Player Matchup

Medusa
Medusa
ICECOLDLONDO
Medusa
Level 64
God Stats
10W - 2L
1,672 SR
Queue Stats
457W - 590L
1,355 Elo+
Party 2
Odin
Odin
ICECOLDMARZ
Odin
Level 120
God Stats
10W - 5L
1,586 SR
Queue Stats
341W - 450L
1,365 Elo+
Party 2
Tiamat
Tiamat
PurpleGuyMBS
Tiamat
Level 19
God Stats
15W - 9L
1,530 SR
Queue Stats
37W - 29L
1,369 Elo+
Solo
Team Averages
Level 68
1,596 SR
1,363 Elo+

VS

Team Averages
Level 26
1,495 SR
1,349 Elo+
Pele
Pele
CyanideCranberry
Pele
Level 28
God Stats
7W - 8L
1,461 SR
Queue Stats
15W - 22L
1,279 Elo+
Party 1
Janus
Janus
NitroKings
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,487 Elo+
Solo
Ymir
Ymir
PiccoP976
Ymir
Level 24
God Stats
7W - 8L
1,524 SR
Queue Stats
12W - 26L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
8 / 1 / 9
8,447
845
8,279
5,493
2,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
5 / 0 / 14
8,203
820
9,285
6,066
3,580
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Tiamat
11
6 / 2 / 9
8,035
804
6,698
3,904
2,460
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 2
6,187
619
4,469
11,247
7,577
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
8
1 / 4 / 2
6,102
610
3,438
6,988
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
9
1 / 7 / 1
6,743
674
4,346
12,136
6,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
19
Kills
3
3
Deaths
19
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
W
Medusa
8
1
9
12.5
W
5
0
14
12
L
Janus
1
4
2
0.5
L
Ymir
1
7
1
0.21
W
Tiamat
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,262
Damage
12,253
15,463
Taken
30,371
8,095
Mitigated
15,975
1,974
Healing
2,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,469
1,326
433
842
11,247
7,577
0
2,173
9,074
0
13,285
W
Medusa
8,279
3,975
0
390
5,493
2,055
1,328
2,820
2,451
0
25,900
W
9,285
2,081
0
500
6,066
3,580
530
1,841
4,139
0
21,254
L
Janus
3,438
417
0
400
6,988
1,868
0
984
6,004
13,417
0
L
Ymir
4,346
991
465
294
12,136
6,530
0
3,576
8,560
14,936
0
W
Tiamat
6,698
667
0
1,084
3,904
2,460
754
2,612
1,077
17,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,685
Gold Earned
19,032
86
Minions Killed
57
0
Camps Cleared
0
530,221
Distance Traveled
486,243
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,187
619
28
3
0
175,267
0
W
Medusa
8,447
845
37
4
0
173,686
0
W
Odin
8,203
820
24
2
0
183,512
1
L
Janus
6,102
610
18
2
0
153,374
0
L
Ymir
6,743
674
11
1
0
157,602
2
W
Tiamat
8,035
804
25
3
0
173,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role