Player Matchup

Arachne
Arachne
CallePalos
Arachne
Level 148
God Stats
23W - 21L
1,554 SR
Queue Stats
624W - 610L
1,529 Elo+
Party 2
Neith
Neith
Mograkus
Neith
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 33L
1,288 Elo+
Solo
Gilgamesh
Gilgamesh
arredemo-chan
Gilgamesh
Level 80
God Stats
2W - 0L
1,652 SR
Queue Stats
83W - 61L
1,507 Elo+
Solo
Bacchus
Bacchus
danielkarlsson93
Bacchus
Level 108
God Stats
4W - 2L
1,714 SR
Queue Stats
197W - 197L
1,560 Elo+
Party 2
Scylla
Scylla
kimhj90
Scylla
Level 128
God Stats
12W - 6L
1,599 SR
Queue Stats
391W - 389L
1,512 Elo+
Party 2
Team Averages
Level 102
1,604 SR
1,479 Elo+

VS

Team Averages
Level 101
1,482 SR
1,516 Elo+
Hel
Hel
CrashBandicootTR
Hel
Level 116
God Stats
13W - 13L
1,501 SR
Queue Stats
135W - 131L
1,519 Elo+
Solo
Bellona
Bellona
DeadNight-68
Bellona
Level 45
God Stats
41W - 36L
1,494 SR
Queue Stats
462W - 502L
1,361 Elo+
Solo
Ne Zha
Ne Zha
redraven999
Ne Zha
Level 157
God Stats
5W - 3L
1,604 SR
Queue Stats
78W - 53L
1,593 Elo+
Party 1
Apollo
Apollo
xXMiniraver666
Apollo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 45L
1,550 Elo+
Party 1
Cerberus
Cerberus
xeddy16
Cerberus
Level 101
God Stats
0W - 2L
1,311 SR
Queue Stats
13W - 12L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CallePalos
Arachne
17
8 / 0 / 2
10,643
591
8,643
11,338
4,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
Mograkus
Neith
14
0 / 3 / 3
8,407
467
4,018
7,383
2,435
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
arredemo-chan
Gilgamesh
18
2 / 0 / 2
11,229
624
6,842
8,792
5,723
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 2 / 6
8,717
484
5,594
13,119
12,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
kimhj90
Scylla
16
7 / 2 / 8
10,738
597
8,136
7,244
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 1
8,879
493
5,022
9,834
3,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
DeadNight-68
Bellona
13
0 / 3 / 0
8,154
453
2,778
10,488
6,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
15
1 / 4 / 2
8,565
476
7,759
16,301
6,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 3 / 0
8,740
486
6,265
9,649
4,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
xeddy16
Cerberus
9
0 / 4 / 3
7,051
392
3,591
9,285
4,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
18
Kills
7
7
Deaths
18
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
CallePalos
Arachne
8
0
2
9
L
2
4
1
0.63
L
Bellona
DeadNight-68
Bellona
0
3
0
0
W
Neith
Mograkus
Neith
0
3
3
0.5
W
Gilgamesh
arredemo-chan
Gilgamesh
2
0
2
3
W
1
2
6
2
W
Scylla
kimhj90
Scylla
7
2
8
5.5
L
Ne Zha
1
4
2
0.5
L
4
3
0
1.33
L
Cerberus
xeddy16
Cerberus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,233
Damage
25,415
47,876
Taken
55,557
27,582
Mitigated
25,715
9,217
Healing
18,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CallePalos
Arachne
8,643
6,528
0
3,082
11,338
4,327
77
2,526
8,812
0
79,885
L
5,022
463
2,086
4,025
9,834
3,967
0
2,893
6,743
53,450
0
L
Bellona
DeadNight-68
Bellona
2,778
242
0
2,454
10,488
6,768
922
1,683
8,763
0
45,852
W
Neith
Mograkus
Neith
4,018
1,499
0
1,781
7,383
2,435
1,344
604
6,779
0
41,287
W
Gilgamesh
arredemo-chan
Gilgamesh
6,842
2,219
0
1,399
8,792
5,723
1,320
590
8,202
0
73,291
W
5,594
557
0
2,075
13,119
12,486
190
2,418
10,701
21,678
0
W
Scylla
kimhj90
Scylla
8,136
1,385
0
880
7,244
2,611
1,396
2,475
4,769
62,590
0
L
Ne Zha
7,759
2,993
0
6,309
16,301
6,042
346
3,332
12,899
0
65,688
L
6,265
2,930
0
866
9,649
4,341
1,072
3,171
6,452
0
58,072
L
Cerberus
xeddy16
Cerberus
3,591
596
0
3,255
9,285
4,597
0
2,165
6,970
22,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,734
Gold Earned
41,389
501
Minions Killed
480
0
Camps Cleared
0
1,717,615
Distance Traveled
1,477,510
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,643
591
131
7
0
399,517
6
L
Hel
8,879
493
115
6
0
313,960
7
L
Bellona
8,154
453
107
6
0
324,546
0
W
Neith
8,407
467
65
4
0
291,856
5
W
Gilgamesh
11,229
624
151
8
0
385,475
3
W
Bacchus
8,717
484
26
1
0
319,898
2
W
Scylla
10,738
597
128
7
0
320,869
2
L
Ne Zha
8,565
476
105
6
0
322,812
2
L
Apollo
8,740
486
112
6
0
309,869
1
L
Cerberus
7,051
392
41
2
0
206,323
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role