
God Stats
18W - 7L
1,500 SR
Queue Stats
674W - 633L
1,671 Elo+
Solo
Tsukuyomi
Tsukuyomi
F-Chapa-C
Tsukuyomi
Level 28
God Stats
9W - 14L
1,439 SR
Queue Stats
26W - 18L
1,590 Elo+
Solo
Neith
Neith
TheBlueMoonGirl
Neith
Level 28
God Stats
0W - 2L
1,526 SR
Queue Stats
123W - 112L
1,656 Elo+
Solo
Da Ji
Da Ji
best_healer_ever
Da Ji
Level 27
God Stats
2W - 4L
1,319 SR
Queue Stats
77W - 57L
1,619 Elo+
Solo
Sol
Sol
ianmeowzer102
Sol
Level 15
God Stats
2W - 1L
1,550 SR
Queue Stats
2W - 1L
1,625 Elo+
Solo
Team Averages
Level 23
1,467 SR
1,632 Elo+

VS

Team Averages
Level 16
1,515 SR
1,550 Elo+
Chiron
Chiron
MEELLOWVIBEZ
Chiron
Level 13
God Stats
32W - 21L
1,900 SR
Queue Stats
55W - 46L
1,561 Elo+
Solo
Freya
Freya
SlayerUndeadx
Freya
Level 25
God Stats
15W - 11L
1,600 SR
Queue Stats
118W - 69L
1,630 Elo+
Solo
Ymir
Ymir
macsix74
Ymir
Level 8
God Stats
1W - 2L
1,275 SR
Queue Stats
96W - 94L
1,529 Elo+
Solo
Nemesis
Nemesis
supergirljocelyn
Nemesis
Level 3
God Stats
2W - 1L
1,537 SR
Queue Stats
3W - 2L
1,505 Elo+
Solo
Zeus
Zeus
typena61617
Zeus
Level 29
God Stats
1W - 1L
1,261 SR
Queue Stats
125W - 117L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ayumu Uehara493
Gilgamesh
12
4 / 5 / 3
8,822
401
8,412
11,936
5,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
F-Chapa-C
Tsukuyomi
11
4 / 2 / 2
8,531
388
5,041
7,965
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
3 / 3 / 6
9,844
447
7,311
10,521
3,112
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
6 / 7 / 6
9,626
438
15,546
15,892
4,418
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 7 / 4
7,541
343
4,519
13,277
3,492
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
7 / 3 / 4
12,116
551
9,677
12,082
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
8 / 0 / 5
15,101
686
16,966
17,095
8,618
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
16
1 / 5 / 4
11,632
529
4,384
15,462
14,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
5 / 5 / 1
12,576
572
5,731
16,716
8,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
3 / 4 / 5
12,926
588
8,187
15,167
5,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
43
17
Kills
24
24
Deaths
17
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Ayumu Uehara493
Gilgamesh
4
5
3
1.1
L
Tsukuyomi
F-Chapa-C
Tsukuyomi
4
2
2
2.5
W
Chiron
7
3
4
3
W
8
0
5
10.5
L
3
3
6
2
L
6
7
6
1.29
L
0
7
4
0.29
W
Ymir
1
5
4
0.6
W
5
5
1
1.1
W
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,829
Damage
44,945
59,591
Taken
76,522
18,936
Mitigated
41,532
9,745
Healing
29,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Ayumu Uehara493
Gilgamesh
8,412
2,711
0
399
11,936
5,347
0
8,055
3,881
73
29,137
L
Tsukuyomi
F-Chapa-C
Tsukuyomi
5,041
871
0
1,919
7,965
2,567
0
4,142
3,823
0
35,411
W
Chiron
9,677
3,996
851
5,125
12,082
3,707
6,261
497
11,585
0
66,353
W
16,966
5,984
0
12,351
17,095
8,618
5,784
1,261
15,834
114,711
0
L
7,311
2,279
0
3,955
10,521
3,112
0
2,490
8,031
0
56,579
L
15,546
4,011
0
500
15,892
4,418
0
7,985
7,907
0
30,171
L
4,519
838
426
2,546
13,277
3,492
0
6,865
6,412
26,742
0
W
Ymir
4,384
236
867
2,390
15,462
14,755
700
1,211
14,251
53,117
0
W
5,731
2,915
0
2,823
16,716
8,709
0
907
15,809
0
91,893
W
8,187
1,150
0
5,036
15,167
5,743
317
1,561
13,606
100,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,364
Gold Earned
64,351
298
Minions Killed
685
0
Camps Cleared
0
1,689,957
Distance Traveled
2,050,000
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,822
401
43
2
0
330,609
1
L
Tsukuyomi
8,531
388
76
3
0
297,353
0
W
Chiron
12,116
551
101
5
0
395,879
3
W
Freya
15,101
686
208
9
0
436,169
1
L
Neith
9,844
447
100
5
0
382,669
3
L
Da Ji
9,626
438
36
2
0
345,007
0
L
Sol
7,541
343
43
2
0
334,319
0
W
Ymir
11,632
529
91
4
0
362,016
3
W
Nemesis
12,576
572
131
6
0
465,143
4
W
Zeus
12,926
588
154
7
0
390,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role